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This book is unlike anything you've seen before. You won't find long paragraphs of text that go on forever; instead you will find a highly visual layout with bite-sized chunks of texts, images used to represent concepts, making them easy to remember, chapters organized as articles with catchy headlines, and a Facebook page to stimulate and foster discussion. KEY TOPICS: What is a computer? Hardware. File Management. Digital Devices and Multimedia. Application Software. System Software. The Internet and World Wide Web. Communicating and Sharing: The Social Web. Networks and Communication. Security and Privacy. Databases. Software and Application Development. Blogger. Mind Maps. Google Docs. MARKET: With an innovative and easy to read writing style, Visualizing Technology teaches readers the basics of using a computer, from File Management to Hardware and Software and the Internet.
For introductory courses in computer concepts, digital literacy, or computer literacy, often including instruction in Microsoft Office®. Always current, always innovative Visualizing Technology provides a hands-on, highly visual approach to computer concepts whereby students learn a skill and then either apply it to a project or simulation or watch a Viz Clip video to dive deeper. Each magazine-style chapter has a consistent approach of instruction, active practice with Digital Literacy and Essential Job Skills projects, and videos and IT simulations. The 8th edition covers a vast range of technology trends affecting modern work environments, such as immersive technologies, Deep and Dark Web, blockchain, artificial intelligence, and machine and deep learning. Personalize learning with MyLab IT By combining trusted author content with digital tools and a flexible platform, MyLab IT personalizes the learning experience and helps students absorb and retain key course concepts while developing skills that employers seek. Note: You are purchasing a standalone product; MyLab IT does not come packaged with this content. Students, if interested in purchasing this title with MyLab IT, ask your instructor to confirm the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.
This text examines the use of collaboration technologies in the problem-solving or decision-making process. These systems are widely used in both education and in the workplace to enable virtual groups to discuss and exchange ideas on issues ranging from applied problems to theoretical debate. While some systems are text-based, the majority rely on visualization techniques to allow participants to represent their ideas in a more flexible, graphical form. The text evaluates existing systems, and looks at how the specific needs of users in both educational and corporate environments can be reflected in the design of new systems.
For introductory courses in computer concepts, digital literacy, or computer literacy, often including instruction in Microsoft Office. Always current, always innovative Visualizing Technology provides a hands-on, highly visual approach to computer concepts whereby students learn a skill and then either apply it to a project or simulation or watch a Viz Clip video to dive deeper. Each magazine-style chapter has a consistent approach of instruction, active practice with Digital Literacy and Essential Job Skills projects, and videos and IT simulations. The 9th edition covers a vast range of technology trends affecting modern work environments, such as immersive technologies, Deep and Dark Web, blockchain, artificial intelligence, and machine and deep learning. This title is also available digitally as a standalone Pearson eText, or via MyLab IT, which includes the Pearson eText. Contact your Pearson rep for more information. MyLab(R) empowers you to reach every student. This flexible digital platform combines unrivaled content, online assessments, and customizable features so you can personalize learning and improve results, one student at a time. Learn more about MyLab IT. Pearson eText is an easy-to-use digital textbook available within MyLab that lets students read, highlight, take notes, and review key vocabulary all in one place. For instructors not using MyLab, Pearson eText can also be adopted on its own as the main course material. Learn more about Pearson eText or contact your rep for purchase options.
Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available.The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are important—a beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions. - Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing. - Covers both non-mathematical and mathematical approaches to quaternions.
Provides information on the methods of visualizing data on the Web, along with example projects and code.
How we see and how we visualize: why the scientific account differs from our experience.
Images in medieval and early modern treatises on medicine, pharmacy, and natural history often confound our expectations about the functions of medical and scientific illustrations. They do not look very much like the things they purport to portray; and their actual usefulness in everyday medical practice or teaching is not obvious. By looking at works as diverse as herbals, jewellery, surgery manuals, lay health guides, cinquecento paintings, manuscripts of Pliny's Natural History, and Leonardo's notebooks, Visualizing Medieval Medicine and Natural History, 1200-1550 addresses fundamental questions about the interplay of art and science from the thirteenth to the mid-sixteenth century: What counts as a medical illustration in the Middle Ages? What are the purposes and audiences of the illustrations in medieval medical, pharmaceutical, and natural history texts? How are images used to clarify, expand, authenticate, and replace these texts? How do images of natural objects, observed phenomena, and theoretical concepts amplify texts and convey complex cultural attitudes? What features lead us to regard some of these images as typically 'medieval' while other exactly contemporary images strike us as 'Renaissance' or 'early modern' in character? Art historians, medical historians, historians of science, and specialists in manuscripts and early printed books will welcome this wide-ranging, interdisciplinary examination of the role of visualization in early scientific inquiry.
Linking the two areas together, this book presents the latest research and development, so as to highlight the potential of information visualisation as an enabling technology in the design of new generations of virtual environments. This will be an invaluable source of reference for courses in information visualisation, user interface design, virtual environments, HCI, and information retrieval, as well as a useful resource for consultants and practitioners. The book contains 144 colour images of intriguing and influential works in information visualisation.