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Delve in to the Catacombs for epic battle! Deep in the tainted lands of the Eightpoints, a child is born during an apocalyptic storm. As omens and prophecies swirl around it, with Archaon himself marking the boy, a brutal hunt begins, each warband striving to claim the child for their own ends. To Burak the Bloodseer and his Untamed Beasts, the child must be found and destroyed before it grows to rival the Everchosen. To Ashrath Silenthis and his Splintered Fang, it is Archaon’s heir and a means of buying his favour. To Lord Rakaros, the fanatical leader of the Scions of the Flame, the child must be given to the fire to prove their dedication to the Three Eyed-King. But as each warband fights for survival across this nightmarish landscape, they are stalked by a hellish and hated enemy: the chosen warriors of Sigmar the Craven. What follows is a brutal struggle that will lead to the very catacombs of the Bloodwind Spoil, where failure means certain death and damnation.
Explore notions of destiny and divinity through the lens of the Lumineth Realm-lords Long have the Lumineth Realm-lords held themselves aloof from the troubles of the Mortal Realms. But now, as Nagash asserts his dominion over the living and the dead, the Lumineth must strike back. For Carreth Y’gethin, a legendary warrior and powerful Stonemage, the war against Nagash is merely a distraction from the Lumineth’s true purpose – to hone their spiritual equilibrium and prevent their realm falling back into the madness that once plagued it. But when Carreth’s sister is horrifically killed fighting the undead, he finds himself inexorably drawn back into the struggle. As the Ossiarch Bonereapers invade Hysh, Carreth is charged by Teclis himself to defeat one of Nagash’s most dangerous generals, who is destined to destroy the Light of Eltharion, the Lumineth’s greatest champion. The Stonemage must conquer the warring emotions within and slay this champion of Death, lest the light of Hysh fade from the Mortal Realms forever…
Read six incredible tales about the Chaos tribes that feature in the hugely popular Warcry game. Bloodthirsty battles await! In the twisted remains of the Eightpoints, Archaon has raised the Varanspire as an indomitable bastion against the puppet forces of Order. From its halls, the call of the Everchosen resounds across the Mortal Realms, summoning the worthy to his side. This is a deadly odyssey, for the Exalted Grand Marshall has no use for the weak. Rival warbands of every stripe battle across the wastes of the Bloodwind Spoil, a land filled with unspeakable horrors, to earn Archaon’s favour. Some, such as the Iron Golems, use brute force and unwavering discipline to achieve their ends. Others, like the Corvus Cabal, strike from the shadows, cutting throats and taking trophies of their hunt. All seek to claim their rightful place at the Everchosen’s side, but few will survive even their first nights in this tormented domain. This anthology brings together six brand-new stories, chronicling the perilous journeys of some of the Mortal Realms' most horrifying warbands: the Unmade, the Iron Golems, the Splintered Fang and more, from authors including David Annandale, Josh Reynolds and David Guymer.
A down-on-his luck duardin captain has a change in fortune when he finds an untapped source of aether-gold, but is the danger that awaits him worth the prize? Far above the highest mountain peaks, a new power has arisen. The duardin have developed new technology and weapons of war, and now they sail the skies in their amazing airships, seeking wealth and plunder. Brokrin Ullissonn, captain of the airship Ang Drak, has a reputation for bad luck. Unless his fortune turns, and soon, he will lose his ship and his livelihood. When he and his crew discover the location of a source of aether-gold of unparalleled quality, the temptation is too strong to resist, for no matter what dangers present themselves, the duardin desire wealth beyond all. But when Brokrinn realises what the true cost of the aether-gold will be, is it too late for him to save himself, his crew, and his ship?
