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Technological advances and the way young people interact with them means children are thinking and processing information in an increasingly visual manner. Visualising Literacy and How to Teach It recognises that many, if not most, children are attracted to visual images and uses this as a basis for introducing and developing a range of thinking skills and strategies for learning. This practical resource offers a selection of visuals, each accompanied by activities that give children practice in using their imaginations in different ways. Visualising Literacy and How to Teach It not only explores creative and critical thinking skills but also pays close attention to the overarching thinking skill that we call imagination. The book contains around 150 practical activities that develop children’s imaginations, focussing on a range of thinking skills, including but not limited to the following: developing observational/attentional skills noticing details (focussing of attention) assimilating visual information increasing experience of inferential thinking, speculation, dealing with generalisations boosting vocabulary empowering one’s attitude towards exploring ideas learning different questioning techniques increasing the ability to empathise becoming comfortable with uncertainty and ambiguity Many of the visualisation techniques can be applied to developing different aspects of emotional resourcefulness, including empathy, positive self-image, anchoring positive thoughts and modifying negative thoughts and feelings. This is, therefore, an essential resource for any teacher or education professional who is keen on developing children’s ability to think and express their own ideas.
Develops concept imagery: the ability to create mental representations and integrate them with language. This sensory-cognitive skill underlies language comprehension and higher order thinking for students of all ages.
A boy finds a mysterious treasure in a junkpile and creates a monster to guard it.
Straightforward and jargon-free, Mosaic of Thought is relevant to all literature-based classrooms, regardless of level. It offers practical tools for inservice teachers, as well as essential methods instruction for preservice teachers at both the undergraduate and graduate level.
When two bad ants desert from their colony, they experience a dangerous adventure that convinces them to return to their former safety.
Teaching and learning literacy in the early years can be a joyful, explorative and meaningful experience. This accessible book will give teachers and practitioners the practical and theoretical skills and knowledge they require to successfully and confidently teach reading, writing and oral skills in the early years classroom. Foregrounding the ways in which literacy instruction can be made enjoyable and meaningful from the very beginning, Teaching Essential Literacy Skills in the Early Years Classroom explores the theory and practice of teaching various aspects of literacy and language, from phonological awareness, phonics and fluency, to vocabulary and comprehension. Chapters draw on the latest research to identify and showcase best practice in writing instruction, illustrate how language and literacy can be developed through play, and outline how a teacher might use the environment to enhance children’s learning. Downloadable resources, examples of planning, classroom activities and vignettes can be quickly and easily adapted for use in any early years setting. A rich and comprehensive source of information, ideas, activities and tips, this will be a key resource for pre- and in-service teachers and practitioners looking to adopt a cohesive, effective and meaningful approach to literacy teaching and learning.
This book contains a selection of papers presented at the Computer Graphics and Education '91 Conference, held from 4th to 6th Apri11991, in Begur, Spain. The conference was organised under the auspices of the International Federation for Information Processing (IPIP) Working Group 5.10 on Computer Graphics. The goal of the organisers was to take a forward look at the impact on education of anticipated developments in graphics and related technologies, such as multimedia, in the next five years. We felt that at a time when many educational establishments are facing financial stringency and when major changes are taking place in patterns of education and training, this could be valuable for both educators and companies developing the technology: for educators, because they are often too bogged down in day-to-day problems to undertake adequate forward planning, and for companies, to see some of the problems faced by educators and to see what their future requirements might be.
Effective communication within learning environments is a pivotal aspect to students’ success. By enhancing abstract concepts with visual media, students can achieve a higher level of retention and better understand the presented information. Knowledge Visualization and Visual Literacy in Science Education is an authoritative reference source for the latest scholarly research on the implementation of visual images, aids, and graphics in classroom settings and focuses on how these methods stimulate critical thinking in students. Highlighting concepts relating to cognition, communication, and computing, this book is ideally designed for researchers, instructors, academicians, and students.
Science education at school level worldwide faces three perennial problems that have become more pressing of late. These are to a considerable extent interwoven with concerns about the entire school curriculum and its reception by students. The rst problem is the increasing intellectual isolation of science from the other subjects in the school curriculum. Science is too often still taught didactically as a collection of pre-determined truths about which there can be no dispute. As a con- quence, many students do not feel any “ownership” of these ideas. Most other school subjects do somewhat better in these regards. For example, in language classes, s- dents suggest different interpretations of a text and then debate the relative merits of the cases being put forward. Moreover, ideas that are of use in science are presented to students elsewhere and then re-taught, often using different terminology, in s- ence. For example, algebra is taught in terms of “x, y, z” in mathematics classes, but students are later unable to see the relevance of that to the meaning of the universal gas laws in physics, where “p, v, t” are used. The result is that students are c- fused and too often alienated, leading to their failure to achieve that “extraction of an education from a scheme of instruction” which Jerome Bruner thought so highly desirable.
formation. The basic ideas underlying knowledge visualization and information vi- alization are outlined. In a short preview of the contributions of this volume, the idea behind each approach and its contribution to the goals of the book are outlined. 2 The Basic Concepts of the Book Three basic concepts are the focus of this book: "data", "information", and "kno- edge". There have been numerous attempts to define the terms "data", "information", and "knowledge", among them, the OTEC Homepage "Data, Information, Kno- edge, and Wisdom" (Bellinger, Castro, & Mills, see http://www.syste- thinking.org/dikw/dikw.htm): Data are raw. They are symbols or isolated and non-interpreted facts. Data rep- sent a fact or statement of event without any relation to other data. Data simply exists and has no significance beyond its existence (in and of itself). It can exist in any form, usable or not. It does not have meaning of itself.