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'Wayfinding: People, Signs and Architecture', has been reissued as a special, limited edition to commemorate the 10th anniversary of the original publication by McGraw-Hill and the death in 2001 of co-author Paul Arthur. Authors Paul Arthur and Romedi Passini coined the terms 'signage' and 'wayfinding', the use of pictograms, words, colours, and architecture to help people find their way quickly and easily in a built environment. The book has become a standard on the subject for graphic designers and architects world-wide. This attractive, hard cover collectors' edition contains several hundred illustrations.
"Principles of environmental graphic design"--P. [1] of cover.
A new edition of the market-leading guide to signage and wayfinding design This new edition of Signage and Wayfinding Design: A Complete Guide to Creating Environmental Graphic Design Systems has been fully updated to offer you the latest, most comprehensive coverage of the environmental design process—from research and design development to project execution. Utilizing a cross-disciplinary approach that makes the information relevant to architects, interior designers, landscape architects, graphic designers, and industrial designers alike, the book arms you with the skills needed to apply a standard, proven design process to large and small projects in an efficient and systematic manner. Environmental graphic design is the development of a visually cohesive graphic communication system for a given site within the built environment. Increasingly recognized as a contributor to well-being, safety, and security, EGD also extends and reinforces the brand experience. Signage and Wayfinding Design provides you with Chris Calori's proven "Signage Pyramid" method, which makes solving complex design problems in a comprehensive signage program easier than ever before. Features full-color design throughout with 100+ new images from real-world projects Provides an in-depth view of design thinking applied to the EGD process Explains the holistic development of sign information, graphic, and hardware systems. Outlines the latest sign material, lighting, graphic application, and digital communication technologies Highlights code and updated ADA considerations If you're a design professional tasked with communicating meaningful information in the built environment, this vital resource has you covered.
This book brings together, for the first time, expertise on all three of the elements which wayfinding is comprised: architecture; graphics; & verbal human interaction, within the context of the built environment. The authors, take the reader from a better understanding of the many types of wayfinding difficulties that people have, & why they have them, through an explanation of what wayfinding is & how the process works, to detailed examinations of the architectural, graphic, audible & tactile components involved in wayfinding design. A prescription, in effect, for a much-needed, brand-new design discipline.
This book investigates how international air terminals organize passenger movement and generate spending. It offers a new understanding of how their architecture and artworks operate visually to guide people through the space and affect their behaviour. Menno Hubregtse’s research draws upon numerous airport visits and interviews with architects and planners, as well as documents and articles that address these terminals’ development, construction, and renovations. The book establishes the main concerns of architects with respect to wayfinding strategies and analyzes how air terminal architecture, artworks, and interior design contribute to the airport’s operations. The book will be of interest to art historians, architectural historians, practising architects, urban planners, airport specialists, and geographers.
This document is aimed at providing architects, designers, and property managers with a tool to solve or prevent wayfinding problems in built settings. Wayfinding refers to ways of getting around in a building, and relates not only to signage but also to verbal and graphic signals, architectural details, and spatial relationships. The first part reviews some of the more important principles in evaluating a building and defines what useful visitor information is. Part two guides the reader through data gathering activities and analysis of wayfinding problems; a checklist is provided for evaluation of components such as lobbies, garages, corridors, stairs, offices, and mixed-use areas. Part three describes two approaches to solving wayfinding problems: a temporary, inexpensive solution and a longer-term, permanent, and more costly solution. The appendices contain a glossary, design drawings, and a section on the special wayfinding needs of visitors with disabilities.
The psychology of design is an essential ingredient in connecting people to place. More than simply decorating the side of a building, architectural graphic design is critical to establishing the purpose of a space, the visitor's place within it, and helping to shape the overall experience. Architectural graphic design is about creating a vocabulary of design elements that reinforces the architecture and helps define the context for a place that people will connect with. Subtleties in design can have a huge impact. A different typeface can completely change the vibe of a place. A well-placed bench can bring moments of comfort. A cool graphic can inspire selfies in the parking lot. These are the emotional connections that drive people, the unconscious aspects that create resonance and transform a visit into an experience. The creative work of RSM Design is the transformative process that turns bricks, glass, steel, and concrete into a place with soul and style. We create places for people to linger, we guide them to new destinations, we facilitate shared experiences. Design is more than an aesthetic overlay and goes beyond making environmental elements look good to express the essence of a place and profoundly connect it to the people that will inhabit and visit the place. The work of RSM Design lives at the intersection of the grandeur of architecture and the beauty of the human spirit.
Das Zusammenspiel von Architektur und visueller Kommunikation wird immer wichtiger. Dieses Buch gibt erstmals einen umfassenden Überblick über wegweisendes Informationsdesign in Europa, insbesondere im Hinblick auf den aktuellen Diskurs und die interdisziplinäre Arbeit zwischen visueller und räumlicher Gestaltung. Der Gestaltungsprozess wird anhand von 18 neuen Leitsystemprojekten vorgestellt. Diese sind ausführlich dokumentiert – mit Fotos, Projektunterlagen etc. Interviews mit Gestaltern eröffnen einen spannenden Blick hinter die Kulissen.
"Each brain enlivens a body in interaction with the social and physical environment. Peter Zumthor's Therme at Vals exemplifies the interplay of interior with surroundings, and ways the actions of users fuse with their multi-modal experience. The action-perception cycle includes both practical and contemplative actions. We analyze what Louis Sullivan meant by "form ever follows function" but will more often talk of aesthetics and utility. Not only are action, perception and emotion intertwined, but so are remembering and imagination. Architectural design leads to the physical construction of buildings - but much of what our brains achieve can be seen as a form of mental construction. A first look at neuroscience offers schema theory as a bridge from cognitive processes to neural circuitry. Some architects fear that neuroscience will strip the architect of any creativity. In counterpoint, two-way reduction explores how neuroscience can "dissect" phenomenology by showing how first-person experiences arise from melding diverse subconscious processes. This raises the possibility that neuroscience can extend the effectiveness of architectural design by showing how different aspects of a building may affect human experience in ways that are not apparent to self-reflection"--