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Arkham Asylum for the Criminally Insane is a staple of the Batman universe, evolving into a franchise comprised of comic books, graphic novels, video games, films, television series and more. The Arkham franchise, supposedly light-weight entertainment, has tackled weighty issues in contemporary psychiatry. Its plotlines reference clinical and ethical controversies that perplex even the most up-to-date professionals. The 25 essays in this collection explore the significance of Arkham's sinister psychiatrists, murderous mental patients, and unethical geneticists. It invites debates about the criminalization of the mentally ill, mental patients who move from defunct state hospitals into expanding prisons, madness versus badness, sociopathy versus psychosis, the "insanity defense" and more. Invoking literary figures from Lovecraft to Poe to Caligari, the 25 essays in this collection are a broad-ranging and thorough assessment of the franchise and its relationship to contemporary psychiatry.
Arkham Asylum, the legendary home for the criminally insane, now lies in ruins. Gotham City needs a replacement to hold Batman’s most dangerous foes - and only one building fits the bill: Wayne Manor. With his family fortune depleted, Bruce Wayne goes underground - literally - as his ancestral home is transformed into a new prison for his archenemies. From his fortified Batcave below its foundations, the Dark Knight watches as evil moves in above him. But watching alone won’t stop the killings that begin almost immediately in “Arkham Manor.” To find the predator responsible, Batman must become an inmate himself. Now the World’s Greatest Detective begins the most dangerous undercover mission of his life, working with - and against - the resident doctors, guards, and ghoulish supervillains to crack the case. Can he catch the killer and restore order to the chaos? Or will the insanity of Arkham Manor claim the mind of its latest patient? Writer Gerry Duggan and artist Shawn Crystal launch an unprecedented new chapter in the History of the Bat with ARKHAM MANOR, exploring the dark heart of the Dark Knight’s world like never before! Collects issues #1-6.
Harley’s back in this new Vol. 1 graphic novel from DC Rebirth! Her name is Dr. Harleen Quinzel-better known to her friends and enemies as Harley Quinn. Her very-very-ex-boyfriend the Joker may be the Clown Prince of Crime, but Harley’s the Queen of Coney Island! So when the zombie apocalypse threatens her li’l seaside stretch of paradise, who else would ya call to give the undead a blow to the head? In these platitudinous pages, the baddest bad girl in the entire DC Universe joins forces with everyone from her gal pal Poison Ivy to the New York City punk scene to take down anyone who stands between her and a good time-living, dead or undead. Fists will fly, hammers will fall, dudes will be brutalized and the ladies will rule the night! The acclaimed writing team of Amanda Conner and Jimmy Palmiotti joins forces with artists John Timms and Chad Hardin and draft a new beginning for DC’s craziest anti-hero in HARLEY QUINN VOL. 1: DIE LAUGHING-exploding from the blockbuster DC Rebirth event! Collects HARLEY QUINN #1-7.
Terror reigns in the Arkham universe. Welcome to hell - there is no escape! Batmanâ,,¢: Arkham Universe: The Ultimate Visual Guide is the first-ever detailed exploration and celebration of the dark and dangerous Batman: Arkham universe. The book details the key storylines, characters, locations, weapons, gadgets and equipment of these award-winning, action-adventure games. Explore the locations in incredible depth, and be amazed by the stunning visuals that show every detail of the weapons and vehicles. Includes an illustrated timeline of the world evoked by the games which details key moments and confrontations. Plus a gallery of Batman's Batsuits and skins as seen in the game. A must read for fans of the games, immerse yourself in the Arkham Universe! Copyright © 2015 DC Comics. BATMAN and all related characters and elements are trademarks of and © DC Comics. WB SHIELD: TM & © Warner Bros. Entertainment Inc. (s15)
THE OFFICIAL NOVELIZATION OF THE MOST EAGERLY AWAITED GAME OF 2015 -- BATMAN: ARKHAM KNIGHT! Gotham City is in chaos as the criminal organizations run wild, seeking to fill the void left by the death of the Joker. When the Scarecrow threatens to unleash a toxin that will kill scores of innocents, the result is uncontrollable panic. TM & (c) DC Comics. (s15)
A journey behind the mask and into the mind of Gotham City’s Caped Crusader, timed for the summer 2012 release of The Dark Knight Rises Batman is one of the most compelling and enduring characters to come from the Golden Age of Comics, and interest in his story has only increased through countless incarnations since his first appearance in Detective Comics #27 in 1939. Why does this superhero without superpowers fascinate us? What does that fascination say about us? Batman and Psychology explores these and other intriguing questions about the masked vigilante, including: Does Batman have PTSD? Why does he fight crime? Why as a vigilante? Why the mask, the bat, and the underage partner? Why are his most intimate relationships with “bad girls” he ought to lock up? And why won't he kill that homicidal, green-haired clown? Gives you fresh insights into the complex inner world of Batman and Bruce Wayne and the life and characters of Gotham City Explains psychological theory and concepts through the lens of one of the world’s most popular comic book characters Written by a psychology professor and “Superherologist” (scholar of superheroes)
An official behind-the-scenes tour of the critically acclaimed video game franchise collects character sketches, concept art, background paintings, and other selections from the three Arkham games while offering insight into their creative processes.
A #1 NEW YORK TIMES Bestseller!From the masterful minds of Grant Morrison (FINAL CRISIS, THE MULTIVERSITY) and Yanick Paquette (SWAMP THING, BATMAN, INC.) comes the most provocative origin of Wonder Woman you’ve ever seen-a wholly unique retelling that still honors her origins. For millennia, the Amazons of Paradise Island have created a thriving society away from the blight of man. One resident, however, is not satisfied with this secluded life-Diana, Princess of the Amazons, knows there is more in this world and wants to explore, only to be frustrated by her protective mother, Hippolyta. Diana finds her escape when Air Force pilot Steve Trevor, the first man she has ever seen, crashes onto their shores. With his life hanging in the balance, Diana ventures into the long forbidden world of men. The Amazons chase after her and bring her back to Paradise Island in chains to face trial for breaking their oldest law-staying separated from the world that wronged them. Thought-provoking yet reverent, thoroughly modern but still timeless, the power and courage of Paradise Island’s greatest champion-Wonder Woman-is introduced in this new addition to DC Comics’ NEW YORK TIMES best-selling Earth One original graphic novel series.
With Arkham Asylum in ruins Wayne Manor becomes the new home to Gotham's insane, but to discover who is responsible for the murders occuring within Akham Manor, Batman must become an inmate himself.
Led by the Joker, the patients of Arkham Asylum take over the building and threaten to murder the staff unless Batman agrees to meet with them, a situation that results in Batman being pushed to the brink of madness himself.