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An introduction to the study of visual culture, this book offers a view of 'visual culture' that includes not only images, but also other visual media and forms of expression, from architecture to fashion, design and the human body. The book is organised around three broad themes, exploring key ideas and debates that have occurred during the last 20 or so years: *the meanings of the term 'visual culture' and of the various practices that form its basis*conceptual approaches to the contemporary analysis of visual culture*the cultural, social and historical contexts informing its production, distribution and consumption.Drawing on a wide range of examples from the last 100 years, the book adopts a cross-disciplinary perspective; it also explores, however, the limits of visual culture as an interdisciplinary field of study, engaging in current debates about the uses and value of the study of visual culture. It will therefore be of value both for readers new to the subject and also for those seeking fresh interventions into contemporary discussions within the field.Features*Accessibly written by a team of experts in the field*Illustrated throughout*Includes chapters on a wide range of visual forms, including architecture and urban design, film, crafts, fashion, design, fine art and the media.
Beautifully illustrated and vividly written, "Inner Vision" explores how different areas of the brain shape responses to visual arts. 84 color illustrations. 8 halftones. 30 line illustrations.
Visual Research Methods: Image, Society, and Representation addresses the growing question in social research of how to critically incorporate visual data and visual methodologies in ways that expand and enhance the researcher′s repertoire for understanding and teaching about the social world. Editor Gregory C. Stanczak crisscrosses disciplines in ways that highlight the multiple manifestations of this newer interdisciplinary trend. Beyond methodological interests, the rich diversity of subject matter provides this volume′s pedagogical punch. Key Features Provides a valuable framework for classroom use and comparative analysis: Organized around three themes in visual research—methodology, epistemological reflection, and theoretical contribution of images Addresses a wide range of topics: Original and reprinted works by leading qualitative researchers from various fields, including Sociology, Education, Political Science, Religion, History, and Gender Studies Offers a roadmap to common issues and topics: Reader′s guide connects different chapters to different conceptual themes and methodological approaches Presents vivid visual data: Methodologies go beyond photography alone and include video and virtual research Intended Audience: This is an excellent text for advanced undergraduate and graduate courses in social research across disciplines such as Sociology, Education, Cultural Studies, Anthropology, American Studies, Communications, Gender Studies, and Political Science.Vi
Designed to prepare students for success in graphic design, the third edition of EXPLORING THE ELEMENTS OF DESIGN has been completely updated to reflect the very latest in graphic design concepts and contemporary design work. With its straightforward approach and dynamic examples, this richly illustrated full-color text offers clear explanations of the fundamental principles, award-winning examples of professional work, and diagrams that clearly show how these principles operate in successful design solutions. Offering a practical and visual introduction to the world of graphic design, this text provides students with detailed coverage of design concepts, including color, imagery, creative thinking, and visual-problem solving, as well as an overview of the field of graphic design and related career options. In addition, the third edition includes all-new material on digital media, interactive design, and typography to ensure that students have all the information needed to work in the ever-changing world of graphic design. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Unleash your artistic potential and delve into the world of cartoon concept art with this comprehensive guide. Designed for aspiring and professional artists, this book covers every aspect of the field, from software and techniques to character design, environment creation, and visual development. Packed with insights and industry secrets, this book provides a roadmap for crafting compelling and original concept art that will ignite your creativity and elevate your skills. Whether you're looking to develop memorable characters, build immersive worlds, or refine your storytelling abilities through visual expression, this book is your go-to resource. Learn from experienced concept artists and gain practical knowledge through case studies and industry examples. Master the tools and techniques of digital and traditional art, and discover how to effectively communicate your vision through concept art. Explore the latest trends and future directions to stay ahead of the curve in this ever-evolving industry. With its in-depth coverage, practical exercises, and inspiring content, this book is the ultimate guide to unleashing your creativity and excelling in the field of cartoon concept art. Embrace the possibilities and become a master of visual storytelling today!
This book captures the state of the art in visual research. Margolis and Pauwels have brought together, in one volume, a unique survey of the field of visual research that will be essential reading for scholars and students across the social sciences, arts and humanities. The SAGE Handbook of Visual Research Methods encompasses the breadth and depth of the field, and points the way to future research possibilities. It illustrates ′cutting edge′ as well as long-standing and recognized practices. This book is not only ′about′ research, it is also an example of the way that the visual can be incorporated into data collection and the presentation of research findings. Chapters describe a methodology or analytical framework, its strengths and limitations, possible fields of application and practical guidelines on how to apply the method or technique. The Handbook is organized into seven main sections: - Framing the Field of Visual Research - Producing Visual Data and Insight - Participatory and Subject-Centered Approaches - Analytical Frameworks and Approaches - Visualization Technologies and Practices - Moving Beyond the Visual - Options and Issues for Using and Presenting Visual Research. Eric Margolis is an Associate Professor in the Hugh Downs School of Human Communication. He is President of the International Visual Sociology Association. Luc Pauwels is Professor of Visual Culture at the University of Antwerp. He is Chair of the Visual Communication Studies Division of the ICA and Vice-President of the International Visual Sociology Association (IVSA).
This brief version of Exploring Anatomy and Physiology in the Laboratory, 3e, is intended for one-semester anatomy and physiology courses geared toward allied health students. Exploring Anatomy & Physiology Laboratory: Core Concepts, by Erin C. Amerman is a comprehensive, beautifully illustrated, and affordably priced lab manual that features an innovative, interactive approach to engage your students and help ensure a deeper understanding of A&P.
Helps scientists and engineers to communicate research results by showing how to create effective graphics for use in journal submissions, grant proposals, conference posters, presentations and more.