Download Free What We Found In The Sofa And How It Saved The World Book in PDF and EPUB Free Download. You can read online What We Found In The Sofa And How It Saved The World and write the review.

This clever comic adventure from debut author Henry Clark is a truly original and utterly wacky story about the importance of intelligence and curiosity in a complacent world. The adventure of a lifetime begins between two sofa cushions.... When River, Freak, and Fiona discover a mysterious sofa sitting at their bus stop, their search for loose change produces a rare zucchini-colored crayon. Little do they know this peculiar treasure is about to launch them into the middle of a plot to conquer the world! The kids' only hope is to trap the plot's mastermind when he comes to steal the crayon. But how can three kids from the middle of nowhere stop an evil billionaire? With the help of an eccentric neighbor, an artificially intelligent domino, a DNA-analyzing tray, two hot air balloons, and a cat named Mucus, they just might be able to save the planet.
Finding a rare zucchini-colored crayon leads twelve-year-old River Monroe and his friends on an adventure with their eccentric neighbor to save Earth from invading interstellar storm troopers.
When three kids discover a book of magic spells that can only be cast during a few short minutes a day, they'll need all the time they can get to save a dying magical world, its last dragon, and themselves. An ordinary day turns extraordinary when twelve-year-old Cal witnesses his neighbor Modesty summon a slew of lost coins without lifting a finger. Turns out she has a secret manual of magic spells . . . but they only work sometimes. And they're the most boring spells ever: To Change the Color of a Room, To Repair a Chimney, To Walk With Stilts, To Untangle Yarn. Useless! But when Cal, his friend Drew, and Modesty are suddenly transported to the world the spells come from—a world that's about to lose its last dragon—they'll have to find a way to use the oddly specific incantations to save the day, if only they can figure out when magic works. From the inventive mind of Henry Clark comes a hilariously wacky adventure about magic, friendship, a lookout tower come to life, a maze in the shape of a dragon, an actual dragon named Phlogiston, and lots and lots of popcorn.
Who uses intuition? The answer is everyone. For over twenty years, Laura Day has used intuition and taught tools for employing it to make businesses stronger, to help people find love, heal their own bodies, effectively communicate with their children when their children were unwilling to listen, to make better decisions, and to accomplish their dreams-dreams that seemed impossible to achieve at the outset. To overcome challenges such as these, Day developed techniques, presented here, to create dazzling results in less time and with less "work". You can initiate these techniques from your couch-by using your innate ability to utilize that knowledge that you have inside of you to transmit and receive information, and to build a new reality.
This never-before-seen twist on time travel adventure explores the theme of accepting those who are different--and having the courage to join them. The moment Ambrose Brody steps into a fortune-teller's tent, he is whisked into a quest that spans millennia with his best friend, an enigmatic carnival girl, and an unusual family heirloom that drops them into the middle of the nineteenth century! The year 1852 is a dangerous time for three non-white children, and they must work together to dodge slave-catchers and save ancestors from certain death--all while figuring out how to get back to the future. Fortunately, they have a guide in the helpful hints embedded in an ancient Chinese text called the I-Ching, which they interpret using Morse Code. But how can a three-thousand-year-old book be sending messages into the future through a code developed in the 1830s? Find out in this mind-bending, time-bending adventure!
Kimmel's powerful storytelling is in evidence in this riveting continuation of Zippy's childhood--a story of risk-taking, motherly love, and small-town heroism.
