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A brutal attack. A crippled interstellar gate. And now I’m trapped far from home. There were only three of us piloting the Essta Museum. But it should have been easy—a simple ceremony remembering the corporate wars. Instead, Selrick Maysfer attacked us, his powerful second-rate battleship sweeping in with all guns blazing. We barely reached the jump gate alive. And when we came out, we weren’t in Civilization. Now my friends and I are stranded in an unknown six-gate ring with the vengeful war criminal, and all I have to protect us is my military training and the relics aboard this retired ship. So we’re in a desperate race to make new allies and find a way back home. Our only hope is to do it before Maysfer catches us first. Six episodes. Six complete stories. One action-packed novel. If you’re a fan of futuristic tech, big space or ground battles, and relatable characters committed to doing the right thing, you’ll love Christopher C. Dimond’s latest space opera! Get it now.
What is War Hammer Hammers of war were a type of weapon that were utilized by both foot infantry and cavalry during the battle. It is a very old weapon that was named after Judah Maccabee, a Jewish rebel who lived in the second century BC, and Charles Martel, one of the rulers of France. This is because it was used often by both of these individuals. During the 15th and 16th centuries, the war hammer evolved into a weapon that was both exquisitely ornamented and aesthetically pleasing. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: War hammer Chapter 2: Armour Chapter 3: English longbow Chapter 4: Medieval warfare Chapter 5: Polearm Chapter 6: Mace (bludgeon) Chapter 7: Lance Chapter 8: Jousting Chapter 9: Morning star (weapon) Chapter 10: Flail (weapon) (II) Answering the public top questions about war hammer. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of War Hammer.
Our thrilling new line bringing new tales of Marvel’s Super Heroes and villains begins with the infamous Doctor Doom risking all to steal his heart’s desire from the very depths of Hell Notorious villain Doctor Victor von Doom has finally found a solution for his oldest obsession: rescuing his mother’s soul from the clutches of Hell. An alliance with the reclusive sage, Maria von Helm, has provided the key to Doom’s latest invention. Fusing their super-science and sorcery, Doom has created the Harrower, a device that will open a rift and wrench his mother’s soul from the netherworld. Back in the human world, however, rebel forces threaten to overrun Latveria and topple its dark leader – and revolution couldn’t come at a more dangerous time than when the gates of Hell itself have been unlocked.
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
This illustrated journey through lost, overlooked, and uncompleted works is “a fascinating enrichment of the history of sf and fantasy” (Booklist). Science fiction and fantasy reign over popular culture now, associated in our mind with blockbuster movies and massive conventions. But there’s much more to the story than the headline-making hits. Lost Transmissions is a rich trove of forgotten and unknown, imagined-but-never-finished, and under-appreciated-but-influential works from those imaginative genres, as well as little-known information about well-known properties. Divided into sections on Film & TV, Literature, Art, Music, Fashion, Architecture, and Pop Culture, the book examines: Jules Verne’s lost novel AfroFuturism and Space Disco E.T.’s scary beginnings William Gibson’s never-filmed Aliens sequel Weezer’s never-made space opera the 8,000-page metaphysical diary of Philip K. Dick, and more Featuring more than 150 photos, this insightful volume will become the bible of science fiction and fantasy’s most interesting and least-known chapters. “Will broaden your horizons and turn you on to wonders bubbling under the mass-market commodified pleasures to which we all too often limit ourselves.” —The Washington Post
It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.
LIFE, DEATH, HONOR, FEALTY... Bushido is the warrior code that governs all these concepts. As a MechWarrior of the Draconis Combine, Minobu Tetsuhara is bound by it, a code that demands loyal service to the devious Warlord Grieg Samsonov. When Minobu came upon a strange blue and gold Archer, the field littered with its vanquished opponents, and its weapons empty, bushido dictated that he not destroy an honorable but helpless warrior. For that, he became Dispossessed, stripped of his BattleMech—and his honor. Minobu is then assigned as liaison to one of the Combine’s most elite mercenary units, who treat him with the respect due a fellow warrior, and give him a BattleMech to take the field of battle once more. The skill and power of these mercenaries is unparalleled, but when they refuse to renew their contract due to sabotage from within the Combine, Minobu is instructed to use all means to destroy them. Now, bushido dictates that Minobu oppose his honorable foe, a man whom he has fought alongside in battle, and who deserves far better than betrayal...Jaime Wolf of Wolf's Dragoons.
The world of miniatures is huge! People of all ages enjoy assembling and painting scale models of characters for their favorite tabletop games. From warriors and workers to monsters and other mythological creatures, there are unlimited possibilities. This book explores several different types of miniatures, with a focus on where to find them, how to design them, and where to play with them. Other miniatures, such as dollhouses, fairy gardens, and historical dioramas, are also discussed. Vivid images on each page give readers a chance to see these tiny creations in great detail. Captions and sidebars provide more information about how to get involved with this fascinating and fun hobby.
FOR SOME, THE BATTLE IS NOT OVER YET... For generations, the Clans bided their time, waiting for the right opportunity to appear from beyond the Periphery and conquer the Inner Sphere. They risked all at the Battle of Tukayyid – only to be soundly defeated. The results were deadlier than they could ever imagine. For one devoted warrior of Clan Smoke Jaguar, the disgrace of Tukayyid has scarred him for life. And it is this tragedy that will change the universe forever, a treachery hidden beyond the Exodus Road.
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.