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Revolution brings tragedy, terror and heroism. Using historical texts and eye witness accounts as well as his own interviews, Erik Durschmied shares his unique understanding of revolutionary events that have shaped the course of history. His curiosity and amazement are reflected in the pages as is his irreverence for the conventional recitation of history. Progressing from the 18th to the 20th century, Durschmied provides a remarkable snapshot of the French Revolution; the Red October rising in Russia; Operation Walküre in Germany; Che Guevara's exploits; the rise and fall of Emperor Hirohito in Japan and the fall of the Shah of Iran in these powerful stories.
A sweeping epic fantasy perfect for fans of the Summoner trilogy by Taran Matharu and Shadow and Bone by Leigh Bardugo WHEN GODS FAIL, WHO WILL KEEP THE DARKNESS OUT? Lann knows nothing of his mysterious past, but by his fifteenth birthday he will come face to face with destiny. For Lann must wield the Dreadblade, an ancient sword forged to defeat terrible monsters. Across the mountains a King has been murdered. His daughter, Astrid, is a warrior with no desire to bear the crown. Only she can uncover her father's killer before her brother is framed for the crime. Evil is stirring. Lann and Astrid are the kingdom's last defence. Together, they must face the greatest darkness their world has ever known.
'This has everything you want from an epic fantasy adventure – devious Gods, hideous monsters, a portal to another dimension and a hero with an enchanted blade. Great stuff' – Charlie Higson, author of the Young Bond series _________________________ The second book in the sweeping epic fantasy series Whispers of the Gods, perfect for fans of the Summoner trilogy by Taran Matharu and Shadow and Bone by Leigh Bardugo WHEN DESTINIES COLLIDE, WHO WILL EMERGE VICTORIOUS? Lann is hunting monsters. It's his destiny as bearer of the Dreadblade. But Lann would rather hunt down Kelewulf, the young necromancer who released them into the world. Consumed by his aunt's death, he can think of nothing but revenge. Across a dark sea, Kelewulf is mastering magic. He has persuaded the High Priestess of Hasz to tutor him. But he's hiding a more dangerous goal: finding the heart of a god. With this terrible object in hand, he'll return darkness to the world forever ... Lann and Kelewulf know their fates are entwined. When they finally meet, what will prevail? Spells or steel? Vengeance or mercy? Only the gods can guess.
Cousins Gretchen, Emma, and Penelope are all dealing with what it means to be a Lovegrove. For Gretchen, it means she often feels like her head is going to explode. As a Whisperer, Gretchen constantly hears the whispers of other witches' spells. And while this does help her to know when one of her own spells is going wrong, the incessant buzzing and pain the whispers cause makes it difficult to use her gift. But when something evil begins to menace Mayfair, Gretchen must find a way to master her power. Along with her cousins, a madcap named Moira, and the icy yet irresistible Tobias Lawless, Gretchen faces deadly threats and unimaginable loss in the hopes of preventing the terrible Greymalkin Sisters from rising again. The second book in The Lovegrove Legacy trilogy, Whisper the Dead will leave readers spellbound.
The Age of Man has begun. The "undesirable" creatures of legend have been driven from their lands, magic has been forsaken, the old gods reduced to myth.Now humans will rule the kingdoms of the island continent of Pentania. But they are not alone. Alson's king has been assassinated, its capital besieged by a malevolent wizard. The chaos and terror now sweeping the land have come to the remote village of Diln -- sending young Jarom far from his home to seek aid against the nefarious usurper. But a mysterious council has decreed Jarom must find one of the mythical Swords of Asahiel -- the divine talismans the elven avatars used to forge the earth -- in order to save a quarrelsome, fledgling humanity. For a Demon Queen has awakened from the abyss -- and humankind is about to discover its powerlessness in the face of the ancient terrors of the world.
