Download Free Visual Languages And Applications Book in PDF and EPUB Free Download. You can read online Visual Languages And Applications and write the review.

Visual languages have long been a pursuit of effective communication between human and machine. With rapid advances of the Internet and Web technology, human-human communication through the Web or electronic mobile devices is becoming more and more prevalent. Visual Languages and Applications is a comprehensive introduction to diagrammatical visual languages. This book discusses what visual programming languages are, and how such languages and their underlying foundations can be usefully applied to other fields in computer science. It also covers a broad range of contents from the underlying theory of graph grammars to the applications in various domains. Pointers to related topics and further readings are provided as well. Visual Languages and Applications is designed as a secondary text book for upper-undergraduate-level students and graduate-level students in computer science and engineering. This volume is also suitable for practitioners and researchers in industry as a professional book.
The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface systems that add visual elements such as icons and graphics to text. The desire to use these visual elements effectively in communication between the user and the system has resulted in a healthy competition of ideas and discussion of the principles governing the development and use of such elements. The present volume chronicles some of the more significant ideas that have recently been presented. The first volume in this series on the subject [Visual Languages (Chang, Ichikawa, and Ligomenides, eds. ), Plenum, 1986] covered work done in the early days of the field of visual languages. Here we represent ideas that have grown out of that early work, arranged in six sections: Theory, Design Systems, Visual Programming, Algorithm Animation, Simulation Animation, and Applications. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. We begin this volume with a chapter by Fanya S.
This book is intended as both an introduction to the state-of-the-art in visual languages, as well as an exposition of the frontiers of research in advanced visual languages. It is for computer scientists, computer engi neers, information scientists, application programmers, and technical managers responsible for software development projects who are inter ested in the methodology and manifold applications of visual languages and visual programming. The contents of this book are drawn from invited papers, as well as selected papers from two workshops: the 1985 IEEE Workshop on Lan guages for Automation-Cognitive Aspects in Information Processing, which was held in Mallorca, Spain, June 28-30, 1985; and the 1984 IEEE Workshop on Visual Languages, which was held in Hiroshima, Japan, December 7-9, 1984. Panos Ligomenides and I organized the technical program of LFA '85, and Tadao Ichikawa and I organized the techni cal program of VL '84. Both workshops have now become successful annual events in their own right. The intersecting area of visual languages and visual programming especially has become a fascinating new research area. It is hoped that this book will focus the reader's attention on some of the interesting research issues as well as the potential for future applications. After reading this book, the reader will undoubtedly get an impression that visual languages and the concept of generalized icons can be studied fruitfully from many different perspectives, including computer graphics, formal language theory, educational methodology, cognitive psychology and visual design.
The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface systems that add visual elements such as icons and graphics to text. The desire to use these visual elements effectively in communication between the user and the system has resulted in a healthy competition of ideas and discussion of the principles governing the development and use of such elements. The present volume chronicles some of the more significant ideas that have recently been presented. The first volume in this series on the subject [Visual Languages (Chang, Ichikawa, and Ligomenides, eds. ), Plenum, 1986] covered work done in the early days of the field of visual languages. Here we represent ideas that have grown out of that early work, arranged in six sections: Theory, Design Systems, Visual Programming, Algorithm Animation, Simulation Animation, and Applications. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. We begin this volume with a chapter by Fanya S.
Presents problems and methodologies related to the syntax, semantics, and ambiguities of visual languages. Defines and formalizes visual languages for interactive computing, as well as visual notation interpretation.
The power of a visual image is determined by a complex array of elements. Anyone who creates a page for a magazine, makes a PowerPoint presentation, designs a brochure, prepares a poster, or dreams up an idea for an infographic is faced with some important questions: Why is it better to position this photograph here rather than there? What background color should be used for a presentation? What is necessary to bear in mind when creating an internet page? Is it better to use a table, a graph, or an infographic as a visual aid? Should permission be sought to use an image for a weblog? These are the kinds of questions that Visual Language will answer. Following an introduction to the subject, the book explains three important theories relating to visual images: Gestalt, semiotics, and visual rhetoric. Using these theories, the book then explores the fundamental elements of visual language: composition, typography, perspective, and color. Additionally, it presents applications from everyday practice: photos, graphs and tables, infographics, web pages, and magazine pages. The combination of theory and practice makes this guide an excellent reference work for both academic programs and vocational studies. *** "Recommended". - Choice, Vol. 50, No. 08, April 2013.
This newest programming guide by bestselling author Jesse Liberty isn't your typical Visual Basic book. It's not a primer on the language, and it won't dull your brain with arguments hyping .NET either. Its goal, rather, is to make you immediately productive, creating Windows and Web applications using Visual Basic 2005 and Visual Studio 2005. Written for VB6 and novice programmers, the book shows how Visual Basic 2005 can be used to rapidly build modern Windows and web applications. What makes this book different is what's not included. There's no introduction to Visual Basic, no explanation of how it fits into the .NET world. Why waste time reading about something you'll learn for yourself as soon as you start creating applications? You won't even write a "Hello World" program. With Programming Visual Basic 2005 you'll get started building something meaningful, right away. The book is divided into three parts--Building Windows Applications, Building Web Applications, and Programming with Visual Basic--each of which could be a book on its own. The author shares his thorough understanding of the subject matter through lucid explanations and intelligently designed lessons that guide you to increasing levels of expertise. By the time you've finished the book, you'll know how to program both Windows and web applications with VB 2005. The support for this book extends beyond its covers. Jesse offers a FAQ, Errata, complete source code and a link to a free private support discussion center on his web site: LibertyAssociates.com - just click on books. Jesse Liberty, Microsoft .NET MVP, is the best-selling author of O'Reilly Media's Programming ASP.NET and over a dozen other books on web and object-oriented programming. Jesse is a frequent contributor to many industry publications and websites, and has spoken at numerous industry events. He is a former Distinguished Software Engineer at AT&T and Vice President for technology development at CitiBank. Jesse Liberty's books have successfully guided thousands of programmers into the world of .NET programming, and Programming Visual Basic 2005 is no exception.
Imagine how much easier creating web and mobile applications would be if you had a practical and concise, hands-on guide to visual design. Visual Usability gets into the nitty-gritty of applying visual design principles to complex application design.You'll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We'll review three key principles that affect application design – consistency, hierarchy, and personality – and illustrate how to apply tools like typography, color, and layout to digital application design. Whether you're a UI professional looking to fine-tune your skills, a developer who cares about making applications beautiful and usable, or someone entirely new to the design arena, Visual Usability is your one-stop, practical guide to visual design. - Discover the principles and rules that underlie successful application design - Learn how to develop a rationale to support design strategy and move teams forward - Master the visual design toolkit to increase user-friendliness and make complicated processes feel straightforward for your product
A broad-ranging survey of our current understanding of visual languages and their theoretical foundations. Its main focus is the definition, specification, and structural analysis of visual languages by grammars, logic, and algebraic methods and the use of these techniques in visual language implementation. Researchers in formal language theory, HCI, artificial intelligence, and computational linguistics will all find this an invaluable guide to the current state of research in the field.