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The stately Westminster Arcade was built in 1828, and this landmark building has been a part of Providence ever since. Now known as the Arcade Providence, it is the oldest surviving shopping mall in the United States, and it was recognized from the beginning as an innovative and beautiful structure. It has survived near-demolition, fires, hurricanes, consumer trends, city planners and commercial developers. Within its walls are fascinating stories of the people who made their livelihood between its double façades. Through archival records, interviews and personal accounts, author Janet Mansfield Soares reveals the challenges faced by its tenants from its beginnings as a competitor to Cheapside to its many transformations that mirror Providence's own volatile history.
Since its inception 30 years ago, the Street Fighter™ video game series from Capcom has thrived based on a lethal combination of innovation, style and technique. From first-of-their-kind advances such as selectable characters and secret combo moves, to imagination-capturing characters such as Ryu, Chun-Li, and Akuma, Street Fighter has stayed a step ahead of the competition en route to becoming one of the most enduring and influential franchises in video game history. Undisputed Street Fighter™ features in-depth interviews and exclusive, behind-the-scenes looks into the making of the Street Fighter games, and the iconic art, design, and imagery from across the Street Fighter universe.
This book rhetorically and historically examines the contextual and experiential dimensions of a wide range of public places—from memorials to stadiums—that are rife with political implications. Fourteen public places ranging from the national to local, from 9/11 memorials to a baseball park are analyzed. The authors investigate the histories of these public spaces, examine their designs, and discuss their political implications in order to outline their role within the public sphere. This book begins with a loose theoretical framework for understanding public places as rhetorically drawn from extant scholarship, and concludes with a systematic means of exploring the allocation of power by public places. Recommended for scholars of communication studies, rhetoric, political science, and architecture.
Dave Brussat has made a significant contribution to the history of Providence. For those interested in that history, Lost Providence is a real find. Providence Journal Providence has one of the nation's most intact historic downtowns and is one of America's most beautiful cities. The history of architectural change in the city is one of lost buildings, urban renewal plans and challenges to preservation. The Narragansett Hotel, a lost city icon, hosted many famous guests and was demolished in 1960. The American classical renaissance expressed itself in the Providence National Bank, tragically demolished in 2005. Urban renewal plans such as the Downtown Providence plan and the College Hill plan threatened the city in the mid-twentieth century. Providence eventually embraced its heritage through plans like the River Relocation Project that revitalized the city's waterfront and the Downcity Plan that revitalized its downtown. Author David Brussat chronicles the trials and triumphs of Providence's urban development.
The story of the British amusement arcade from the 1800s to the present. Amusement arcades are an important part of British culture, yet discussions of them tend to be based on American models. Alan Meades, who spent his childhood happily playing in British seaside arcades, presents the history of the arcade from its origins in traveling fairs of the 1800s to the present. Drawing on firsthand accounts of industry members and archival sources, including rare photographs and trade publications, he tells the story of the first arcades, the people who made the machines, the rise of video games, and the legislative and economic challenges spurred by public fears of moral decline. Arcade Britannia highlights the differences between British and North American arcades, especially in terms of the complex relationship between gambling and amusements. He also underlines Britain’s role in introducing coin-operated technologies into Europe, as well as the industry’s close links to America and, especially, Japan. He shows how the British arcade is a product of centuries of public play, gambling, entrepreneurship, and mechanization. Examining the arcade’s history through technological, social, cultural, biographic, and legislative perspectives, he describes a pendulum shift between control and liberalization, as well as the continued efforts of concerned moralists to limit and regulate public play. Finally, he recounts the impact on the industry of legislative challenges that included vicious taxation, questions of whether copyright law applied to video-game code, and the peculiar moment when every arcade game in Britain was considered a cinema.