Lightning struck close by; it was raining, windy, and cold. Whisper reached urgently for a nearby boulder to catch her balance. The labor of her reckless escape had taken an incredible toll on her already weary and battered frame. Whisper's vision had become so blurred that she could barely tell where the sky ended and the ground began. Fatigue was sweeping throughout her entire body and threatening to overwhelm her. She reminded herself that she was too angry to die, that she still had too much to do before Death could drag her to whatever afterlife awaited her. A Valor Infinity the Role-Playing Game Spotlight Book, this short is a supplement storyline to the Masarai character race. Struggling to uphold the vows of her commission in the Royal Hunter Regiment, Whisper, a Masarai Hunter, leads a team of three hunters on a mission to quell the demon uprising that is systematically hunting her people towards extinction.
This full-length adventure for the newest D&D campaign setting showcases manyof the most unique traits of the Eberron setting.
Colonel Ridge Zirkander isn’t the model of military professionalism—he has a tendency to say exactly what’s on his mind, and his record has enough demerits to wallpaper the hull of an airship—but as the best fighter pilot in the Iskandian army, he’s used to a little leniency from his superiors. Until he punches the wrong diplomat in the nose and finds himself issued new orders: take command of a remote prison mine in the inhospitable Ice Blades Mountains. Ridge has never been in charge of anything larger than a flier squadron—what’s he supposed to do with a frozen fortress full of murderers and rapists? Not to mention the strange woman who shows up right before he arrives… Sardelle Terushan wakes from three hundred years in a mage stasis shelter, only to realize that she is the last of the Referatu, the sorcerers who once helped protect Iskandia from conquerors. Their subterranean mountain community was blown up in a treacherous sneak attack by soldiers who feared their power. Everyone Sardelle ever knew is dead, and the sentient soulblade she has been bonded to since her youth is buried in the core of the mountain. Further, what remains of her home has been infested by bloodthirsty miners commanded by the descendants of the very soldiers who destroyed her people. Sardelle needs help to reach her soulblade—her only link to her past and her last friend in the world. Her only hope is to pretend she’s one of the prisoners while trying to gain the commander’s trust. But lying isn’t her specialty, especially when the world has changed so much in the intervening centuries, and if Colonel Zirkander figures out who she truly is, he’ll be duty-bound to sentence her to the only acceptable punishment for sorcerers: death.
"Master ninja Hiro Hattori is trying to sleep when he has an unexpected visit from his friend Kazu, a fellow shinobi and member of the same ninja clan working undercover at the shogunate. Kazu says that Saburo, the Shogun's cousin, has been stabbed to death within the walls of the Shogun's palace with Kazu's dagger, and that though he is innocent, he fears he will be blamed for the murder. He begs Hiro's help in escaping the city. But before he can flee, Hiro and Father Mateo, the Jesuit priest under Hiro's protection, are summoned to the palace to aid in the investigation. There they learn of a plot to assassinate the Shogun and overthrow the ruling Ashikaga clan. With Lord Oda, a rival warlord, scheduled to arrive in Kyoto soon and the murderer poised to strike again, Hiro must use his assassin's skills to reveal the killer's identity and protect the Shogun. Kazu, trapped in the city, still will not admit where he was at the time of the murder, and this makes Hiro doubt his innocence. Other suspects include the maid who found the body, Saburo's wife, and the stable master. Unfortunately, the Shogun demands the murder solved before Lord Oda arrives, and if the murderer can't be brought to justice, Hiro and Father Mateo may have to die in his place. Blade of the Samurai is a complex mystery that will transport readers into 16th century Japan for a thrilling and unforgettable adventure"--
In this thrilling sequel to World Fantasy Award finalist Kate Elliott's bestselling young adult debut Court of Fives, a girl immersed in a high-stakes competition holds the fate of a kingdom in her hands. Jessamy is moving up the ranks of the Fives--the complex athletic contest favored by the lowliest Commoners and the loftiest Patrons in her embattled kingdom. Pitted against far more formidable adversaries, success is Jes's only option, as her prize money is essential to keeping her hidden family alive. She leaps at the change to tour the countryside and face more competitors, but then a fatal attack on her traveling party puts Jes at the center of the war that Lord Kalliarkos--the prince she still loves--is fighting against their country's enemies. With a sinister overlord watching her every move and Kal's life on the line, Jes must now become more than a Fives champion....She must become a warrior.