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Kaira is in the kind of trouble it would take Jess and the Wanderer to fix, but they’ve been gone for a thousand years. What she gets is Tarkus and the Glimmer, a rundown ship and a taciturn captain who doesn’t even know she’s stowed away. Yet. If she’s lucky Tarkus will throw her off at the next station if he finds her. If she’s unlucky she’ll be ejected into in cold space without a suit. If there were any other options she’d take them. There aren’t. All she can do is huddle in the darkened hold and hope the Glimmer gets her where she needs to go before her world caves in... and before Tarkus realises she’s there. Will she reach her goal? Will she even survive? Read Wanderer - Millennium now to find out!
Jess saved the entire universe from destruction... wasn’t that enough? Jess and the Wanderer may have saved the Universe, but a deadly threat still remains. The remains of the Empire continues to turn everyone in its path into Limited, near mindless slaves who show no fear and no mercy. If someone doesn’t deal with the Empire now then it will become unstoppable... and yet again ‘someone’ means Jess and his incredible ship.
Is the Wanderer really hidden aboard the Glimmer or is Kaira losing her mind? The uncertainty is terrifying. If she is losing her mind, then how much damage did the devices attacking her body cause before they were stopped? And if not, why is Tarkus lying when he knows it makes her question her sanity? Kaira needs time to process the whirlwind of recent events. Instead, she and Tarkus are dragged into trying to help a group of slaves who’ve managed to free themselves. Between the danger and excitement other thoughts get pushed into the background. But as events unfold the question of her sanity is forced to the fore once more, with the freedom of thousands depending on one question... is she losing her mind?
Kaira isn’t dead. Yet. That’s quite a surprise. She thought she’d given her life to save Tarkus, but somehow he’s kept her from dying... for now. Yet the devices within her are still intent on ripping her body apart, and Tarkus has only managed to slow them down. She needs a cure, and the only place to find that is the corporation which created the horrific devices. And they’ll help... for a price. They need a job done, one that only a pilot with Tarkus’s skills can possibly pull off. Will they succeed? If they do, will the corporation honour its side of the deal? Or will it simply leave Kaira to die. She has no idea, and as their mission unfolds she starts to suspect even her life won’t be worth the price they’ll have to pay. She thinks they’d be better off simply walking away. If only it were that simple.
The Empire will kill him for stealing this ship... but they have to catch it first! To the Empire the Wanderer was just another booby-trapped ship to claim, and Jess was just another worthless slave who could be sacrificed in the process. Things didn’t go to plan. Jess survived the dangers, and when he sat in the pilot’s chair the ancient ship came to life for the first time in centuries. Acting on instinct Jess seized the chance, firing up the engines and fleeing the Imperial forces. Now Jess and the ancient self-aware ship are on the run, their freedom and their very existence on the line. The smart thing to do would be to run like hell and never stop, but Jess finds he can’t ignore pleas for help from those in danger. With the powerful Wanderer at his command he can truly make a difference... but at what cost? Buy this collection of the first three books and see why tens of thousands of people have loved following the Wanderer’s journey, leaving comments including “In the end, I was gripping the arms of my chair as I rooted for the heroes.”, “A fast paced, can't-put-it-down Sci-fi.” and “One of the best books I've read this year.”
The Empire will kill him for stealing this ship... but they have to catch it first! To the Empire the Wanderer was just another booby-trapped ship to claim, and Jess was just another worthless slave to be sacrificed. Things didn’t go to plan. Jess survived the dangers and when he sat in the pilot’s chair the ancient ship came to life for the first time in centuries. Acting on instinct, Jess seized the chance, firing up the engines and fleeing the Imperial forces. Now Jess and the ancient self-aware ship are on the run, their freedom and their very existence on the line. The smart thing to do would be to run like hell and never stop, but Jess finds he can’t ignore pleas for help from those in danger. With the powerful Wanderer at his command he can truly make a difference... but at what cost? Reviews for Wanderer’s Escape include “In the end, I was gripping the arms of my chair as I rooted for the heroes.”, “A fast-paced, can’t-put-it-down Sci-Fi.” and “One of the best books I’ve read this year.” Tens of thousands of people have loved travelling with the Wanderer. Get Wanderer’s Escape now to find out why.
Seventeen SciFi & Fantasy short stories packed with wonder and adventure. - Uncover the chilling consequences of breaking a Blood Debt - Unravel the secrets of FTL travel in a muddy field. - Face the terror of... trees! No, really! Prepare to be transported to realms where the ordinary becomes extraordinary, and where the boundaries of reality are shattered. If you crave exhilarating escapades and unforgettable characters, this is the anthology you've been waiting for.
Hungover wizards, an android with a questionable taste in music, and a very different were-creature than you’ve heard of before. Find out when you really shouldn’t boil the water, watch someone who’s determined to time travel and kill his Grandfather (in the name of science), and join a band for what will absolutely be their last ever show. This collection of twenty-three stories is packed with action, magic, science, and wonder. Dive right in today!
Many generations ago was destroyed the arctic stronghold of Drauglir. Five hundred years later, rumours spread of the evil demigod’s second coming, with terrible consequences for the world of Lindormyn. In the remote northern town of Nordwas a ramshackle group is assembled by the ambitious warrior Nibulus, under the guidance of a mage-priest, to set off on the long and perilous journey back to Melhus to ensure that Drauglir is properly despatched this time round. This quest includes two foreign mercenaries, three bickering priests, a young esquire . . . and, last but not least, Bolldhe the unsociable ‘wanderer’. Their eventful progress through a desolate terrain embroils them regularly with a wide array of races, creatures, giants and sorcerers – and with terrifying adventures which will affect each of them differently.