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Visigoths vs. Mall Goths is a tabletop roleplaying game and dating sim about the conflicts and romances among the warriors who sacked ancient Rome and 20th century spooky teens, set in a suburban Los Angeles shopping mall during 1996. There are a lot of bisexuals.
Good Society is a tabletop roleplaying game where you create an Austen novel with your friends.
“Wickedly funny . . . Ideal for babybats and elder goths who’ll appreciate the wealth of reminders of the experiences that make up goth life” (NOW Magazine). A guidebook to the language of the most shadowy of subcultures, this work collects and defines more than 550 Gothic words and phrases. Compiled by an acclaimed Goth journalist and poet, this compendium provides insight into the unique vernacular of this fascinating community, describing in detail and with black humor the fashion, music, and lifestyle as well as sharing insider slang such as Babybat, Corp Goth, and the Gothic Two-Step. A Goth Band Family Tree and essential Goth listening, reading, and viewing recommendations are also included in this phantasmagorical work. “Including illustrations from the talented Gary Pullin, Encyclopedia Gothica is the essential Goth reference whether you’re wondering who Sisters of Mercy are or what absinthe is (and why Marilyn Manson has his own brand of the green stuff).” —Geeks of Doom “Ladouceur is a rare gem of a commenter that has the ability not only to laugh at herself, but to be able to get you to laugh at yourself, too.” —HoustonPress “Ladouceur has compiled a thorough and amusing encyclopedia about all-things-Goth . . . Whether you want to read about Nosferatu, Goth Juice or mall Goths you’ll find brief and truly informative segments in Encyclopedia Gothica.” —antiMusic “Ladouceur’s humor is a welcome rarity in an oft-misunderstood subculture.” —Maclean’s “For those who continue to fear Goths, this book is a powerful antidote. Despite their spiky, menacing exterior, Encyclopedia Gothica details a culture as harmless and geeky as your average Star Wars fanboy or Kiss Army foot soldier.” —National Post
Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
Ever dreamed of running a great pirate campaign in 5th Edition? Wondered how to handle ship combat in a fun and new way? Want to give orders to hoist the mainsail? This guide is 150 pages of pure nautical gold. Featuring over 30 ships, nearly 90 orders for PCs to give to ship's crew, and a total revised and fun combat system this really is a complete guide!SEND US AN EMAIL ONCE YOU HAVE ORDERED THE HARD COPY HERE AND WE WILL SEND YOU THE PDF FREE.
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.
What Is Goth? is a humorous, self-deprecating look at Goth culture from the inside out. Imagine The Preppy Handbook colliding with Charles Addams. Then add a lot more melancholy and a lot more spooky. What Is Goth? dispels the false stereotypes and reinforces the true ones surrounding Goths and Goth culture. "To the mundane," Voltaire writes, "Goths are weird, black-clad freaks who are obsessed with death; they are sad all of the time. Take a closer look at the Goth scene, however, and you will find a rich tapestry of ideas and practices and a menagerie of colorful characters. Oh, dear. I said 'colorful.'" Yes, Goths are pale, wear black clothing, love black makeup (on men and women), mope, listen to real downer music, and perfect the art of living in a perpetual state of ennui and melancholy. But there's so much more to being Goth. Goths come from all walks of life. Many are teenagers who live with their parents; others are doctors, lawyers, musicians, and so on. Most Goths are highly literate and creative, but all real Goths have to dress the part. In other words, "Abandon all hope ye who enter a Goth club in khakis!" Eerily illustrated, What Is Goth? is the perfect book for any Goth, Goth wannabe, or "mundane" who is hopelessly confused by all the gloom.