Download Free Wearable Technology And Mobile Innovations For Next Generation Education Book in PDF and EPUB Free Download. You can read online Wearable Technology And Mobile Innovations For Next Generation Education and write the review.

Advances in technology continue to alter the ways in which we conduct our lives, from the private sphere to how we interact with others in public. As these innovations become more integrated into modern society, their applications become increasingly relevant in various facets of life. Wearable Technology and Mobile Innovations for Next-Generation Education is an authoritative reference source on the development and implementation of wearables within learning and training environments, emphasizing the valuable resources offered by these advances. Focusing on technical considerations, lessons learned, and real-world examples, this book is ideally designed for instructors, researchers, upper-level students, and policy makers interested in the effectiveness of wearable applications.
Human-computer interaction studies the users and their interaction with an interactive software system (ISS). However, these studies are designed for people without any type of disability, causing there to be few existing techniques or tools that focus on the characteristics of a specific user, thus causing accessibility and utility issues for neglected segments of the population. This reference source intends to remedy this lack of research by supporting an ISS focused on people with visual impairment. User-Centered Software Development for the Blind and Visually Impaired: Emerging Research and Opportunities is a collection of innovative research on techniques, applications, and methods for carrying out software projects in which the main users are people with visual impairments. While highlighting topics including mobile technology, assistive technologies, and human-computer interaction, this book is ideally designed for software developers, computer engineers, designers, academics, researchers, professionals, and educators interested in current research on usable and accessible technologies.
While the written word is an important means of communication among people, the technological revolution has increased the demands on mental processes involved in the processing of written information, which endangers the quality of life of people who have reading difficulties and are not completely functionally literate. Educational technologies have vastly improved in past decades, especially in the realm of aiding individuals with development and learning disorders. With these learning technologies becoming more mainstream, individuals struggling to maintain a sense of normalcy in everyday life now have a chance to overcome various barriers. Dyslexia and Accessibility in the Modern Era: Emerging Research and Opportunities provides emerging research on a literacy portal that offers the virtual background for the support and strengthening of reading skills and for leading the user while using the internet. The book also creates a tool based on user feedback with instructions on how to adapt current tools to meet the accessibility requirements for people with dyslexia. Featuring coverage on a broad range of topics such as e-learning, lifelong learning, and neurodevelopment disabilities, this book is ideally designed for teachers, software developers, academics, researchers, students, and learning professionals.
Advances in technology continue to alter the ways in which we conduct our lives, from the private sphere to how we interact with others in public. As these innovations become more integrated into modern society, their applications become increasingly relevant in various facets of life. Wearable Technologies: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the development and implementation of wearables within various environments, emphasizing the valuable resources offered by these advances. Highlighting a range of pertinent topics, such as assistive technologies, data storage, and health and fitness applications, this multi-volume book is ideally designed for researchers, academics, professionals, students, and practitioners interested in the emerging applications of wearable technologies.
Digitization has undergone a number of paradigm shifts where structures, processes, and behaviors have changed, including in education. Higher education faces major challenges both pedagogically and technically, but also provides great opportunities to design and teach for self-directed and motivated higher education with smart pedagogy. It is crucial that teachers identify the pedagogical and technological benefits to smart education in order to enhance student-centered learning. Virtual and Mobile Learning Activities in Higher Education is a pivotal reference source that focuses on virtual and mobile learning activities in higher education for student-centered learning and the ways that teachers can design and use different learning activities, both blended and mobile, for self-directed and motivated “smart” education. Additionally, the book examines how students perceive these activities and how the outcomes can be analyzed in use with adaptive, resource-enriched, and technology-embedded tools. Highlighting a broad range of topics including feedback activities, mobile learning, and self-assessment, this book is ideally designed for educators, curriculum developers, instructional designers, programmers, software developers, administrators, policymakers, researchers, academicians, and students.
The use of technology can significantly enhance educational environments for students. It is imperative to study new software, hardware, and gadgets for the improvement of teaching and learning practices. The Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education is a pivotal reference source featuring the latest scholarly research on the opportunities and challenges of using handheld technology devices in primary and secondary education. Including coverage on a wide variety of topics and perspectives such as blended learning, game-based curriculum, and software applications, this publication is ideally designed for educators, researchers, students, and technology experts seeking current research on new trends in the use of technology in education.
Traditional classroom learning environments are quickly becoming a thing of the past as research continues to support the integration of learning outside of a structured school environment. Blended learning, in particular, offers the best of both worlds, combining classroom learning with mobile and web-based learning environments. Blended Learning: Concepts, Methodologies, Tools, and Applications explores emerging trends, case studies, and digital tools for hybrid learning in modern educational settings. Focusing on the latest technological innovations as well as effective pedagogical practice, this critical multi-volume set is a comprehensive resource for instructional designers, educators, administrators, and graduate-level students in the field of education.
It is imperative that the 21st century population develops media literacy competence at several levels. Schools possess a crucial role in achieving these competencies and as such, teachers need to be equipped with effective methods and training. Promoting Global Competencies Through Media Literacy is an advanced reference publication featuring the latest scholarly research on transdisciplinary and transformative assessment practices from primary-level to university-level educational settings. Including coverage on a broad range of topics such as digital storytelling, virtual environment, and cross-cultural communication, this book is ideally designed for academicians, researchers, and librarians seeking current research on current trends in media literacy in educational settings.
Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. The Handbook of Research on Instructional Systems and Educational Technology is an essential reference source for the latest scholarly research on new models, trends, and data for solving instructional and learning challenges in education. Featuring extensive coverage on a wide range of topics such as distance education, online learning, and blended learning, this publication is ideally designed for academicians, practitioners, researchers, and students seeking current research on the latest improvements in instructional systems.
As technology advances, mobile devices have become more affordable and useful to countries around the world. The use of technology can significantly enhance educational environments for students. It is imperative to study new software, hardware, and gadgets for the improvement of teaching and learning practices. Mobile Devices in Education: Breakthroughs in Research and Practice is a collection of innovative research on the methods and applications of mobile technologies in learning and explores best practices of mobile learning in educational settings. Highlighting a range of topics such as educational technologies, curriculum development, and game-based learning, this publication is an ideal reference source for teachers, principals, curriculum developers, educational software developers, instructional designers, administrators, researchers, professionals, upper-level students, academicians, and practitioners actively involved in the education field.