"Couch hits on an improbable, even fantastic premise, and then rigorously hews to the logic that it generates, keeping it afloat (at times literally) to the end."—Los Angeles Times "Delightfully lighthearted writing. . . . Occasionally laugh-out-loud funny, the enthusiastic prose carries readers through sporadic dark moments . . . Parzybok’s quirky humor recalls the flaws and successes of early Douglas Adams."—Publishers Weekly "The book succeeds as a conceptual art piece, a literary travelogue, and a fantastical quest.” —Willamette Week "Hundreds of writers have slavishly imitated—or outright ripped off—Tolkien in ways that connoisseurs of other genres would consider shameless. What Parzybok has done here in adapting the same old song to a world more familiar to the reader is to revive the genre and make it relevant again"—The Stranger “Beyond the good old-fashioned story, Couch meditates on heroism and history, but above all, it’s an argument for shifting your life around every now and then, for getting off the couch and making something happen.” —The L Magazine “Elevates this common piece of furniture from the stuff of everyday magic to something much more powerful.” —Jessica Schubert McCarthy, The Daily Evergreen "Couch follows the quirky journey of Thom, Erik, and Tree as they venture into the unknown at the behest of a magical, orange couch, which has its own plan for their previously boring lives. Parzybok's colorful characters, striking humor, and eccentric magical realism offer up an adventuresome read."—Christian Crider, Inkwood Books, Tampa, FL "This funny novel of furniture moving gone awry is a magical realism quest for modern times. Parzybok's touching story explores the aimlessness of our culture, a society of jobs instead of callings, replete with opportunities and choices but without the philosophies and vocations we need to make meaningful decisions."—Josh Cook, Porter Square Books, Cambridge, MA "A lot of people are looking for magic in the world today, but only Benjamin Parzybok thought to check the sofa, which is, I think, the place it’s most likely to be found. Couch is a slacker epic: a gentle, funny book that ambles merrily from Coupland to Tolkien, and gives couch-surfing (among other things) a whole new meaning.”—Paul La Farge "One of the strangest road novels you'll ever read. It's a funny and fun book, and it's also a very smart book. Fans of Tom Robbins or Christopher Moore should enjoy this."—Handee Books "It is an upholstered Odyssey unlike any other you are likely to read. It is funny, confusing in places, wild and anarchic. It is part Quixote, part Murakami, part Tom Robbins, part DFS showroom. It has cult hit written all over it."—Scott, Me and My Big Mouth
When three kids discover a book of magic spells that can only be cast during a few short minutes a day, they'll need all the time they can get to save a dying magical world, its last dragon, and themselves. An ordinary day turns extraordinary when twelve-year-old Cal witnesses his neighbor Modesty summon a slew of lost coins without lifting a finger. Turns out she has a secret manual of magic spells . . . but they only work sometimes. And they're the most boring spells ever: To Change the Color of a Room, To Repair a Chimney, To Walk With Stilts, To Untangle Yarn. Useless! But when Cal, his friend Drew, and Modesty are suddenly transported to the world the spells come from -- a world that's about to lose its last dragon -- they'll have to find a way to use the oddly specific incantations to save the day, if only they can figure out when magic works. From the inventive mind of Henry Clark comes a hilariously wacky adventure about magic, friendship, a lookout tower come to life, a maze in the shape of a dragon, an actual dragon named Phlogiston, and lots and lots of popcorn.
NATIONAL BESTSELLER • From the National Book Award–winning author of Three Junes comes the story of Greenie Duquette, who lavishes most of her passionate energy on her Greenwich Village bakery and her young son—until she makes an impulsive decision that will change the course of several lives around her. Greenie's husband, Alan, seems to have fallen into a midlife depression, while Walter, her closest professional ally, is nursing a broken heart. At Walter’s restaurant, the visiting governor of New Mexico tastes Greenie’s coconut cake and decides to woo her away to be his chef. For reasons both ambitious and desperate, she accepts—heading west without her husband.
Today's students need to be able to do more than score well on tests—they must be creative thinkers and problem solvers. The tools in this book will help teachers and parents start students on the path to becoming innovative, successful individuals in the 21st century workforce. The children in classrooms today will soon become adult members of society: they will need to apply divergent thinking skills to be effective in all aspects of their lives, regardless of their specific occupation. How well your students meet complicated challenges and take advantage of the opportunities before them decades down the road will depend largely upon the kind of thinking they are trained and encouraged to do today. This book provides a game plan for busy librarians and teachers to develop their students' abilities to arrive at new ideas by utilizing children's books at hand. Following an introduction in which the author defines divergent thinking, discusses its characteristics, and establishes its vital importance, chapters dedicated to types of literature for children such as fantasy, poetry, and non-fiction present specific titles and relevant activities geared to fostering divergent thinking in young minds. Parents will find the recommendations of the kinds of books to read with their children and explanations of how to engage their children in conversations that will help their creative thinking skills extremely beneficial. The book also includes a case study of a fourth-grade class that applied the principles of divergent thinking to imagine innovative designs and come up with new ideas while studying a social studies/science unit on ecology.