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Walk the line between magic and madness in this thrilling tale of identity, intrigue, and obsession set in the classic City of Splendors Tennora Hedare would give anything to be a wizard, but her well-to-do family has other plans for her future—and they're far more befitting of a lady. But when a mysterious, blue-eyed woman comes to Waterdeep, making fantastical claims, a life of excitement and magic is suddenly within Tennora's grasp. The woman, named Nestrix, offers her a bargain: She will help Tennora achieve her dreams if, in turn, Tennora will help return her to her true form as a legendary blue dragon. However, soon after Tennora seals the deal, a bounty hunter insists that Nestrix is no dragon, but a real human—a violent, criminally insane human who murders anyone who fails her. Now questioning with whom she should place her trust, Tennora begins to realize that the price of adventure and magic is danger unlike any she has ever imagined. The God Catcher is the fifth book in a series of standalone novels set in Watedeep.
The tour of the Realms’ most powerful cities continues with this action-packed adventure set in Waterdeep, where intrigue and secrets abound In the streets of Waterdeep, conspiracies run like water through the gutters, bubbling beneath the seeming calm of the city’s life. As a group of young, foppish lords discovers there is a dark side to the city they all love, a sinister mage and his son seek to create perverted creatures to further their twisted ends. With Waterdeep facing imminent danger, these spoiled younger sons must set aside their lives of luxury to become a fearless band of heroes. And across it all sprawls the great city itself. A hub of brawling, drinking, laughing, and living life to the fullest—even in the face of death.
This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged.
Bring back the mystery to Dragons and to make an ordinary Dragon encounter extraordinary! Legendary Dragons features NEW content for your 5th Edition game. You'll not only have brand new Legendary Dragons and their lore to throw at your players, but some new monsters, too.
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Offers a comprehensive description of the Forgotten Realms, one of the most well known Dungeons & Dragons campaign settings.
"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.