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To save her wedding date, Selena must prove her fiancé’s innocence…and find a murderer. Wedding bells are ringing soon for Selena Marx and Calvin Standingbear, so with her plate already overloaded, a reality-show film crew tumbling into Globe, Arizona, barely registers on her radar, psychic or otherwise. The only thing Selena wishes she had is an extra hand to keep the show’s aggressively flirty host, Dillon James, at arm’s length. Her bestie, Josie Woodrow, is over the full moon, sure that Monster Hunt will put sleepy little Globe on the map. But the show’s search for the legendary Mogollon Monster — this region’s version of Bigfoot — isn’t what makes headlines. No, it’s the blood-spattered crime scene, starring Dillon James’ very dead body. The fact that something with huge claws ripped out his throat. And a strand of flimsy evidence that points a DNA finger squarely at Calvin. Selena leaves no Tarot card unturned in her desperation to save her fiancé — and her wedding date. But all her cards and her pendulum can tell her is that the real murderer is close enough to breathe down her neck…and this monster won’t hesitate to kill again.
Bloody, broke, and face down on the floor is no way to end a job... even for a "monster."Life hasn't been easy for Scars of No-Clan. The king has a bounty out on all monstrous folk, leaving half-orc warriors like Scars no choice but to work for the local evil wizard. Now adventurers have hit the wizard's dungeon, wiping out years of hard work along with most of his co-workers. He's left with a handful of survivors: an outcast goblin scout, a heretical gnoll, the wizard's bizarre apprentice, a bandit cut loose from the stockade, and a murderous knife-fighting lady bugbear. They have to escape before the adventurers find them--and the only way out is through the darkest reaches of the dungeon.Scars wanted to walk off this job the day he was hired, but going out like this is going to look terrible on his résumé.
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
There’s no mean girl like an internet mean girl. Especially when she’s a witch. Selena hasn’t been in Globe, Arizona, very long, but she's quickly learned to be wary when her friend Josie gets a bright idea — like insisting she join the growing legion of internet witches. While being an Instagram star sounds like a good way to promote her metaphysical shop, Selena can’t ignore the feeling she’s about to get some pretty crappy juju dropped on her head. It isn’t as if she doesn’t have time to produce content — or even date, since it appears tribal police chief Calvin Standingbear has ghosted her. Too bad the perfectly nice rancher who offers his place for a live-streamed solstice bonfire ritual doesn’t strike a single spark. But when the dark side of social media rears its ugly head, Selena’s going to need all the friends she can get, including the secretive police chief. Because social media rivalries can be murder — and Selena could be targeted as a suspect…or the next victim. KEYWORDS: witch, warlock, wizard, sorcerer, psychic, medium, telepath, cop hero, sheriff, detective, police, tarot, crystal ball, wicca, small town romance, small town mystery, cat mystery, magic spell, curse, fish out of water, opposites attract, cozy mystery, cozy cat mystery, cozy witch mystery
Society of Illustrators, Dilys Evans Founder's Award Winner A New York Times Best Book of 2020 A Wall Street Journal Best Book of 2020 PRAISE "Electrifying. Extraordinary. Enigmatic and gorgeous." —The Wall Street Journal "An epic dream captured in superbly meticulous detail." —Shaun Tan "Danger, magic, surprise and awe abound in this masterly, wordless debut." —The New York Times "I love Van den Ende's passion." —Brian Selznick, New York Times Book Review STARRED REVIEWS ★ "Marvelously engrossing—a triumph." —Kirkus Reviews, starred review ★ "Remarkable. Absolutely sui generis." —Booklist, starred review Without a word, The Wanderer presents one little paper boat's journey across the ocean, past reefs and between icebergs, through schools of fish, swaying water plants, and terrifying sea monsters. The little boat is all alone, and while its aloneness gives it the chance to wonder at the fairy-tale world above and below the waves, that also means it must save itself when it storms. And so it does. Readers young and old will find the strength and inspiration in this quietly powerful story about growing, learning, and life's ups and downs.
Shielded by his mother and sisters from his father’s obsessive construction of a haunted house attraction, young Noah considers an ultimate sacrifice when he chooses to acknowledge a monster that his family members have tried to ignore.
The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire. Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend – or crush – Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.
BX Fantasy Roleplay is the ultimate B/X emulator. Based on the 1981 B/X rules, edited by Tom Moldvay, Dave Cook, and Steve Marsh, this booklet consolidates the Basic and Expert Sets into one, easy-to-use booklet. So buy a backpack, light a torch, steady your steed, and wield the BXFRP rules for an action-pack, exciting evening of fun and adventure, old-school style.
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?
Shows the reader how to be a Dungeon Master.