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New York Times bestseller: Midnight and Adon are tasked with returning the magical Tablets of Fate to their rightful guardian—finding adventure, friendship, and romance along the way After their adventures in Tantras, Midnight and her allies are tasked with returning the Tablets of Fate—mysterious and ancient artifacts on which the responsibilities of the gods are recorded—to the god Ao. However, their quest is more complicated than it appears. The evil gods Myrkul and Bhaal also seek the Tablets, hoping to twist them to their own dark ends. And they aren’t the only ones with a selfish hidden agenda. Hungry for power, the deity Cyric is on a similar mission—one that further imperils the very existence of Faerûn itself. Though Cyric was once Midnight’s trusted friend, their history cannot save her from his ruthless ambition . . . The destiny of the world will soon be decided and a new pantheon of gods will rise into the heavens.
The tour of the Realms’ most powerful cities continues with this action-packed adventure set in Waterdeep, where intrigue and secrets abound In the streets of Waterdeep, conspiracies run like water through the gutters, bubbling beneath the seeming calm of the city’s life. As a group of young, foppish lords discovers there is a dark side to the city they all love, a sinister mage and his son seek to create perverted creatures to further their twisted ends. With Waterdeep facing imminent danger, these spoiled younger sons must set aside their lives of luxury to become a fearless band of heroes. And across it all sprawls the great city itself. A hub of brawling, drinking, laughing, and living life to the fullest—even in the face of death.
A young group of friends must navigate conspiracy and sorcery in one of the most legendary cities of the Forgotten Realms—Waterdeep When the newest Blackstaff—a powerful wizard who defends the city of Waterdeep—is captured as part of an evil ploy for power, a motley crew of accomplices must band together to restore the Blackstaff to power and save the city. Laraelra, Meloon, Renaer and other legendary heroes of the Forgotten Realms form an unlikely team, rising above their humble origins to complete an epic quest through the City of Splendors. Together, they fight side by side in the race to reach Blackstaff Tower before the forces of evil can claim it as their own. Blackstaff Tower is the first book in a series of standalone novels set in Waterdeep.
The creator of the Forgotten Realms leads readers through a rollicking fantasy adventure and murder mystery set in the city of Waterdeep Revealed in death to have been Masked Lords, three more citizens had been murdered over the preceding day and night: the Sembian wine-seller and collector Oszbur Malankar; the half-elf sorceress and artisan Dathanscza Meiril; and the moneylender, landlord, and investor Ammasker Gwelt. All of Waterdeep now knew someone was killing the Lords of Waterdeep, one by one. Yet that was about where truth ended and speculation—however plausible—began. The broadsheets were full of wild conjecture. Who's behind this? The ousted Lord Neverember? The Zhentarim, the Cult of the Dragon or some other Outland Power? The Xanathar? Some cabal of guilds or nobles planning a coup? The rumors would rage on, whether the Open Lord Laeral Silverhand did something or not. That was the trouble with rumors; once loosed, they roamed free like snarling, untamed beasts, with no simple way of stopping them. And all rumors aside, Waterdeep has become . . . a City of Murderers. Death Masks is loosely connected to the Elminster series and Sage of Shadowdale series.
Falsely accused of murder, heroes Midnight and Adon must identify the true assassin in order to save themselves and the Forgotten Realms When Elminster the mage is announced dead, adventurers Midnight and Adon are accused of his murder. Suddenly, the two friends are caught amongst the swirling forces of good and evil, unknowingly implicated in a plot concocted by Bane—the god of murder—who is desperate to return to his former power. Bane and his allies will stop at nothing to recover the lost Tables of Fate, artifacts that preserve the balance between Law and Chaos—and may even restore Bane to his former glory. As the evil surrounding Midnight and Adon grows more potent, their quest to defeat Bane and prove their innocence grows fraught with betrayals from both friends and enemies alike. Without anyone to trust, can Midnight and Adon find a way to clear their names and save the Realms from a terrible fate?
Walk the line between magic and madness in this thrilling tale of identity, intrigue, and obsession set in the classic City of Splendors Tennora Hedare would give anything to be a wizard, but her well-to-do family has other plans for her future—and they're far more befitting of a lady. But when a mysterious, blue-eyed woman comes to Waterdeep, making fantastical claims, a life of excitement and magic is suddenly within Tennora's grasp. The woman, named Nestrix, offers her a bargain: She will help Tennora achieve her dreams if, in turn, Tennora will help return her to her true form as a legendary blue dragon. However, soon after Tennora seals the deal, a bounty hunter insists that Nestrix is no dragon, but a real human—a violent, criminally insane human who murders anyone who fails her. Now questioning with whom she should place her trust, Tennora begins to realize that the price of adventure and magic is danger unlike any she has ever imagined. The God Catcher is the fifth book in a series of standalone novels set in Watedeep.
In the underbelly of the City of Splendors, a lone vigilante is sworn to rid Waterdeep of its most nefarious citizens Watchman by day, vigilante by night, Shadowbane keeps to himself as he surveys the labyrinth beneath the city of Waterdeep. It is his duty to ensure safety and order in his city, and he knows all of Waterdeep’s secrets. However, when a young woman—frightened and fleeing from unknown danger, with no idea of the hidden powers she possesses—arrives in the city, Shadowbane uncovers a secret plot, previously shielded even from his watchful eyes. When his friends start dying and the girl is kidnapped, Shadowbane must choose between the darkness and the light in his heart: to avenge the deaths of his friends, or to let the villain live to face—and possibly escape—justice. Downshadow is the third book in a series of standalone novels set in Waterdeep and the first book in the Shadowbane series.
In this landmark Forgotten Realms novel, a band of heroes seeks the one ally who can help them win a deadly race against the gods: Elminster When the gods are banished from the heavens, they must travel through Faerûn in the guise of mortals, seeking to regain their powers. Malevolent Bane, power-hungry Mystra, and Helm—guardian of the heavens—all know the lost Tablets of Fate are key. When four companions, the last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. But time is running out for the heroes and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. Now embroiled in a high-level power struggle with the fallen deities, the heroes must find the sage Elminster—the only mortal who may know the secret of the tablets. And the search begins in Shadowdale.
Faerun's deadliest dungeon beckons! "Expedition to Undermountain" is a Dugeons & Dragons super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. Like other adventures in the "Expedition" series, this product takes a classic D&D location, updates it for D&D v.3.5, and features many new surprises. Rich with source material for players and a new combat encounter format designed to make the Dungeon Master's job easier, as well as information to help Dungeon Masters adapt the adventure to serve their home campaigns.