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A previously unpublished work by Nikolaus Pevsner, much of which was published as journal articles in the Architectural Review in the 1940s and 1950s during Pevsner's term as editor.
Use eye-popping visual tools to energize your people! Just as social networking has reclaimed the Internet for human interactivity and co-creation, the visual meetings movement is reclaiming creativity, productivity, and playful exchange for serious work in groups. Visual Meetings explains how anyone can implement powerful visual tools, and how these tools are being used in Silicon Valley and elsewhere to facilitate both face-to-face and virtual group work. This dynamic and richly illustrated resource gives meeting leaders, presenters, and consultants a slew of exciting tricks and tools, including Graphic recording, visual planning, story boarding, graphic templates, idea mapping, etc. Creative ways to energize team building, sales presentations, staff meetings, strategy sessions, brainstorming, and more Getting beyond paper and whiteboards to engage new media platforms Understanding emerging visual language for leading groups Unlocking formerly untapped creative resources for business success, Visual Meetings will help you and your team communicate ideas more effectively and engagingly.
Use eye-popping visual tools to energize your people! Just as social networking has reclaimed the Internet for human interactivity and co-creation, the visual meetings movement is reclaiming creativity, productivity, and playful exchange for serious work in groups. Visual Meetings explains how anyone can implement powerful visual tools, and how these tools are being used in Silicon Valley and elsewhere to facilitate both face-to-face and virtual group work. This dynamic and richly illustrated resource gives meeting leaders, presenters, and consultants a slew of exciting tricks and tools, including Graphic recording, visual planning, story boarding, graphic templates, idea mapping, etc. Creative ways to energize team building, sales presentations, staff meetings, strategy sessions, brainstorming, and more Getting beyond paper and whiteboards to engage new media platforms Understanding emerging visual language for leading groups Unlocking formerly untapped creative resources for business success, Visual Meetings will help you and your team communicate ideas more effectively and engagingly.
"Documents some 40 of the architects' urban projects, interiors, and theoretical projects with plans, renderings, and color photos and sketches. Includes interviews with the architects, biographies, and essays on architectural issues" -- Google Books.
Niche Tactics aligns architecture's relationship with site with its ecological analogue: the relationship between an organism and its environment. Bracketed between texts on giraffe morphology, ecological perception, ugliness, and hopeful monsters, architectural case studies investigate historical moments when relationships between architecture and site were productively intertwined, from the anomalous city designs of Francesco de Marchi in the sixteenth century to Le Corbusier’s near eradication of context in his Plan Voisin in the twentieth century to the more recent contextualist movements. Extensively illustrated with 140 drawings and photographs, Niche Tactics considers how attention to site might create a generative language for architecture today.
This guide has been written for all passionate project practitioners. People who are driven by the need to create real impact and are willing to take untraditional measures to lead projects. Whether you are a PMO, project owner, project manager, team member or someone who invests time in temporary endeavours undertaken to create an impact – this guide is for you. This guide is the shorter version of the Half Double Methodology Handbook, which focuses on explaining the use of the Half Double Methodology. It is a practical guide designed to change your way of thinking and acting in and with projects. It provides you with hands-on principles, methods and tools to help you realize projects with double the impact in half the time. A guide designed to enable you to go out and do it yourself. The guide is also mandatory ready for taking the Half Double Foundation Certification Exam. Consultancy, universities, companies and more than 2,500 practitioners have co-created the ideas presented here in this guide. Half Double is a methodology created through practice, with real practitioners. It has already created proven impact in projects around the globe, delivering on the overall ambition of realizing projects in half the time with double the impact. In essence, the guide extends the known agile methods with concrete methods for impact realization, reflective leadership and a strong focus on how people are motivated and perform — it’s all about placing an extreme focus on three core elements: Impact – Stakeholder satisfaction is the ultimate success criterion. Flow – Intensity and frequent interaction in project work with weekly progression. Leadership – Embrace uncertainty and make the project happen.
This book offers new insights into the complex set of activities and decisions of product innovation management. It provides concepts, methods, and tools that can help accelerate the introduction of successful products to the market in an increasingly competitive and changing business landscape. It also offers examples and case studies, and it is the result of more than 20 years of study, research, and consulting carried out by the two authors in the field of innovation management. The book discusses the demanding challenges of product innovation and offers practitioners guidance on how to respond to these challenges. It presents a three-level framework (the “innovation pyramid”), which reflects the core components of a firm’s innovation capability: first, intelligence - absorbing information and knowledge from the outside world by looking beyond the familiar territories of the current market, technology, and customers; second, discovery - exploring opportunities for innovation through creative ideation and technology experimentation; and third, development - transforming opportunities into profitable new products and services.
Most companies developing software employ something they call "Agile." But there's widespread misunderstanding of what Agile is and how to use it. If you want to improve your software development team's agility, this comprehensive guidebook's clear, concrete, and detailed guidance explains what to do and why, and when to make trade-offs. In this thorough update of the classic Agile how-to guide, James Shore provides no-nonsense advice on Agile adoption, planning, development, delivery, and management taken from over two decades of Agile experience. He brings the latest ideas from Extreme Programming, Scrum, Lean, DevOps, and more into a cohesive whole. Learn how to successfully bring Agile development to your team and organization--or discover why Agile might not be for you. This book explains how to: Improve agility: create the conditions necessary for Agile to succeed and scale in your organization Focus on value: work as a team, understand priorities, provide visibility, and improve continuously Deliver software reliably: share ownership, decrease development costs, evolve designs, and deploy continuously Optimize value: take ownership of product plans, budgets, and experiments--and produce market-leading software
Getting a Grip on the Yips is the third book in The Golfing Brain series by James H. Grubbs. There is no dearth of books, articles, online posts, and podcasts about the affliction known as “the yips.” You’d think that by now we’d know their cause. But no. Theories abound, but a definitive explanation has, up to now, been lacking. The author, a psychiatrist and lifelong competitive golfer, has been personally acquainted with the yips several times. He’s known many other golfers plagued by the yips, including one of the most famous yippers, professional golf instructor Hank Haney. Over the years, Dr. Grubbs has read extensively on the subject, talked to countless fellow golfers and several golf gurus about the yips, and has even helped golfers overcome them. Yet, after all that, a clear understanding of the cause of the yips eluded him and the entire golfing world. Determined to discover the cause of the yips, Dr. Grubbs reviewed existing theories about the malady and the evidence supporting them. He examined myths and misconceptions about the yips. He also delved into current neurological research about how the brain plans and executes movement. This book is the result of his quest. In it, he defines the yips and describes a definitive cause of them, not only as they appear in golf but also in any activity that depends on repetitive movement, such as baseball, darts, cricket, and playing musical instruments. He explains why some remedies for the yips have been at least partially effective and suggests new (and more effective) ways of curing the yips. He even confirms his theory by causing the yips in a few brave subjects.
The Festival of Britain in 1951 transformed the way people saw their war-ravaged nation. Giving Britons an intimate experience of contemporary design and modern building, it helped them accept a landscape under reconstruction, and brought hope of a better world to come. Drawing on previously unseen sketches and plans, photographs and interviews, The Festival of Britain: A Land and Its People travels beyond the Festival's spectacular centrepiece at London's South Bank, to show how the Festival made the whole country an exhibition ground with events to which hundreds of the country's greatest architects, artists and designers contributed. It explores exhibitions in Poplar, Battersea and South Kensington in London; Belfast, Glasgow and Wales; a touring show carried on four lorries and another aboard an ex-aircraft carrier. It reveals how all these exhibitions and also plays, poetry, art and films commissioned for the Festival had a single focus: to unite 'the land and people of Britain'.