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Virtual Vic is a management fable about the trials and tribulations of a new executive facing the virtual work environment and the technology associated with this environment. The story explores his struggles to be a successful leader by relying solely on technology and ignoring the human touch aspects behind true leadership. The story helps all of us look at technology as the tool it is meant to be rather than the humanistic hindrance it often becomes. Vic meets three characters (his informal Board of Directors) who help provide the lessons needed to best lead a blended workforce. Each character represents a major theme within the book. The themes of Trust (Reliable Reggie), Isolation (Solitary Samantha), and Presence (Being Bob) are about human perceptions that provide a human touch associated with the virtual work environment. Trust, isolation, and presence are the three main human perceptions discussed throughout the book. Told in a fable style, Virtual Vic can help managers and employees recognize signs that could result in a less-than-ideal work environment. The book is designed for anyone associated with leading or managing teams especially those with the virtual work environment. The lessons discussed allow for the most productive workforce.
The virtual work world is upon us. It is ever increasing as both workers and organizations become more familiar with this new structure. The way leaders and managers deal with the virtual worker will become increasingly more important. This book takes a look at the virtual work environment from a view of human perceptions. Trust, isolation, and presence are the three main human perceptions discussed throughout the book and are the foundation for the theory presented. The Change–Self-Efficacy Loop Theory provides the basis for a new tool to maximize the productivity level of the virtual worker. The book takes a journey from the industrial revolution through a second shift or technology revolution which we are currently experiencing known as the virtual work environment. It presents argument and ideas to encourage all of us to take action now to prevent the potential negative outcomes that could affect many working in the virtual work environment. The book is designed for anyone associated with the virtual work environment. Based on the premise that the virtual work environment needs to be a productive alternative to the traditional work environment, the book focuses on variables that can create the most successful outcome.
Virtual, paracosmic, fictional -- Authorship, omnipotence, and Charlotte Bronte -- Plotting, improvisation, and Anthony Trollope -- Continuation, attachment, and William Makepeace Thackeray -- Description, projection, and Charles.
The availability of effective global communication facilities in the last decade has changed the business goals of many manufacturing enterprises. They need to remain competitive by developing products and processes which are specific to individual requirements, completely packaged and manufactured globally. Networks of enterprises are formed to operate across time and space with world-wide distributed functions such as manufacturing, sales, customer support, engineering, quality assurance, supply chain management and so on. Research and technology development need to address architectures, methodologies, models and tools supporting intra- and inter-enterprise operation and management. Throughout the life cycle of products and enterprises there is the requirement to transform information sourced from globally distributed offices and partners into knowledge for decision and action. Building on the success of previous DrrSM conferences (Tokyo 1993, Eindhoven 1996, Fort Worth 1998), the fourth International Conference on Design of Information Infrastructure Systems for Manufacturing (DrrSM 2000) aims to: • Establish and manage the dynamics of virtual enterprises, define the information system requirements and develop solutions; • Develop and deploy information management in multi-cultural systems with universal applicability of the proposed architecture and solutions; • Develop enterprise integration architectures, methodologies and information infrastructure support for reconfigurable enterprises; • Explore information transformation into knowledge for decision and action by machine and skilful people; These objectives reflect changes of the business processes due to advancements of information and communication technologies (ICT) in the last couple of years.
As computer-related crime becomes more important globally, both scholarly and journalistic accounts tend to focus on the ways in which the crime has been committed and how it could have been prevented. Very little has been written about what follows: the capture, possible extradition, prosecution, sentencing and incarceration of the cyber criminal. Originally published in 2004, this book provides an international study of the manner in which cyber criminals are dealt with by the judicial process. It is a sequel to the groundbreaking Electronic Theft: Unlawful Acquisition in Cyberspace by Grabosky, Smith and Dempsey (Cambridge University Press, 2001). Some of the most prominent cases from around the world are presented in an attempt to discern trends in the handling of cases, and common factors and problems that emerge during the processes of prosecution, trial and sentencing.
The Second International Conference on Hybrid Learning was organized by the School of Continuing and Professional Studies of The Chinese University of Hong Kong and University of Macau in August 2009. ICHL 2009 was an inventive experience for the Hong Kong and Macau tertiary higher education. The conference aims to provide a good platform for knowledge exchange on hybrid learning by focusing on student centered education. The technique is to supplement traditional classroom learning with eLearning. The slogan is “Education leads eLearning,” not vice versa. The me- odology is that at least 30% of learning activities are done by eLearning. The outcome is for students to learn at any time at any place. eLearning can increase students’ lea- ing productivity and reduce teachers’ administration workload alike. It is a new culture for students, teachers and school administrators to adopt in the twenty-first century. The conference obtained sponsorship from Pei Hua Education Foundation Limited, City University of Hong Kong, ACM Hong Kong Section, and Hong Kong Computer Society. Hybrid learning originated from North America in 2000, and is an ongoing trend. It is not merely a simple combination of direct teaching and eLearning. It encompasses different learning strategies and important elements for teaching and learning. It - phasizes outcome-based teaching and learning, and provides an environment for knowledge learning. Students are given more opportunities to be active learners and practice practical skills such as communication, collaboration, critical thinking, cr- tivity, self-management, self-study, problem solving, analysis and numeracy.
Virtual Identities and Digital Culture investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how we form community, how we play, and how we re-imagine traditional media in a digital world. The collection explores a wide range of digital topics – from dating apps, microcelebrity, and hackers to auditory experiences, Netflix algorithms, and live theatre online – and builds on existing work in digital culture and identity by bringing new voices, contemporary examples, and highlighting platforms that are emerging in the field. The book speaks to the modern reality of how our digital lives have been forever altered by our transnational experiences – one of those key experiences is the pandemic, but so too is systemic inequality, questions of digital privacy, and the role of joy in our online lives. A vital contribution at a time of significant social and cultural flux, this book will be highly relevant to those studying digital culture within media, communication, cultural studies, digital humanities, and sociology departments.