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What's That Noise, Spot? is a sound book featuring Eric Hill's classic character, SpotYoung Spot fans will find plenty of fun and lots to discover in this large-format 18-button sound book. Each page shows Spot in a different scene which toddlers can recognise - at home, at the farm, at school, at the seaside and at the park. Sound symbols indicate which buttons to press to make the sound effects for each location, and words are labelled to encourage young children to identify familiar objects and begin to explore the world. The book provides a wondeful interactive treat for children and adults to share.'Spot is one of the essential experiences of childhood.' Parents magazineEric Hill was born in North London and lived there for many years. He started his artistic career as an art studio messenger and from there went on to become a cartoonist and eventually an art director at a leading advertising agency. In 1978 Eric made up a story about a small puppy to read to his son at bedtime and Spot was born. The success of his first bestselling lift-the-flap classic 'Where's Spot?' in 1980 convinced him to become a full-time author. Eric currently resides in France.Don't miss any of the Spot lift-the-flap classics:Spot's First Walk; Spot's Birthday Party; Spot's First Christmas; Spot Goes to School; Spot Goes on Holiday; Spot Goes to the Circus; Spot Goes to the Farm; Spot's First Easter; Spot's Baby Sister; Spot Stays Overnight; Spot Goes to the Park; Spot Goes to a Party; Spot Bakes a Cake; Spot Visits his Grandparents; Spot Can Count; Who's There, Spot?; Spot Says Goodnight
What's that sound, Spot? And where is it coming from? Lift the flaps and press the noisy buttons as you read to help Spot on his search. Can you find some familiar friends from the world of Where's Spot? along the way? This brand new adventure is full of lift-the-flap surprises, with all the fun and humour that has made the original Where's Spot a much-loved classic. Featuring five sound buttons and lots of flaps on every page, it's ideal for developing fine motor skills and encouraging curiosity and play.
Written from a real-world perspective by an award-winning copywriter/producer/director, this comprehensive guide is what every writer needs to create powerful, strategic ad copy. Focusing on strategy, technique, and the skills needed to write for different media, The Copywriter’s Toolkit book will sharpen your copywriting skills whatever your level. Introduces essential conceptual strategies and key writing techniques for result-driven copy Provides practical advice on writing for specific media including: print, radio, TV, websites, blogs, social media, ambient, digital, direct mail, product packaging, and viral marketing Covers all areas of copy development: on-strategy and on-target messaging; headline and slogan creation; brand personality and tone of voice; broadcast production conceptualization and print / digital typesetting consideration Presents innovative visual examples from exciting multimedia campaigns, comments from copywriters at world-renowned agencies, inspiring radio scripts, TV scripts and storyboards, effective blog posts, imaginative package copy, and more Shares invaluable writing tips and insights from award-winning copywriters currently at global agencies Includes supplementary website an instructor’s manual, sample syllabus, PowerPoint presentations, and creative assignments, as well as student study aids, flashcards, podcasts and/or webinars by the author, and links to sample and featured campaigns, agencies, and related videos
A full throttle adventure story for children. Two brothers find themselves projected into a story that has gone terribly wrong. They need to undertake a dangerous journey to release a community from exploitation by an adult. But what should they do when the story is about them and the adult is their own grandad?
Students Kayla and Tim visit the International Spy Museum for a class field trip. When Kayla notices something strange, the two children find that all is not what it seems.
Today, any well-designed electrical engineering curriculum must train engineers to account for noise and random signals in systems. The best approach is to emphasize fundamental principles since systems can vary greatly. Professor Peebles's book specifically has this emphasis, offering clear and concise coverage of the theories of probability, random variables, and random signals, including the response of linear networks to random waveforms. By careful organization, the book allows learning to flow naturally from the most elementary to the most advanced subjects. Time domain descriptions of the concepts are first introduced, followed by a thorough description of random signals using frequency domain. Practical applications are not forgotten, and the book includes discussions of practical noises (noise figures and noise temperatures) and an entire special chapter on applications of the theory. Another chapter is devoted to optimum networks when noise is present (matched filters and Wiener filters). This third edition differs from earlier editions mainly in making the book more useful for classroom use. Beside the addition of new topics (Poisson random processes, measurement of power spectra, and computer generation of random variables), the main change involves adding many new end-of-chapter exercises (180 were added for a total of over 800 exercises). The new exercises are all clearly identified for instructors who have used the previous edition.
Cuddle up with a child, grandchild, or student, and dive into the colorful world of Avi's emotions and the lessons they teach. This beautiful book features individual stories that display Avi's feelings--both negative and positive--and bring out the life lessons of learning to deal with our emotions. From anger, sadness, and anxiety to happiness, excitement, and love, Avi's feelings are not unique--they are feelings every child will relate to. The full-color illustrations and interesting stories will captivate children and provide quality interactive learning. Being aware of feelings, and acknowledging them, is the first step toward developing a healthy personality and healthy relationships with others, as well as Hashem.Will also help parents better understand their children. Large format 9 1/2 x 12 1/2. Recommended for children ages 4+.
Sound Affects: A User's Guide is a collection of sonically-charged concepts ranging from those felt, 'heard' and repeated (silence, the oriental riff, shuffle), to the vocal (whispers, sing, the disembodied voice), to sounds at the threshold (tin/ny, thump, buzz) to sounds beyond the limits of audibility (inaudible tremors, distortion, sub-bass). Sound Affects invites the reader to reflect on the ways that sounds produce affects and the ways that affects can operate as sound. Each of the entries develops a particular perspective on sound and affect through a close analysis of audiovisual and/or sonic objects. The objects chosen not only illustrate the concept in question but also demonstrate how the object encourages us to rethink the relationships between sounds and affects. Influenced by the sound theory of Eugenie Brinkema (2011), the concepts of Sound Affects plot the shift in volume from silence that opens up a space to be heard to the audibly near, from the audibly near to sounds beyond the limits of audibility. Sound Affects is an intellectual adventure for those who theorize and listen. The book can also be enjoyed as a narrative of sounds, its absences and its shifting intensities.
These children's tales chock-full of amusing incidents and characters bursting with life will take you for a wild ride. Follow Don, a Runaway Dog on his magical adventures with his brothers and sisters and Squinty the Comical Pig, Slicko the Jumping Squirrel, and more! Contents: SQUINTY, THE COMICAL PIG. SLICKO, THE JUMPING SQUIRREL. TOTO, THE BUSTLING BEAVER. MAPPO, THE MERRY MONKEY. cont.