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An unearthly adversary descends on an idyllic fantasy world, corrupting magic against good and slaughtering innocents, and only a single man can stop him.
"Desperate to avoid a Joining with the wickedly handsome Sashtain Twins, Marina escapes them at every turn. Relentless, they plague her days and torment her dreams wickedly erotic dreams that make her body pulse with the promise of dark desires revealed and a sexual heat that will send her up in flames. But when the hated Seculars gain in strength and dark magic weaves an insidious, invisible threat to all she holds dear, she discovers there is more to be gained by aligning her magick with the Sashtain Wizards than she thought. Caise and Kai'el Sashtain, focused solely on convincing the innocent young Sorceress to bond with them, get a lot more than they anticipated. Marina unknowingly weaves her magick spell on them a sensual spell that pulls them into a vortex of churning emotions, forcing them to decisions that could alter all their lives. Dark magick is terrorizing the land, no one is safe, all become suspect, and trusting her Wizards with her heart, body and soul is a lesson Marina has to learn before all is lost."--Book cover.
From Terry Goodkind, author of the Sword of Truth series, comes Severed Souls, a New York Times best selling novel of Richard Rahl, Kahlan Amnell, and their world. From the far reaches of the D'Haran Empire, Bishop Hannis Arc and the ancient Emperor Sulachan lead a vast horde of Shun-Tuk and other depraved "half-people" into the Empire's heart, raising an army of the dead in order to threaten the world of the living. Meanwhile, far from home, Richard Rahl and Kahlan Amnell must defend themselves and their followers from a series of terrifying threats, despite a magical sickness that depletes their strength and which, if not cured, will take their lives...sooner rather than later. "Richard saw the point of a sword blade sticking out from between the man's shoulder blades. He spun back toward Richard after throwing the woman out of the opening, ready to attack. It seemed impossible, but the man looked unaffected by the blade that had impaled him through the chest. It was then, in the weak light from the fire pit off to the side, that Richard got his first good look at the killer. Three knives were buried up to their brass cross-guards in the man's chest. Only the handles were showing. Richard saw, too, the broken end of a sword blade jutting out from the center of the man's chest. The point of that same blade stuck out from the man's back. Richard recognized the knife handles. All three were the style carried by the men of the First File. He looked from those blades that should have killed the big man, up into his face. That was when he realized the true horror of the situation, and the reason for the unbearable stench of death." At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Seeker of Truth embarks on his perilous training in wizardry in the 2nd novel of the #1 New York Timesbestselling author’s epic fantasy series. In Wizard’s First Rule, forest guide Richard Cypher becomes a Seeker of Truth in order to defeat the tyrannical Wizard Darken Rahl—only to discover that he is in fact Darken’s son. Now, with Darken vanquished, Richard and the beautiful Kahlan Amnell head back to the Mud People to be married. But their adventures are far from over. As the wedding day approaches, Richard is visited by three Sisters of Light who insist on bringing him to the Palace of the Prophets to be trained as a Wizard. Meanwhile, the veil to the underworld has been torn, and the Stone of Tears has passed through. According to prophecy, the only person who has a chance at closing the veil is the one bonded to the blade, the one born true.
A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.
Fantasy-roman.
The Seeker of Truth takes his rightful place as the new ruler of D’Hara in the third novel of the #1 New York Times–bestselling author’s epic fantasy series. After escaping from the Palace of Prophets, Richard comes to terms with his true identity as a War Wizard. But when he brings down the barrier between the Old and New Worlds, the Imperial Order suddenly poses a threat to the the freedom of all humankind. As the Imperial Order sends delegations and armies into the New World, Richard’s only chance to stop the invasion is to claim his heritage as the new Lord Rahl and ruler of D’Hara. But convincing the D’Harans of his legitimacy won’t be easy. Meanwhile, a powerful enemy is on the trail of Richard’s love, Kahlan Amnell. And when the spell Richard cast to protect her is broken, he must martial his newfound authority—and the armies that come with it—to save her life.
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
She was to be the filling in a Wizard Sandwich. For a millennia, the Covenani Sorceresses of planet Sentmar have been separated from the Cauldaran Wizards, their natural mates. Deceit and blood have forced a reunion; destiny and passion have forced a bond. Brianna, youngest of the Princesses of Covenani, will be a consort to two handsome, virile Wizards. Will the union be forged in desire and love, or will she deny the union, as well as the two men who are bound to her, hearts and souls?
This discounted Richard and Kahlan ebundle includes: The Omen Machine, The Third Kingdom, Severed Souls, Warheart “A tour de force of mesmerizing story-telling.” —RT BookReviews The Omen Machine An accident leads to the discovery of a mysterious machine that has rested hidden deep underground for millennia. The machine awakens to begin issuing a series of increasingly alarming omens, which turn out to be astonishingly accurate, and ominous. As Zedd tries to figure out how to destroy the sinister device, the machine issues a cataclysmic omen involving Richard and Kahlan, foretelling an impending event beyond anyone's ability to stop. The Third Kingdom Infected with the essence of death itself, robbed of his power as a war wizard, Richard must uncover and stop the growing infernal conspiracy. His allies are captives, and Kahlan, also touched by death's power, will die completely if Richard fails. Bereft of magic, Richard has his sword, his wits, his capacity for insight—and an extraordinary companion, Samantha, a healer just coming into her powers. Severed Souls From the far reaches of the D'Haran Empire, Bishop Hannis Arc and the ancient Emperor Sulachan lead a vast horde of Shun-Tuk and other depraved "half-people" into the Empire's heart, raising an army of the dead in order to threaten the world of the living. Rahl and Kahlan Amnell must defend themselves and their followers from a series of terrifying threats, despite a magical sickness that depletes their strength and which, if not cured, will take their lives... Warheart All is lost. Evil will soon consume the D'Haran Empire. Richard Rahl lies on his funeral bier. It is the end of everything. Except what isn't lost is Kahlan Amnell. Following an inner prompting beyond all reason, the last Confessor will wager everything on a final desperate gambit, and in so doing, she will change the world forever. Other Tor Books by Terry Goodkind The Sword of Truth Wizard’s First Rule Stone of Tears Blood of the Fold Temple of the Winds Soul of the Fire Faith of the Fallen The Pillars of Creation Naked Empire Debt of Bones Chainfire Phantom Confessor At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.