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The War of the River Kings erupts in full fervor across the Stolen Lands, pitting the heroes' forces against an alliance of barbarians, bandit kings, and sinister fey creatures in an all-out clash! Only one ruler can claim the Stolen Lands, and that ruler must earn his prize through the blood of battle! A Pathfinder Roleplaying Game adventure for 13th-level characters, this volume continues the highly anticipated Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. This volume features an extensive war using streamlined rules to resolve mass combat, a gazetteer of the bandit down of Pitax, and an article exploring the faith and fervor of Gorum, the god of war! Plus five all-new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder Journal, and more!
A thrilling new voice in fantasy makes an unforgettable debut with this "intriguingly twisted tale of treachery and magic" (New York Times bestselling author L. E. Modesitt, Jr.). Liane Merciel’s The River Kings’ Road takes us to a world of bitter enmity between kingdoms, divided loyalties between comrades, and an insidious magic that destroys everything it touches. . . . The wounded maidservant thrust the knotted blankets at him; instinctively, Brys stepped forward and caught the bundle before it fell. Then he glimpsed what lay inside and nearly dropped it himself. There was a baby in the blankets. A baby with a tear-swollen face red and round as a midsummer plum. A baby he knew, even without seeing the lacquered medallion tucked into the swaddling—a medallion far too heavy, on a chain far too cold for an infant who had not yet seen a year. A fragile period of peace between the eternally warring kingdoms of Oakharn and Langmyr is shattered when a surprise massacre fueled by bloodmagic ravages the Langmyrne border village of Willowfield, killing its inhabitants—including a visiting Oakharne lord and his family—and leaving behind a scene so grisly that even the carrion eaters avoid its desecrated earth. But the dead lord’s infant heir has survived the carnage—a discovery that entwines the destinies of Brys Tarnell, a mercenary who rescues the helpless and ailing babe, and who enlists a Langmyr peasant, a young mother herself, to nourish and nurture the child of her enemies as they travel a dark, perilous road . . . Odosse, the peasant woman whose only weapons are wit, courage, and her fierce maternal love—and who risks everything she holds dear to protect her new charge . . . Sir Kelland, a divinely blessed Knight of the Sun, called upon to unmask the architects behind the slaughter and avert war between ancestral enemies . . . Bitharn, Kelland’s companion on his journey, who conceals her lifelong love for the Knight behind her flawless archery skills—and whose feelings may ultimately be Kelland’s undoing . . . and Leferic, an Oakharne Lord’s bitter youngest son, whose dark ambitions fuel the most horrific acts of violence. As one infant’s life hangs in the balance, so too does the fate of thousands, while deep in the forest, a Maimed Witch practices an evil bloodmagic that could doom them all. . . .
Follow an epic story of the Viking Age that traces the historical trail of an ancient piece of jewelry found in a Viking grave in England to its origins thousands of miles east in India. An acclaimed bioarchaeologist, Catrine Jarman has used cutting-edge forensic techniques to spark her investigation into the history of the Vikings who came to rest in British soil. By examining teeth that are now over one thousand years old, she can determine childhood diet—and thereby where a person was likely born. With radiocarbon dating, she can ascertain a death-date down to the range of a few years. And her research offers enlightening new visions of the roles of women and children in Viking culture. Three years ago, a Carnelian bead came into her temporary possession. River Kings sees her trace the path of this ancient piece of jewelry back to eighth-century Baghdad and India, discovering along the way that the Vikings’ route was far more varied than we might think—that with them came people from the Middle East, not just Scandinavia, and that the reason for this unexpected integration between the Eastern and Western worlds may well have been a slave trade running through the Silk Road, all the way to Britain. Told as a riveting history of the Vikings and the methods we use to understand them, this is a major reassessment of the fierce, often-mythologized voyagers of the North—and of the global medieval world as we know it.
Two brothers travel a storied river’s past and present in search of the truth about their father’s death in the second novel by the acclaimed author of Fallen Land.
The Kingmaker Adventure Path draws to a close as the heroes face a foe eager to bring the full fury of this strange and violent realm into the world of Golarion. With a vividly imagined, terrifying adventure from fan-favorite author Richard Pett, the Kingmaker campaign ends not just with one scream, but a thousand! A Pathfinder Roleplaying Game adventure for 16th-level characters, this volume of Pathfinder concludes the popular Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. This volume of Pathfinder also includes extensive guidelines for expanding your Kingmaker campaign beyond the climax of the Adventure Path, as well as a detailed exploration of the mysterious dimension of the First World, several new monsters, new fiction in the Pathfinder Journal, and more!
The leprous tongues of the boggards whisper of a lost tomb hidden at the heart of the Stolen Lands, and of the insatiable barbarian lust of the western humans who would unearth the potent artifact hidden there for their own occluded ends. Can the heroes protect their hard-fought holdings while facing the growing dangers of the west? A Pathfinder Roleplaying Game adventure for 10th-level characters, this volume continues the Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. The Pathfinder Bestiary section introduces five all-new monsters perfect for Kingmaker adventuring, and includes an extensive exploration of the ecology and society of the frog-men known as boggards and several new swamp monsters for your game.
A new epic fantasy series from the New York Times bestselling author chosen to complete Robert Jordan's The Wheel of Time® Series
"The Yukon River is 2,000 miles long and the longest stretch of free-flowing river in the United States. In this riveting examination of one of the last wild places on earth, Adam Weymouth canoes from Canada's Yukon Territory, through Alaska, to the Bering Sea. The result is a book that shows how even the most remote wilderness is affected by the same forces reshaping the rest of the planet. Every summer, hundreds of thousands of king salmon migrate the distance of the Yukon to their spawning grounds, where they breed and die, in what is the longest salmon run in the world. For the people who live along the river, salmon were once the lifeblood of commerce and local culture. But climate change and globalized economy have fundamentally altered the balance between people and nature; the health and numbers of king salmon are in question, as is the fate of the communities that depend on them. Traveling down the Yukon as the salmon migrate, a four-month journey through untrammeled landscape, Weymouth traces the fundamental interconnectedness of people and fish through searing and unforgettable portraits of the individuals he encounters. He offers a powerful, nuanced glimpse into indigenous cultures, and into our ever-complicated relationship with the natural world. Weaving in the rich history of salmon across time as well as the science behind their mysterious life cycle, 'Kings of the Yukon' is extraordinary adventure and nature writing at its most urgent and poetic"--Dust jacket.