On the Flamescar Plateau, a time of peace and prosperity is threatened by a distant sorcerous power. Can Athol Khul bring the tribes together to keep the peace, or will war claim them all – and destroy their future? The coming of the God-King Sigmar has brought relative peace and prosperity to the Great Parch. Yet across the sun-drenched plains of the Flamescar Plateau the passions of the tribes are intemperate and generations of loyalty to the Hammer-God cannot wholly erase their warlike past and bloodthirsty traditions. Among them live the Khul, outsiders allied to the mighty Aridians through shared blades. Athol Khul is the spear-carrier, the bridge between these peoples, and to him falls a near-impossible task when a distant sorcerous power threatens the alliance. With the lives of his family and people hanging in the balance, Athol must secure whatever companions and powers he can to aid in the coming war. In doing so, he starts upon a path that will lead to glory and ruin in equal measure.
Book 2 in the Kharadron Overlords story arch Threatened with losing their ship to pay their investors, Brokrin Ullissonn and the crew of the Iron Dragon embark on a perilous voyage: to seek out the fabled sky-island of Profit’s Ruin. Glory and riches await them if they can discover the secrets of the infamous legend, but it is a voyage undertaken by only the brave and the desperate. Beset by enemies old and new, Brokrin’s journey is fraught with danger and overshadowed by a terrible truth: no Kharadron vessel has ever escaped from the grip of this floating sea of weeds and vines. Will the Iron Dragon be the first?
Get started in the fantastic Worlds of Warhammer with this great value book. Enjoy a collection of tales from the Mortal Realms, covering a host of races and factions and providing a taste of the flavour of the Age of Sigmar. The city of Excelsis is in mourning. Thousands were slain in the great greenskin siege, the streets of a proud civilisation reduced to bloodied pits. The sheer might of Sigmar’s allies may have won the battle, but the war between Order and Destruction is far from over, and out in the Ghurish wildlands a new evil lurks. When Freeguild captain Holger Beck and his regiment are ambushed on patrol, there is no time to fathom the cunning intellect of their foe – all they learn is terror. Broken and beaten, Beck latches on to a retinue of Thunderstrike Stormcasts led by Knight-Relictor Actinus, a formidable warrior under whose intrepid shadow Beck falls. Together, mortal soldier and divine warrior must strike forth into the dark heart of Ghur to destroy their enemy, before it takes advantage of the weakened city. But their trials have only just begun, and when even the indomitable Thunderstrike’s mettle is tested, what chance is there for a human soul to claw at victory? This anthology contains the thrilling novella Thunderstrike by Richard Strachan, and a host of short stories that showcase the many warring armies that exist within the worlds of Warhammer Age of Sigmar.
Emissaries of the God-King Sigmar are sent to the Realm of Death to seek the allegiance of the Great Necromancer Nagash. Long ago, Sigmar numbered Nagash among his allies, but the Master of Death betrayed the God-King, causing the great pantheon of gods to crumble as the Age of Chaos began. Now, Sigmar seeks to reform his ancient alliegiances - Tarsus Bull-Heart, Lord-Celestant of the Hallowed Knights, has been sent to the Vales of Sorrows with his Warrior Chamber to treat with the Great Necromancer. The Stormcast Eternals soon discover that Shyish is an unforgiving realm, and they are forced to accept aid from a vampire of dubious provenance, one whose name resonates throughout history: Manfred von Carstein. Tarsus and his Lord-Relictor Ramus both fear that there is more to their new guide than meets the eye, for it is well known that the dead cannot be trusted...
"As Davarus Cole and his former companions were quick to discover, the White Lady's victorious liberation of Dorminia has not resulted in the freedom they once imagined. Anyone perceived as a threat has been seized and imprisoned or exiled to darker regions leaving the White Lady's rule unchallenged and absolute. But the White Lady would be wiser not to spurn her former supporters, Eremul the Halfmage has learned of a race of immortals known as the Fade, and if he cannot convince the White Lady of their existence, all of humanity will be in danger. Far to the north, Brodar Kayne and Jerek the Wolf continue their odyssey to the High Fangs, only to find themselves caught in a war between a demon horde and their enemy of old, the Shaman and in the wondrous city of Thelassa, Sasha must overcome demons of her own"--