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Mankind's outer colonies are disappearing. Without warning. Without a trace. Fleet command chalks the attacks up to pirates, but Captain Dryker of the UFC Johnston isn't buying it. Defying command, he leads his misfit crew into hostile territory in search of answers. They encounter the mythical Void Wraith, an unstoppable legend whispered by the first race. After 26,000 years the Void Wraith have returned to begin the next Eradication. Their technology is superior, their motives unclear. Humanity cannot stop them. Not without help. Captain Dryker's only hope is to forge an alliance with mankind's greatest enemy, the savage Tigris. One maverick captain, an unlikely crew, and an aging vessel are all that stand between humanity and the Eradication. "It's like Battlestar Galactica and Mass Effect had a baby, and that baby was raised by Starcraft. I read this book in one sitting, and immediately looked for the next."- The author's totally biased friend.
"Take action or be exterminated"--Cover.
A Supercomputer Brain In A 15-Year-Old's Body... Meet Raven, The Most Dangerous Teenager In The World.... London. The 24th century. The CPS, a secret government agency, is on a mission to seek and destroy the Hex, human mutants with supercomputer minds. They are young. They look like you or me. They must never be allowed to grow up.... But the CPS hasn't discovered Raven. Soon they will feel her power, know her rage as she and her brother, Wraith, set out to discover what happened to their long-lost sister, Rachel. Is she dead or alive? Or has she met a fate worse than extinction? There is only one way to find out. Raven must use her Hex powers to crack the top-secret security of the CPS. Then she must enter the place that promises certain death....
A brand new adventure in the Void Wraith universe Mechs, kaiju, epic space battles, and galactic archeology... The Void Wraith ravaged our galaxy, nearly eradicating both humanity and our enemies, the Tigris. Captain Nolan vowed it would never happen again, that he would find the Void Wraith's dark masters. Nolan leads a company of mechs into uncharted space, where a new foe lies in wait. The Coalition's fleet is destroyed, and Nolan's squad is stranded behind enemy lines. Between them and escape stand three Planetstriders, thousand meter monstrosities capable of destroying an orbiting capital ship. In order to survive, they must disable these titanic war machines, an impossible task made even more difficult by the discovery of a terrible secret - one that must reach fleet command, no matter the cost.
THE FIRST-EVER GRAPHIC NOVEL SET IN THE WORLD OF SHANNARA! Possessing an awesome power he is only beginning to understand, young Jair Ohmsford must summon the devastating yet darkly seductive magic of the wishsong on a fateful mission to save his friends . . . and protect the future from the forces of evil. If you’ve never ventured into the wondrous world of Shannara, consider this an ideal opportunity. Prepare to enter the breathtaking realm of the Four Lands, where beings both noble and sinister have quested and clashed, crossed swords in the names of darkness and light, and engaged in adventures rich with mystery and majesty. “Terry’s place is at the head of the fantasy world.” –Philip Pullman, author of The Golden Compass
“That is Brooks’ way of casting spells—transporting his readers into plausible realms where sorcery is alive, whether those places are in other ages or right in the middle of our own. As a result, he's reaped more than a few magical moments . . .”—Seattle Times As a Knight of the Word, John Ross has struggled against the dark forces of the Void and his minions for twenty-five years. The grim future he dreams each night—a world reduced to blood and ashes—will come true, unless he can stop them now, in the present. The birth of a gypsy morph, a rare and dangerous creature that could be an invaluable weapon in his fight against the Void, brings John Ross and Nest Freemark together again. Twice before, with the fate of the world hanging in the balance, the lives of Ross and Nest have intersected. Together, they have prevailed. But now they will face an ancient evil beyond anything they have ever encountered, a demon of ruthless intelligence and feral cunning. As a firestorm of evil erupts, threatening to consume lives and shatter dreams, they have but a single chance to solve the mystery of the Gypsy morph—and their own profound connection. “Superior to most of the fantasy fiction being published today.”—Rocky Mountain News
Ildiko has always known her only worth to the royal family lay in a strategic marriage. Resigned to her fate, she is horrified to learn that her intended groom isn't just a foreign aristocrat but the younger prince of a people neither familiar nor human. Bound to her new husband, Ildiko will leave behind all she's known to embrace a man shrouded in darkness but with a soul forged by light. Two people brought together by the trappings of duty and politics will discover they are destined for each other, even as the powers of a hostile kingdom scheme to tear them apart.
All things must end. Welcome to the final Deathless novel. The builder Yoggoth has arrived in our Solar System, but his goal is not to conquer our world. He has locked the sun in a Yoggothian Sphere designed to siphon our star of all power. Earth is hurled into darkness, denied the lifegiving heat of our sun, even as Yoggoth's fleets move upon our world. Our heroes, led by Blair, Liz, and Isis, must deal with the new winter before they can even hope to oppose them. In Australia, Jordan has used the intervening five years for one purpose. To become a Builder-slaying dino-enhanced death machine. Under Uluru's tutelage he has mastered combat and stands ready to face Yoggoth, whatever the cost. Outnumbered and outmatched, Liz leads a desperate assault on Yoggoth's flagship, where Excalibur's destiny will finally be realized. If the blade breaks, our world will be annihilated. If it holds, then Liz will provide Blair one chance to save everyone. One desperate gamble to rewrite history.
Sequel to RADIANCE and Book #2 in the Wraith Kings series. In a bid for more power, the Shadow Queen of Haradis unleashes a malignant force into the world. Her son Brishen, younger prince of the Kai royal house, suddenly finds himself ruler of a kingdom blighted by a diseased darkness. His human wife Ildiko must decide if she will give up the man she loves in order to save his throne. Three kingdoms on the verge of war must unite to save each other, and a reluctant one-eyed king will raise an army of the dead to challenge an army of the damned. A tale of alliance and sacrifice.
Dark forces are threatening everything that Dungeon Lord Edward Wright cares about... and they don't expect what they're about to get.Only a few weeks have passed since the Battle of Burrova, and Edward and his friends are busier than ever improving the Haunt and protecting the surviving villagers. Sadly, time is a scarce commodity in the world of Ivalis. Soon enough, Ed finds himself thrown in conflict against the man behind the mindbrood's attack, a man who is seemingly capable of shrugging off mortal wounds and who is willing to unleash a devastating plague of undead against the Haunt and everyone inside.Only the otherworldly powers of a Dungeon Lord may be capable of protecting the Haunt against the rapidly approaching danger... but can Edward remain the same man if he exposes himself to the corrupting influence of that very same power?