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"Anthology ... which ... represents the ways in which Māori identity has been constructed by our writers"--P. 9.
" ... Documents the history and development of [Post-colonial literatures in English, together with English and American literature] and includes original research relating to the literatures of some 50 countries and territories. In more than 1,600 entries written by more than 600 internationally recognized scholars, it explores the effect of the colonial and post-colonial experience on literatures in English worldwide.
A brief but bloody civil war has ended with the Knighthood in tatters. The dead haunt Stillhammer and choke the waters surrounding the Lotus Isles. At great cost, Rowan and his companions healed the breach in the Dragonward, but too late, they learn that a potent enemy has already slipped through. Nekiel, the one foe even Fâyu Jinn failed to slay, is on the move. Rowan and his friends, joined this time by an ally of terrible power and questionable motives, must brace for an epic battle. They race north onto the frigid Wintersea in search of the ultimate game piece that will grant victory to whichever side claims it first: Khyrshar, the last dragon.
Board games have been played throughout the world for thousands of years. Many times, in many different cultures, people have amused themselves by devising mock races, battles and hunts, played in miniature on a small surface. The rules and the level of sophistication has changed through the ages, but the general idea has remained the same. Some of the oldest games, like backgammon, chess and draughts, are still popular today. This book looks at twelve different games taken from various periods of history. Most will not be recognised by the general public, but deserve to be better known. They are pachisi, halma, agon, tâb, fanorona, nine men's morris, wari, konane, xiang qi, tablut, asalto and renju. Each game has a whole chapter to itself, which includes a history, the rules, and a section on strategy and tactics. It is the author's intention that the reader will gain appreciation and enthusiasm for these wonderful old games, and be entertained by them for years to come.
This ground-breaking 1980 study of over 200 Australian languages is still valuable, especially for its non-technical opening chapters.
Reprint of the original, first published in 1871. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.
Revista de Estudios Ingleses es un anuario dirigido y gestionado por miembros del Departamento de Filología Inglesa y Alemana de la Universidad de Almería con el propósito de ofrecer un foro de intercambio de producción científica en campos del conocimiento tan diversos como la lengua inglesa, literatura en lengua inglesa, didáctica del inglés, traducción, inglés para fines específicos y otros igualmente vinculados a los estudios ingleses.
A stunning sequel that expands an already vast universe. Withervale burns. After a terrifying encounter with the Red Stag, Lago-Sterjall and the wayfarers venture to Zovaria, but all they find in the Pink Capital is betrayal. Chased by enemies within and without, they take refuge in a land of magical beauty: the Moordusk Dome. A mischievous and seductive caracal prince lurks in the domed land of felids, and he has set his eyes on Lago. But Lago's heart beats to the tune of the mountains, yearning for the lover he was forced to leave behind. The adventurers embark on a search for one of the missing animal spirits, the wise Mamóru. The ancient mammoth may hold the key to unlock the knowledge of the distant past, the only hope to defeat the growing army of the Negian Empire. Like treasure chests waiting to be opened, more domes await, holding within them as many riches as dangers. The wayfarers travel on, in a quest to uncover the very consciousness of nature. Noss is waiting for them. Masks of the Miscam is the second installment of the Noss Saga, an epic LGBTQ+ fantasy series.
It is sometime in the first decade of the 20th century. The British Imperialists have been in India for over 150 years. However, life in the small village of Shahpur in undivided Punjab has remained largely unchanged. The menfolk look to the wealthy and worldly-wise Shahji and his benevolent younger brother Kashi for support and advice, while it is Shahji's wife's home and hearth that is the centre of all celebrations for the women. Local disputes, trade, politics, a trickling of news from the Lahore newspaper are all discussed every evening at the Shah's haveli. But as the Ghadar Movement gains momentum elsewhere in Punjab and in Bengal, bringing into focus the excesses of the British, the simple village of Shahpur cannot help looking at itself. The discontent has set in. Krishna Sobti's magnum opus, Zindaginama brilliantly captures the story of India through a village where people of both faiths coexisted peacefully, living off the land. Detailing the intricately woven personal histories of a wide set of characters, she imbues each with a unique voice, enriching the text with their peculiar idiom. First published in Hindi in 1979, this is a magnificent portrait of India on the brink of its cataclysmic division.