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Jo Wiley runs a punk rock teahouse in the heart of the Slovenian capital, tries not to pry too much into her adult son’s life, and keeps her string of friends with benefits on a tight schedule. When one of those friends is found murdered at an ancient Roman ruin, the death pulls Jo into a whole reality of weirdness she never knew existed. She discovers she can talk to the dead and she isn’t too happy with what they come to tell her. Can she save the world from demons, vengeful magic workers, and the occasional rogue deity and keep her business alive? Brew up a cup of your favorite tea and find out. This Omnibus edition includes: Who by Water - Voices of the Dead: Book One Our Lady of the Various Sorrows - Voices of the Dead: Book Two A Wand needs a Witch - A Voices of the Dead Story Like a Pale Moon - Voices of the Dead: Book Three Strange As Angels - Voices of the Dead: Book Four
Enjoy the first four volumes of Daisuke Sato and Shouji Sato's bestselling Highschool of the Dead series, remastered in full color for this handsome deluxe hardcover edition! A mysterious illness is spreading rapidly through the halls of Fujimi High School. In a matter of hours, the campus is transformed from a place of learning into a hive of nightmares, as the infected students collapse and are reborn as flesh-hungry zombies! Only a handful of students escape the initial outbreak - among them Takashi Komuro and his childhood friend, Rei. He manages to protect Rei from the initial onslaught, but how long can Takashi and the other students hope to survive when the whole school - maybe the whole town - is out for their blood?!
In this dark fantasy comic omnibus, Death and the Court of the Dead prepare for battle against the warring celestial realms of Heaven and Hell. Heaven and Hell are at war! Fueled by human souls, this never-ending battle threatens to embroil all of existence in its pointless destruction. Death—arbiter of mortal souls and leader of the Underworld—is the unlikely hero who endeavors to restore balance to all the realms. Death and his Court of the Dead plan to rise up and defeat the celestial overlords. Get to know this grim, noble and improbably cast of heroes in the Court of the Dead: Grave Tales comics omnibus. Follow Malavestros, the impassioned, unhinged (and often fourth-wall-breaking) Jester of Death’s Court, on a guided tour through the Land of the Dead. Learn the origins of the unlikely band of heroes who must ultimately overcome their dark and destructive natures to fight the myopic armies of Heaven and Hell. Bear witness as Queen Gethsemoni struggles with her royal burdens. Watch as Kier, the Valkyrie of the Dead, hunts for angels...only to find a much more savage adversary. These and the other gripping epics enclosed within the Grave Tales Omnibus will prepare you for your journey into the afterlife. GraveTales’ 144 pages contain nine original stories, as well as exclusive behind-the-scenes content. This softbound collection of comics is an immersive introduction to the rich dark fantasy universe of the Court of the Dead.
The hottest zombie manga from Japan remastered in full color. This collection of volumes five through seven includes an art book featuring Shouji Sato's early art and addition illustrations from Highschool of the Dead and Triage X! A mysterious illness is spreading rapidly through the halls of Fujimi High School. In a matter of hours, the campus is transformed from a place of learning into a hive of nightmares, as the infected students collapse and are reborn as flesh-hungry zombies! Only a handful of students escape the initial outbreak - among them Takashi Komuro and his childhood friend, Rei. He manages to protect Rei from the initial onslaught, but how long can Takashi and the other students hope to survive when the whole school - maybe the whole town - is out for their blood?!
Old grudges, tribal traditions, and outside influences collide for a Kiowa woman as forces threaten her family, her tribe, and the land of her ancestors, in this own-voices debut perfect for fans of Winter Counts. No one called her Mud in Silicon Valley. There, she was Mae, a high-powered professional who had left her Kiowa roots behind a decade ago. But a cryptic voice message from her grandfather, James Sawpole, telling her to come home sounds so wrong that she catches the next plane to Oklahoma. She never expected to be plunged into a web of theft, betrayal, and murder. Mud discovers a tribe in disarray. Fracking is damaging their ancestral lands, Kiowa families are being forced to sell off their artifacts, and frackers have threatened to kill her grandfather over his water rights. When Mud and her cousin Denny discover her grandfather missing, accused of stealing the valuable Jefferson Peace medal from the tribe museum—and stumble across a body in his work room—Mud has no choice but to search for answers. Mud sets out into the Wildlife Refuge, determined to clear her grandfather's name and identify the killer. But Mud has no idea that she's about to embark on a vision quest that will involve deceit, greed, and a charging buffalo—or that a murderer is on her trail.
"A world that has suffered the unleashing of a supernatural holocaust as the dead have risen to walk the earth ... Isolated pockets of humanity struggle to survive against the mindless hordes of zombies and something far more sinister and evil ... Is the darkness that sweeps over the world too heavy to keep man from plunging into extinction, or will the persistance and ingenuity of mankind win out in the end?"--P. [4] of cover.
Dead men tell no tales When Corporal Kaylin Neya is assigned front desk duty—a task hated by every Hawk—the only thing she can look forward to besides an endless stream of complaints is visits from a dotty old woman. She always brings baked goods along with information passed on by her friends…who happen to be ghosts no one else can see. But then the old woman’s invisible friends have news about Severn Handred: his unusual weapon has caught their attention. Concerned, Kaylin accompanies the woman home because she has a few questions to ask these so-called ghosts. Sadly, Kaylin can also see them. And she can see other spirits in the woman’s house as well—four children who’ve been trapped there for decades. When Kaylin looks into the deaths in the records at the Halls of Law, something doesn’t add up. Factor in a building that isn’t supposed to exist, and nothing makes sense. But Kaylin is a Hawk, and she’s determined to free the trapped ghosts of the children, even if she’s suddenly landed in the middle of the bad kind of Barrani history. Someone doesn’t want the past to be uncovered, and they’re perfectly willing to destroy Kaylin if it preserves the secrets of the dead… “A satisfying combination of contemporary-feeling secondary world, city-based fantasy, and go-big-or-go-home epic.” —Tor.com on the Chronicles of Elantra series
A mysterious illness is spreading rapidly through the halls of Fujimi High School. In a matter of hours, the campus is transformed from a place of learning into a hive of nightmares, as the infected students collapse and are reborn as flesh-hungry zombies! Only a handful of students escape the initial outbreak - among them Takashi Komuro and his childhood friend, Rei. He manages to protect Rei from the initial onslaught, but how long can Takashi and the other students hope to survive when the whole school - maybe the whole town - is out for their blood?!
In midst of the Underworld's war against Heaven and Hell, the factions of Flesh and Bone collide for the ultimate showdown! Three factions lead the Underworld in their secret rebellion against Heaven and Hell. Only through their unity will they defeat the Celestials, yet two of the faction leaders are constantly at odds. Gethsemoni, leader of the Faction of Flesh, and Xiall, leader of the Faction of Bone, pit their pride against each other in the training arena: Gethsemoni’s gargantuan golem Odium must fight Xiall’s stalwart soldier Mortighull. Odium is a raging juggernaut of sheer muscle and might. Mortighull is a swift and canny skeletal warrior. The fight between the two spans the length and breadth of the Underworld, in a battle that extends beyond a mere training exercise. Odium and Mortighull are treated as pawns in the War of Flesh and Bone, but where their leadership has lost sight, they struggle to find new purpose in the face of an even larger threat.