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His empire endangered by the diabolical schemes of the evil witch Csitra, Dray Prescot is summoned by the powerful Star Lords who warn of a dread menace approaching from the South. Dray must take on all challengers to become the Warlord of Kregen, uniting his people against the dual threat of Csitra's deadly magic and a seemingly unstoppable invasion by the Shanks, piratical warriors from the Southlands. This edition contains a glossary to the Witch War cycle. Warlord of Antares is the thirty-seventh book in the epic fifty-two book saga of Dray Prescot of Earth and of Kregen by Kenneth Bulmer, writing as Alan Burt Akers. The series continues with Scorpio Reborn.
Markov's Prize is an isolated planet within the Determinate, cut off since the 6th Age. Its human population have thrived and advanced over the centuries but now, recently rediscovered, they find themselves simultaneously invaded by the aggressive and bloodthirsty Ghar Empire and the expansionist PanHuman Concord. The Ghar are looking to plunder the planet for resources and slaves while the Concord desire to assimilate the planet into their collective whole, believing it to be the best course of action for the Concord and the planet's people.
This is the universe of the Seventh Age of Humanity and the setting for the game called Beyond the Gates of Antares. Travel through Antarean dimensional gateways to the galaxy spanning empires of the PanHuman Concord and Isorian Senatex, and to the myriad worlds of the Determinate and beyond. Board the glittering space borne cities of the Vardari, the great mercantile powers of Antarean space, and confront foes as implacable as the Ghar and as merciless as the Renegade NuHu Shards.
The first supplement for the Konflikt '47 Weird World War II wargames rules, this volume presents a range of new material for the game, including: - New army list: The Japanese make their presence known on the battlefields of Konflikt '47. - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may singlehandedly be the crucial element between victory and defeat. - New background: The history of the world of Konflikt '47 is detailed in more depth. - New rules: All-new means of waging war, including material previously published online.
Market Garden was a bold plan, designed to capture the Rhine crossings along the Dutch–German border and establish a foothold for an advance into Germany. A massive combined arms operation involving airborne landings and an armoured thrust, it was one of the most dramatic and controversial operations of the war. This new Campaign Book for Bolt Action allows players to command the forces facing each other across the Rhine, fighting key battles and attempting to change the course of history. New, linked scenarios, rules, troop types and Theatre Selectors provide plenty of options for novice and veteran players alike.
1944 Atomic testing at Los Alamos opens a rift in the fabric of space, while the detonation of the Fat Boy atomic bomb over Dresden creates a second. German and American scientists determine that signals are being transmitted through the rifts, many indecipherable, but some containing revolutionary scientific and technological theorems. Desperate for any military advantage, Germany and the US swiftly apply these discoveries to their war efforts, and incredible new weapons begin to appear on the battlefield. Angered by America's refusal to share the secrets of Rift-tech, Stalin declares war on the US and Britain, and the Allies are fractured. 1947 World War II has entered a completely new phase. Power-armoured infantry armed with personal wonder-weapons follow super-heavy tanks and mechanised walkers into battle, smashing defences with colossal firepower, while genetic monstrosities are sent out to hunt and terrorise enemy forces. This is the new nature of war. This is Konflikt '47. *** With rules inspired by the award-winning Bolt Action system, this standalone game takes World War II to a completely new level, and offers everything required to harness the incredible weapons and technologies made possible by the rift signals, and to engage in tabletop battles for supremacy and survival.
Far from the battlefields of Europe and North Africa, Allied forces fought a very different war against another foe, from the jungles of Burma to the islands of the Pacific and the shores of Australia. This new Theatre Book for Bolt Action allows players to command the spearhead of the lightning Japanese conquests in the East or to fight tooth and nail as Chindits, US Marines and other Allied troops to halt the advance and drive them back. Scenarios, special rules and new units give players everything they need to recreate the ferocious battles and campaigns of the Far East, from Guadalcanal to Okinawa, Singapore, the Philippines, Iwo Jima and beyond.