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In Visible Church-Visible Unity Ola Tjorhom explores central questions in current ecclesiological and ecumenical debates from the perspective of an evangelical catholicity of "the Great Tradition of the Church." Tjorhom shows how the fundamental visibility of the Church and the similarly visible nature of church fellowship is a corrective cover against "invisible" perceptions of these entities. This theme of visibility is developed in view of the sacraments, the ministries, and the mission of the Church. Visible Church-Visible Unity includes "Chapter 1: Toward the End of the Reformation Project? The Riddle of Protestantism," "Chapter 2: The Great Tradition of the Church'-An Old Way Forward?" "Chapter 3: The Church-Mother of Faith and Priest of Creation," "Chapter 4: The Goal of Visible Unity-Reaffirming Our Commitment," and "Chapter 5: Life in the Spirit-Toward a 'Materialist' Spirituality."
German Protestant and Anglican experts outline and explain the different understandings of episcopacy and oversight which arose during the German and English reformations, and how these have developed since. Their contributions draw on research presented at the second conference held under the Meissen Agreement.
As a young priest, Luigi Giussani was troubled by Catholicism's inability to effectively deal with secularism or laicism. In 1954 he began to develop a vision of faith rooted in experience. His ideas resonated with students and led to the birth of the Gioventù Studentesca (Student Youth) movement. Known today as Communion and Liberation, the movement is flourishing in Italy and around the world, including Canada, the United States, Brazil, Uganda, and Britain. The Journey to Truth Is an Experience is the first English translation of Il Cammino al vero è un'esperienza, Giussani's early works on the Christian experience, written from 1959-64. It begins with a guide on how to live the Christian life within the Student Youth community, followed by a call to base one's relationship with Christ on the example set by the apostles and other figures in the New Testament. Giussani concludes by outlining the movement's mission and the possibility for community, charity, and communion in the Christian life.
Robert C. Saler argues for a fresh ecclesiology of the church as a diffusively spatialized event. Within this framework, Saler provides an ecclesiology that retains normativity while defining authorship and the constructive task of theology. Establishing this claim through historical encounters between Thomas More and William Tyndale, and John Henry Newman and Friedrich Schleiermacher, Between Magisterium and Marketplace provides a theological genealogy of modern ecclesiology, offering a humble yet hopeful view of the theological task in light of contemporary ecclesial opportunities.
Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive About This Book Design and develop interactive and professional user interfaces (UIs) for games in Unity Discover how to implement and deal with various in-game UI elements that will impress your players This practical recipe guide will help you to efficiently create powerful and remarkable UIs using C# code Who This Book Is For If you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system. What You Will Learn Implement different kinds of counters and healthbars Deal with timers and find out how to format them Animate and vivify UI elements Handle runtime customizations Add complex Head-up displays (HUDs) Design and implement 3D UIs Integrate minimaps in the UI In Detail With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we'll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface. Style and approach Interactive, easy-to-follow recipes will help you create and implement UIs that make gaming an exhilarating experience.