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A young thief races to recover a powerful, long-lost super-weapon in this first Heirs of Ash novel set in the magical world of Eberron For years, rumors have spoken of the Legacy, a device beyond imagination and the brain child of the brilliant Ashrem d’Cannith. Some say it was a weapon; others claim it was a portal to other worlds. But in Cyre, on the Day of Mourning, Ashrem and his Legacy vanished in the greatest cataclysm the world had ever seen. Now, a struggling young thief named Seren stumbles upon a clue that may lead to the lost Legacy. But what begins as a routine burglary has the authorities out to arrest her, ruthless spies out to kill her—and one of the heirs of Ashrem trying to save her. To stay alive, Seren and her new crewmates on The Mourning Dawn must find Ashrem’s Legacy before it falls into the hands of her pursuers. For if they fail, Eberron will plunge into another century of war.
Explore the dark under-belly of Khorvaire with Eberron's version of the private detective - The Inquisitives! Nights of the Long Shadow: the three nights of the year when the darkest powers of the world gain strength and rise to prey upon the unwary. When one of Sharn's most famed Inquisitives is hired to investigate a brutal murder at Morgrave University, his brilliance may be his damnation, as he uncovers a trail of blood leading from the deediest neighborhoods of the City of Towers to the highest reaches of power.
In the sequel to Unclean, the citizens of Thay rally together to thwart the undead hordes attacking their home What started as one wizard’s ambition to take over the ruling council has become a vicious civil war that breeds a monstrous army of undead. And while the undead have always been part of life in Thay, after ten years of constant battles, they have come to outnumber the living. As the undead armies mass and march to the beat of an evil necromancer's drum, the living citizens of the magic-rich realm must unite and mount a defense before they die and join their enemy's ranks.
A debut novel, set in a small fishing town on the Massachusetts coast, chronicles the lives of three very different women--Eve, a beautiful artist; her wealthy, eccentric grandmother, Elizabeth; and Maggie, an exotic stranger involved with a ruthless rum smuggler--from 1913 to the Great New England Hurricane of 1938. A first novel. Reprint. 20,000 first printing.
There are a thousand stories in the land of Narnia, and the first is about to be told in an extraordinary motion picture, The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, from Walt Disney Pictures and Walden Media. In the never-ending war between good and evil, The Chronicles of Narnia set the stage for battles of epic proportions. Some take place in vast fields, where the forces of light and darkness clash. But other battles occur within the small chambers of the heart and are equally decisive. Journeys to the ends of the world, fantastic creatures, betrayals, heroic deeds and friendships won and lost -- all come together in an unforgettable world of magic. So take a voyage into the unknown. The fifth volume in The Chronicles of Narnia® The Voyage of the Dawn Treader Narnia ... where a dragon awakens ... where stars walk the earth ... where anything can happen. A king and some unexpected companions embark on a voyage that will take them beyond all known lands. As they sail farther and farther from charted waters, they discover that their quest is more than they imagined and that the world's end is only the beginning.
Fantasy-roman.
Rich Wolf kicks off this new Eberron trilogy that focuses around the interplay of characters far above the ground. In Eberron airships travel among the many lands, and just as in the golden age of travel by water, all manner of dangers lurk for the unwary, including pirates, mercenaries, and unsavoury characters of all stripe. A young street thief finds herself embroiled in a quest to find a powerful super-weapon thought lost during the final days of the Last War. She's never known anything but the dingy streets of her own city, but when she is taken in by the crew of the airship Mourning Dawn, she soon finds herself in strange lands filled with wonders and horrors beyond her wildest dreams.
Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.
The return of the shifter Geth! In the wake of the Last War, a new king has risen and seeks to unite the newly formed goblin kingdom of Darguun under his rule. He seeks an ancient scepter, a symbol under which to unite his people and hires Geth, a shifter who owns one of the trio of artifacts to which the scepter once belonged, to find it. But will the artifact do what the Darguul king needs it to?
Discover the dark world of Eberron as one assassin-turned-cleric searches for peace in a land that knows only blood Diran Bastiaan was once one of the most feared assassins in the land—one of the best money could buy. But after a life-altering spiritual experience, he has turned his back on murder, seeking the life of a wandering priest of the Silver Flame. All he wants is peace. But in a rough port town on the edge of the world, his past is about to catch up to him—and killing may be his only hope. When raiders known as the Black Fleet hit the town, capturing Diran’s former lover, he must risk everything to save her. Accompanied by a half-orc fighter named Ghaji, he races against the clock, knowing time is quickly running out. For these are no ordinary pirates bent on plunder, but minions of Erdis Cai, a warlord and servant of the Blood of Vol . . .