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Tangled trails, loopy labyrinths, peculiar paths, silly sidewalks, nothing is too weird for this volume of bizarre mazes. Simple enough to trace with a finger, but challenging enough to be fun and engaging, these age-appropriate mazes will keep readers entertained. They'll engage in problem-solving while having fun as they try to escape each unusual maze. This interactive experience encourages young readers to engage with books. Gorgeous illustrations make each magical maze an adventure that readers will love.
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
What's that spooky sound? Is it something lurking just around the corner? In a book full of creepy mazes, there are plenty of corners for scary things to hide behind. Only the bravest readers will make it out of these monstrous mazes alive. Simple enough to trace with a finger, but challenging enough to be fun and engaging, these age-appropriate mazes will keep readers entertained. Readers will love the gorgeously creepy illustrations that make each maze an adventure.
Snakes, ghosts, spiders, monsters; there are lots of things to be scared of! How many spooky things are hiding in these mysterious mazes? Only the boldest readers will find out what's waiting at the end. Simple enough to trace with a finger, but challenging enough to be fun and engaging, these age-appropriate mazes will keep readers entertained. They'll develop problem-solving skills while having fun. Beautifully scary illustrations make each maze an entertaining, creepy adventure.
Beautifully designed and gorgeously illustrated, this immersive, puzzle-like exploration of the history and psychology of mazes and labyrinths evokes the spirit of Choose Your Own Adventure, the textual inventiveness of Tom Stoppard, and the philosophical spirit of Jorge Luis Borges. Labyrinths are as old as humanity, the proving grounds of heroes, the paths of pilgrims, symbols of spiritual rebirth and pleasure gardens for pure entertainment. Henry Eliot leads us on a twisting journey through the world of mazes, real and imagined, unraveling our ancient, abiding relationship with them and exploring why they continue to fascinate us, from Kafka to Kubrick to the myth of the Minotaur and a quest to solve the disappearance of the legendary Maze King. Are you ready to step inside?
DigiCat Publishing presents to you this special edition of "The Weird Orient: Nine Mystic Tales" by Henry Iliowizi. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
In this full-colour, beautifully illustrated book, Gailand MacQueen uses myth, history, and personal experience to explore the spiritual meanings of mazes and labyrinths. Convinced that labyrinths and mazes have much to teach us, Gailand MacQueen invites readers on a sometimes mystical, sometimes mysterious, journey of spiritual discovery.
Part thriller, part love story, Mazes and Monsters is a spellbinding novel about a group of college students in the 1980s who use a fantasy game as refuge from their personal, emotional, and social problems. Based loosely on the “steam tunnel incidents” of the 1970s, the four friends—Kate, Jay Jay, Daniel, and Robbie—eventually take their game too far when they decide to live-action role-play in the caverns near their college campus. What follows is terrifying and unexpected, as each character dives deep into the darkest part of their mind, those forbidden places where our most menacing truths lie.
Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive