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Urban media art is one of the most significant trends currently unfolding in contemporary art. It enables artists to develop new participative and interactive forms of art. The wealth of examples in this volume show how these scenarios are reflected in an urban context, including themes such as urban activism, telepresence, placemaking, sensing and ecology. The book is based on the cultural project "Connecting Cities" sponsored by the EU, which studies the effects of urban media art on urban culture and its environment, architecture and participative urban development. The aim is an expanding worldwide network of media façades, urban screens and projection surfaces within the urban space.
Public art is on the urban agenda. Given recent claims about the importance of creativity to urban prosperity, opportunities for installing or performing art in the city have multiplied. As cities strive to appear culturally dynamic, the stakes of artistic production rise higher than ever. Exploring the interaction between art and the public in Canadian cities, Urban Encounters features writing by artists, architects, curators, anthropologists, geographers, and urban studies specialists. They show how people and places affect the structure and content of public artworks, what kinds of urban spaces and socialities are generated through art, and how to investigate and interpret encounters between art and its viewers in the city. Discussing a variety of art forms, including mobile cinemas, street improvisation, audiovisual investigations, and assembled objects, the contributors treat public artworks not just as aesthetic installations, but as agents that participate in the social and cultural evolution of cities. Using original, hands-on approaches, Urban Encounters reveals how art in the urban public space generates encounters that can transform both the city itself and the ways that people relate to it. Contributors include Alison Bain (York University), Robert Bean (NSCAD University), Lawrence Bird (architect, artist), Alexandrine Boudreault-Fournier (University of Victoria), Brenden Harvey (Dalhousie University), Wes Johnston (artist, curator), Léola Le Blanc (media artist), Brian Lilley (Dalhousie University), Barbara Lounder (NSCAD University), Mary Elizabeth Luka (York University), Sebastian Matthias (HafenCityUniversity), Christof Migone (Western University), Ellen Moffat (media artist), Kim Morgan (NSCAD University), Solomon Nagler (NSCAD University), Martha Radice (Dalhousie University), Nicole Rallis (McMaster University), Susanne Shawyer (Elon University), Shannon Turner (Aarhus University), Laurent Vernet (INRS Urbanisation Culture Société), and Nick Wees (University of Victoria).
New frontiers for media architecture: This compendium explores how digital media is shaping cities today and in the years to come. It illustrates groundbreaking use of light and media in urban environments through 36 winning or shortlisted entries from the Media Architecture Biennale Awards in 2014 and 2016 in five categories: Animated architecture, Money Architecture, Participatory Architecture & Urban Interaction, Spatial Media Art, Future Trends & Prototypes.
The Routledge Companion to Urban Media and Communication traces central debates within the burgeoning interdisciplinary research on mediated cities and urban communication. The volume brings together diverse perspectives and global case studies to map key areas of research within media, cultural and urban studies, where a joint focus on communications and cities has made important innovations in how we understand urban space, technology, identity and community. Exploring the rise and growing complexity of urban media and communication as the next key theme for both urban and media studies, the book gathers and reviews fast-developing knowledge on specific emergent phenomena such as: reading the city as symbol and text; understanding urban infrastructures as media (and vice-versa); the rise of global cities; urban and suburban media cultures: newspapers, cinema, radio, television and the mobile phone; changing spaces and practices of urban consumption; the mediation of the neighbourhood, community and diaspora; the centrality of culture to urban regeneration; communicative responses to urban crises such as racism, poverty and pollution; the role of street art in the negotiation of ‘the right to the city’; city competition and urban branding; outdoor advertising; moving image architecture; ‘smart’/cyber urbanism; the emergence of Media City production spaces and clusters. Charting key debates and neglected connections between cities and media, this book challenges what we know about contemporary urban living and introduces innovative frameworks for understanding cities, media and their futures. As such, it will be an essential resource for students and scholars of media and communication studies, urban communication, urban sociology, urban planning and design, architecture, visual cultures, urban geography, art history, politics, cultural studies, anthropology and cultural policy studies, as well as those working with governmental agencies, cultural foundations and institutes, and policy think tanks.
