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Here is storytelling on a grand scale — the stuff of which a classic is made. Weaveworld begins with a rug — a wondrous, magnificent rug — into which a world has been woven. It is the world of the Seerkind, a people more ancient than man, who possesses raptures — the power to make magic. In the last century they were hunted down by an unspeakable horror known as the Scourge, and, threatened with annihilation, they worked their strongest raptures to weave themselves and their culture into a rug for safekeeping. Since then, the rug has been guarded by human caretakers. The last of the caretakers has just died. Vying for possession of the rug is a spectrum of unforgettable characters: Suzanna, granddaughter of the last caretaker, who feels the pull of the Weaveworld long before she knows the extent of her own powers; Calhoun Mooney, a pigeon-raising clerk who finds the world he's always dreamed of in a fleeting glimpse of the rug; Immacolata, an exiled Seerkind witch intent on destroying her race even if it means calling back the Scourge; and her sidekick, Shadwell, the Salesman, who will sell the Weaveworld to the highest bidder. In the course of the novel the rug is unwoven, and we travel deep into the glorious raptures of the Weaveworld before we witness the final, cataclysmic struggle for its possession. Barker takes us to places where we have seldom been in fiction--places terrifying and miraculous, humorous, and profound. With keen psychological insight and prodigious invention, his trademark graphic vision balanced by a spirit of transcendent promise, Barker explores the darkness and the light, the magical and the monstrous, and celebrates the triumph of the imagination.
The Seerkind, a people who possess the power to make magic, have weaved themselves into a rug for safekeeping. Now, with the last human caretaker dead, a variety of humans vie for ownership of the rug.
See Dragon Ball with new eyes. This book is your cultural tour guide of Dragon Ball, the world’s most recognized anime and manga series. Over 11 years in development, at over 2,000 pages, and featuring over 1,800 unique terms, Dragon Ball Culture is a 7 Volume analysis of your favorite series. You will go on an adventure with Son Goku, from Chapter 1 to 194 of the original Dragon Ball series, as we explore every page, every panel, and every sentence, to reveal the hidden symbolism and deeper meaning of Dragon Ball. In Volume 1 you will discover the origin of Dragon Ball. How does Akira Toriyama get his big break and become a manga author? Why does he make Dragon Ball? Where does Dragon Ball’s culture come from? And why is it so successful? Along the way you’ll be informed, entertained, and inspired. You will learn more about your favorite series and about yourself. Now step with me through the doorway of Dragon Ball Culture.
The Expanse meets the Battle Room in Ender's Game as K. B. Wagers brings us therollicking first entry in a unique science fiction series that introduces the Near-Earth Orbital Guard—NeoG—a military force patrolling and protecting space inspired by the real-life mission of the U.S. Coast Guard. For the past year, their close loss in the annual Boarding Games has haunted Interceptor Team: Zuma’s Ghost. With this year’s competition looming, they’re looking forward to some payback—until an unexpected personnel change leaves them reeling. Their best swordsman has been transferred, and a new lieutenant has been assigned in his place. Maxine Carmichael is trying to carve a place in the world on her own—away from the pressure and influence of her powerful family. The last thing she wants is to cause trouble at her command on Jupiter Station. With her new team in turmoil, Max must overcome her self-doubt and win their trust if she’s going to succeed. Failing is not an option—and would only prove her parents right. But Max and the team must learn to work together quickly. A routine mission to retrieve a missing ship has suddenly turned dangerous, and now their lives are on the line. Someone is targeting members of Zuma’s Ghost, a mysterious opponent willing to kill to safeguard a secret that could shake society to its core . . . a secret that could lead to their deaths and kill thousands more unless Max and her new team stop them. Rescue those in danger, find the bad guys, win the Games. It’s all in a day’s work at the NeoG.
In the little town of Palomo Grove, two great armies are amassing; forces shaped from the hearts and souls of America. In this New York Times bestseller, Barker unveils one of the most ambitious imaginative landscapes in modern fiction, creating a new vocabulary for the age-old battle between good and evil. Carrying its readers from the first stirring of consciousness to a vision of the end of the world, The Great and Secret Show is a breathtaking journey in the company of a master storyteller.
Her key to freedom is also her torment. Mina is an outcast. A childhood accident left her scarred and with a curse that her master exploits to hunt dragons for sport. She wants freedom, from both her master and the curse, but unless the right dragon is killed, she’ll be a bondservant for the rest of her days. With Mina’s uncanny ability and her master’s magical strength, the beast responsible for her misery will fall … even if she has to take matters into her own hands. Scale of the Dragon is the first episode in the series Marked by the Dragon. Scale of the Dragon Egg of the Dragon Call of the Dragon Wrath of the Dragon Sacrifice of the Dragon
Terrifying and forbidding, subversive and insightful, Clive Barker's groundbreaking stories revolutionized the worlds of horrific and fantastical fiction and established Barker's dominance over the otherworldly and the all-too-real. Here, as two businessmen encounter beautiful and seductive women and an earnest young woman researches a city slum, Barker maps the boundless vistas of the unfettered imagination -- only to uncover a profound sense of terror and overwhelming dread.
"Our most accomplished contemporary purveyor of horror fiction strikes again in Everville, a tale of worlds in conflict. . . . [Barker's] extravagantly unconventional inventions are ingenious refractions of our common quest to experience and understand the mysterious world around us and the mysteries within ourselves." — New York Times Book Review From master storyteller and New York Times bestselling author Clive Barker comes the spectacular sequel to his masterpiece of dark fantasy, The Great and Secret Show, that reveals once again the age-old battle between good and evil. On the borderland between this world and the world of Quiddity, the sea of our dreams, sits Everville. For years it has lived in ignorance of the gleaming shore on which it lies. But its ignorance is not bliss. Opening the door between worlds, Clive Barker delivers his characters into the heart of the human mystery; into a place of revelation, where the forces which have shaped our past—and are ready to destroy our future—are at work.
Raised in humble circumstances in North Carolina, Amy Honeycutt never dreamed she would marry anyone so glamorous, rich or wonderful as Mitchell Geary. But the Gearys are hiding a terrible secret, Galilee, 200 years old and by no means human.
The fae live among us. And one of them is a serial killer. I thought this would be a simple profiling case. Just another Jack-the-Ripper wannabe, prowling London's streets, searching for easy kills. I was wrong. This killer is fae, and he's as elusive as smoke on the wind. But I'm an FBI profiler, and it's my job to track him down. It doesn't matter that one of the main suspects--a lethally alluring fae--is trying to seduce me... or kill me, I'm not sure which. I won't be stopped, not even when panic roils through the streets of London, or when the police start to suspect me. As I close in on the killer, I follow him to a magical shadow realm that's like nothing I ever expected, where I'm hunted like prey. Fine. Bring it on. I'm an FBI Agent. And it turns out I have magical powers of my own.