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The Legendeer opens the gateway between our world and the world of the myths, between triumph and tragedy. The Gamesmaster almost has us at his mercy. Twice before fourteen-year-old Phoenix has battled against him in Shadow of the Minotaur and Vampyr Legion, but Warriors of the Raven is the game at its most complex and deadly level. Set in the world of Norse myth, Phoenix enters the arena for the final conflict. Join him in Asgard to fight Loki, the Mischief-maker, the terrifying Valkyries, dragons and fire demons - and hope for victory. Our future depends on him. The Legendeer is more than just a game. Play it if you dare.
"Wounded in battle (900 A.D.), a near dead Celtic warrior is taken by Viken raiders and sold into a Baghdad slave market. He is dragged further East, through the dessert, into the 'Middle Kingdom' where he is bought by a Taoist Priest and his beautiful daughter. Hazy images of silk, herbs, needles, potions and steel, can only lead to one thing, he has been purchased by a wizard and his witch. Arkthar fears for his soul."--Provided by publisher.
The Legendeer opens the gateway between our world and the world of the myths, between triumph and tragedy. The Gamesmaster almost has us at his mercy. Twice before fourteen-year-old Phoenix has battled against him in Shadow of the Minotaur and Vampyr Legion, but Warriors of the Raven is the game at its most complex and deadly level. Set in the world of Norse myth, Phoenix enters the arena for the final conflict. Join him in Asgard to fight Loki, the Mischief-maker, the terrifying Valkyries, dragons and fire demons - and hope for victory. Our future depends on him. The Legendeer is more than just a game. Play it if you dare.
Another action-packed adventure from the new master of fantasy. The Raven travel to a new continent in search of mages to help the ruined college of Julatsa rebuild and find themselves in the midst of an ancient curse—a curse that has unleashed a plague that threatens to wipe out the elven race. Barclay excels with another tale that pitches The Raven against the clock and unseen foes. Full of desperate fights and secret betrayals, the story also fills in more of Balaia’s history and delves deeper into the ancient emnities between the colleges. Barclay has created a wonderfully appealing group of heroes, and with every book their history grows and the land they live in becomes wider and richer. This is landmark fantasy in the making.
In People of the Raven, award-winning archaeologists and New York Times and USA Today bestselling authors W. Michael Gear and Kathleen O'Neal Gear spin a vivid and captivating tale around one of the most controversial archaeological discoveries in the world, the Kennewick Man---a Caucasoid male mummy dating back more than 9,000 years---found in the Pacific Northwest on the banks of the Columbia River. A white man in North America more than 9,000 years ago? What was he doing there? With the terrifying grandeur of melting glaciers as a backdrop, People of the Raven shows animals and humans struggling for survival amidst massive environmental change. Mammoths, mastodons, and giant lions have become extinct, and Rain Bear, the chief of Sandy Point Village, knows his struggling Raven People may be next. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
This is the story of a remarkable Native American who through his own life struggles learned to unite the paths of warrior and healer. Two Ravens was taught the traditional healing ways of his Mandan, Hidatsa, and Arickara people by his grandfather, knowledge which served him well in his dealings with the hostile white society he later encountered. After years of rampant discrimination and racism, he became a warrior in the fight for the rights of his people He joined the efforts of Leonard Peltier, Leonard Crow Dog, Frank Clearwater, and many other prominent leaders to ensure that his people might live in peace and with respect. But the constant battles often left Two Ravens censured both by fellow Native Americans who supported a more conservative political agenda and white law enforcement agencies who considered him an outlaw. Pulled between different worlds, he struggled against alcoholism and despair. It was only when he returned to his grandfather's teachings that he discovered a way to join the paths of the warrior and the healer. In the years before his death, Two Ravens worked as a substance abuse counselor and spiritual advisor, helping others integrate Native American traditions into their lives in contemporary America. Offers personal insights from a Native American who worked with the American Indian Movement from its inception
Spanning three generations, this historical novel tells the tale of Boudicca, the most famous warrior of ancient Britain, and Caradoc, the son of a Celtic king, who sets out to unite the people of the Raven and lead them against Rome. Caradoc's objective is not easily accomplished as the Roman army advances into Britain, raping Celtic women and burning villages to the ground. His efforts are also met with fierce opposition from Aricia, the vain queen of a northern tribe who swears allegiance to the Romans after Caradoc slights her, and from Gladys, Caradoc’s warrior sister who falls in love with her Roman captor. Unfortunately, Caradoc’s endeavors are left unresolved when he is taken prisoner, but Boudicca, a strong-willed woman, ultimately takes up the cause that was Caradoc’s legacy.
With the knowing eye and fiery voice of an accomplished storyteller, Alice Borchardt takes us back to the amazing world of a re-envisioned Camelot in the continuing Tales of Guinevere. Remarkably strong, magically talented, a match for friend and foe alike, Guinevere has come into womanhood—and faces a new relationship with Lancelot that will lead to the sharp-edged triangle of legend. . . . Born of the Highlands, along Pictish shores washed by the icy North Sea, Guinevere, Queen of the Dragon People, has become a woman. She has taken the power offered to her by the Dragon Throne. Now there is no turning back. In order to protect her beloved homeland from the obscene greed of the Saxon raiders, Guinevere knows she must launch an attack. The sub-chiefs refuse to fall in line with her plans (because what does this young thing, barely a woman, know of warfare?) and give her an army of the useless, the outcast, the weakest of their young boys and girls. But the war party must proceed. If it fails, the command of both land and sea will fall to the enemy. Facing her first battle against the pirates on foreign shores, and backed only by a meager band of ill-equipped fighters, Guinevere calls upon the spirits of the dead to aid her in the attack. Diving into the dark, morbid depths, Guinevere suddenly understands more of hate, love, anger, and revenge than she has ever wanted to. But the power the dead provide comes at a severe price. If she makes it through the raid, she will be a changed woman, in more ways than she can possibly imagine. Further south, Black Leg, her childhood companion, sets out on his own. It is a quest to become a man—a man, he hopes, who will be worthy of the newly crowned Guinevere. A shapeshifter and the son of Guinevere’s adoptive man-wolf father, Black Leg (soon to be Lancelot) feels he has much to learn—and even more to prove. He discovers both his inner strength and an unmitigated passion when he meets the Lady of the Lake. But the trials of his journey— both mental and physical—turn out to be more perilous with each step. And when Lancelot and Guinevere are finally reunited, the consequences of both their ordeals will unleash a torrent of anguish and desire. With familiar names brilliantly repositioned for a new generation of Arthurian fans—evil Merlin, conniving Igrane, complex Lancelot, tainted Arthur, and of course, warrior Guinevere—Alice Borchardt’s creation stands as a testament to the power of imagination.
Fantasy. 14-årige Phoenix spiller den nye version af computerspillet "Legendeer", hvor han kæmper mod forskellige væsner fra den nordiske mytologi.