For years, pundits have trumpeted the earthshattering changes that big data and smart networks will soon bring to our cities. But what if cities have long been built for intelligence, maybe for millennia? In Code and Clay, Data and Dirt Shannon Mattern advances the provocative argument that our urban spaces have been “smart” and mediated for thousands of years. Offering powerful new ways of thinking about our cities, Code and Clay, Data and Dirt goes far beyond the standard historical concepts of origins, development, revolutions, and the accomplishments of an elite few. Mattern shows that in their architecture, laws, street layouts, and civic knowledge—and through technologies including the telephone, telegraph, radio, printing, writing, and even the human voice—cities have long negotiated a rich exchange between analog and digital, code and clay, data and dirt, ether and ore. Mattern’s vivid prose takes readers through a historically and geographically broad range of stories, scenes, and locations, synthesizing a new narrative for our urban spaces. Taking media archaeology to the city’s streets, Code and Clay, Data and Dirt reveals new ways to write our urban, media, and cultural histories.
The volume brings together key interdisciplinary perspectives and global case studies to uncover the joint trajectories of urban space, technology, and everyday life. Tracing emerging debates and neglected connections between cities and media, this book challenges what we know about contemporary urban living.
The Art of Urban Sketching is both a comprehensive guide and a showcase of location drawings by artists around the world who draw the cities where they live and travel. Authored by the founder of the nonprofit organization Urban Sketchers (www.urbansketchers.org), this beautiful, 320-page volume explains urban sketching within the context of a long historical tradition and how it is being practiced today. With profiles of leading practitioners and discussions of the benefits of working in this art form, this inspiring book shows how one can participate and experience this creative outlet through modern-day social networks and online activity. You'll find more than 600 beautiful, contemporary illustrations, as well as artists' profiles and extended captions where these urban sketchers share their stories, how they work, sketching tips, and the tools behind each drawing. With sketches and observations from more than 50 cities in more than 30 countries, TheArt of UrbanSketching offers a visually arresting, storytelling take on urban life from different cultures and artistic styles, as well as insight into various drawing techniques and mediums.
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
This interdisciplinary book explores the role of art in placemaking in urban environments, analysing how artists and communities use arts to improve their quality of life. It explores the concept of social practice placemaking, where artists and community members are seen as equal experts in the process. Drawing on examples of local level projects from the USA and Europe, the book explores the impact of these projects on the people involved, on their relationship to the place around them, and on city policy and planning practice. Case studies include Art Tunnel Smithfield, Dublin, an outdoor art gallery and community space in an impoverished area of the city; The Drawing Shed, London, a contemporary arts practice operating in housing estates and parks in Walthamstow; and Big Car, Indianapolis, an arts organisation operating across the whole of this Midwest city. This book offers a timely contribution, bridging the gap between cultural studies and placemaking. It will be of interest to scholars, students and practitioners working in geography, urban studies, architecture, planning, sociology, cultural studies and the arts.
A guide that shows painters, drawers, doodlers, and urban sketchers how to bring their drawings to life with colorful, bold, yet accessible painting methods. Watercolor sketching is a rapidly emerging technique that enlivens sketches done in pen or pencil with the expressive washes, glazes, and luminous hues of watercolor . This lushly illustrated resource teaches artists on the go how to sketch with watercolor, rendering subjects efficiently and without inhibitions. Readers are guided through all aspects of the medium, from fundamental techniques including wet-on-wet, glazing, and washes; materials and supplies; and little known tips and tricks for getting the most out of watercolor (for example, just sprinkling a little salt on your painting creates a texture that's impossible to achieve with a brush.) A strong focus color theory provides a solid foundation for enhancing drawings with vibrant hues.