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In the block area at school children be anything and build anything using their imaginations.
The third edition of Building Blocks provides readers with a framework for successful and meaningful inclusion of preschoolers with special needs. Like the first two editions, the third edition offers teachers effective, research-based instructional practices to promote learning in inclusive classrooms. The authors have updated existing content and added new content to reflect current thinking in the field.
Four big books provide excellent math related literature, specifically chosen for preschoolers to help you teach math concepts.
Ruby likes red blocks. Benji likes blue blocks. But what happens when they won't share?
Create your own interlocking building blocks. Through 109 color images and diagrams, illustrated step-by-step directions tell you how to make the blocks through the first cut to assembling an entire city. Chapters include tools and materials, methods for making the blocks, and instructions for working with them.
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook. Key Features The first compendium of its kind in the tabletop game field. Covers the nuts and bolts of design to resolve specific challenges. Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals. Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples. Includes hundreds of mechanism entries with accompanying diagrams and sample games to study. Ideal for professional or classroom use.
This book takes a "bottom-up" approach, beginning with atoms and molecules – molecular building blocks – and assembling them to build nanostructured materials. Coverage includes Carbon Nanotubes, Nanowires, and Diamondoids. The applications presented here will enable practitioners to design and build nanometer-scale systems. These concepts have far-reaching implications: from mechanical to chemical processes, from electronic components to ultra-fine sensors, from medicine to energy, and from pharmaceuticals to agriculture and food.
Multithreading is a requirement for good performance of systems with multi-core chips. This book explains how to maximize the benefits of these processors through a portable C++ library that works on Windows, Linux, Macintosh, and Unix systems, and explains the key tasks in multithreading and how to accomplish them with TBB.
Fluorescent Analogs of Biomolecular Building Blocks focuses on the design of fluorescent probes for the four major families of macromolecular building blocks. Compiling the expertise of multiple authors, this book moves from introductory chapters to an exploration of the design, synthesis, and implementation of new fluorescent analogues of biomolecular building blocks, including examples of small-molecule fluorophores and sensors that are part of biomolecular assemblies.