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The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated. In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including: * blast Theory * Merce Cunningham * Eduardo Kac * forced entertainment * Lynn Hershman * Jodi Orlan * Guillermo Gómez-Peña * Marcel-lí Antúnez Roca * Jeffrey Shaw * Stelarc. Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life.
Theatre and the Virtual lays out a set of conceptual instruments for the articulation and engendering of the forces of theatrical potentiality. Creating a passage toward a reconstitution of the given, a theatre of the virtual opens bodies in motion to a region of an ongoing genesis of forces. The outcome: regimes of constraint are abandoned through a radical practice of ecological attunement. Violence is eschewed through an onto-ecology of touch. Closed systems are repotentialised to become co-constitutive of their environments. A logic of spectrality settles in—not so much entities as atmospheres, not so much a being as a style of being, not so much a body as multitudinous milieus of response. This is the task of a theatre of the virtual—to safeguard the possibility of the extra-epistemological and uphold one’s right to offer accounts of oneself from outside of being, all the while creating a fractured record of the wondrous mutations of a moving, gesturing body. This book will be of great interest to students and scholars in theatre, philosophy, new materialisms, environmental humanities, gesture, and the ontology of response.
During the pandemic, theatermakers Sheila Callaghan, Meg Miroshnik, & Kelly Miller made a book with artwork from their peers: Liz Duffy Adams, Nayna Agrawal, Tessa Albertson, Jazmine Aluma, Liz Appel, Mallery Avidon, Rachel Axler, Jenny Lyn Bader, Kari Bentley-Quinn, Kate Bergstrom, Susan Bernfield, Larry Biederman, Rachel Bonds, Amy Boratko, Mattie Brickman, Eleanor Burgess, Adrienne Campbell-Holt, Jonathan Caren, Marisa Carr, Jaime Castañeda, Jo Cattell, Jennifer Chambers, Jackie Chung, Carmela Corbett, Adam D. Crain, Cusi Cram, Migdalia Cruz, Francisca Da Silveira, Mashuq Deen, Steph Del Rosso, Kristoffer Diaz, Julie Felise Dubiner, Erik Ehn, Larissa FastHorse, Annah Feinberg, Liz Frankel, Gibson Frazier, Matt Freeman, Edith Freni, Jeremy Gable, Joanna Glum, Emma Goidel, Jacqueline Goldfinger, Isaac Gómez, Tasha Gordon-Solmon, Kirsten Greenidge, Rinne Groff, Jason Grote, Lauren M. Gunderson, April Dawn Guthrie, Mary Elizabeth Hamilton, Adrien-Alice Hansel, Elizabeth Harper, Julie Hébert, Justice Hehir, Laura Heisler, Alex Henrikson, Deb Hiett, Daniel Hirsch, Lily Holleman, Jess Honovich, Scott Horstein, Andy Horwitz, Emma Horwitz, Lily Houghton, Lindsay Brandon Hunter, Kristin Idaszak, Naomi Iizuka, Rachel Jendrzejewski, Kate Jopson, Lila Rose Kaplan, MJ Kaufman, Lucas Kavner, Lisa Kenner Grissom, Callie Kimball, Ramona Rose King, Krista Knight, Andrea Kuchlewska, Jenni Lamb, Jacqueline E. Lawton, Jer Adrianne Lelliott, Sarah Rose Leonard, Sofya Levitsky-Weitz, Danielle Levsky, Mike Lew, Jerry Lieblich, Katie Lindsay, Craig Lucas, Kirk Lynn, Wendy MacLeod, Jennifer Maisel, Chelsea Marcantel, Winter Miller, Rehana Lew Mirza, Michael Mitnick, Anne G. Morgan, Matt Moses, Allie Moss, Gregory S. Moss, Rebecca Mozo, Nick Hadikwa Mwaluko, Katie Locke O'Brien, Kira Obolensky, Laurel Ollstein, Matthew Paul Olmos, Julie Oullette, Kristen Palmer, Lina Patel, Christopher O. Peña, Roxie Perkins, Eric Pfeffinger, Rebecca Phillips Epstein, Daria Polatin, Christina Quintana (CQ), Stella Fawn Ragsdale, Molly Rice, Anya Richkind, Colette Robert, Alexis Roblan, Ashley Lauren Rogers, Elaine Romero, Whitney Rowland, Zoe Sarnak, Matt Schatz, Dana Schwartz, Betty Shamieh, Mike Shapiro, Alexandra Shilling, Jen Silverman, Jessy Lauren Smith, Elizabeth Spreen, Matt Stadelmann, Ellen Steves, Caridad Svich, Adam Szymkowicz, Kate Tarker, Ashley Teague, Melisa Tien, Ken Urban, Kathryn Walat, John Walch, Molly Ward, Seanan Palmero Waugh, Tatiana Wechsler, Jenny Rachel Weiner, Calamity West, Deborah Yarchun, Mackenzie Yeager, Gina Young.
Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!
The collection of essays Fictional Realities / Real Fictions. Contemporary Theatre in Search of a New Mimetic Paradigm tackles the problem of fictionality and reality in contemporary theatre practice and playwriting. It approaches this hotly debated issue in a larger context of the theories of theatrical and dramatic mimesis. The volume provides an answer to the most recent developments in performative arts, such as the widespread use of new media technologies, the popularity of site specific productions, and the flourishing of various post-dramatic forms of expression. The phenomena scrutinized in this collection call into question the basic dichotomy between the fictional and the real on which the theory and practice of the Western theatre has been based right from its inception. However, due to their extremely heterogeneous character, they pose a considerable problem for researchers and teachers, who still do not find a widely applicable methodology for the analysis of contemporary performances and texts for the theatre. Fictional Realities / Real Fictions sets the discussion of the onset of new mimetic paradigm in three interrelated contexts: the new perceptual patterns forged by contemporary theatre, the use of media on stage, and the strategies of today’s political theatre. The case studies presented here, in spite of their thematic diversity, are subordinated to a single theoretical framework. Thus they turn out extremely useful both for the scholars investigating the problems of contemporary theatre, and students of theatre and drama. Fictional Realities / Real Fictions offers them a rigid methodological scaffolding, supported by a number of illustrative examples from a variety of cultural context and theatre traditions, which gives them an opportunity to extrapolate from the main argument of the volume to their own research.
This book offers the first broad-based survey of the way artists, audiences and society at large are making use of social media, and how the emergence of social media platforms that allow two-way interaction between these groups has been held up as a ‘game changer’ by many in the theatre industry. The first book to analyse aesthetic, critical, audience development, marketing and assessment uptake of social media in the theatre industry in an integrated fashion, Theatre, Social Media and Meaning Making examines examples from the USA, UK, Europe and Australasia to provide a snapshot of this emerging niche within networked, telematic, immersive and participatory theatre production and reception practices. A vital new resource for the field, this book will appeal to scholars, students, and industry practitioners alike.
Theatre and Performance in Digital Culture examines the recent history of advanced technologies, including new media, virtual environments, weapons systems and medical innovation, and considers how theatre, performance and culture at large have evolved within those systems. The book examines the two Iraq wars, 9/11 and the War on Terror through the lens of performance studies, and, drawing on the writings of Giorgio Agamben, Alain Badiou and Martin Heidegger, alongside the dramas of Beckett, Genet and Shakespeare, and the theatre of the Kantor, Foreman, Socíetas Raffaello Sanzio and the Wooster Group, the book positions theatre and performance in technoculture and articulates the processes of aesthetics, metaphysics and politics. This wide-ranging study reflects on how the theatre and performance have been challenged and extended within these new cultural phenomena.
The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.
Play Readings: A Complete Guide for Theatre Practitioners demystifies the standards and protocols of a play reading, demonstrating how to create effective and evocative readings for those new to or inexperienced with the genre. It examines all of the essential considerations involved in readings, including the use of the venue, pre-reading preparations, playwright/director communication, editing/adapting stage directions, casting, using the limited rehearsal time effectively, simple "staging" suggestions, working with actors, handling complex stage directions, talkbacks, and limiting the use of props, costumes, and music. A variety of readings are covered, including readings of musicals, operas, and period plays, for comprehensive coverage of this increasingly prevalent production form.
Unexpected ways that individuals adapt technology to reclaim what matters to them, from working through conflict with smart lights to celebrating gender transition with selfies. We have been warned about the psychological perils of technology: distraction, difficulty empathizing, and loss of the ability (or desire) to carry on a conversation. But our devices and data are woven into our lives. We can't simply reject them. Instead, Margaret Morris argues, we need to adapt technology creatively to our needs and values. In Left to Our Own Devices, Morris offers examples of individuals applying technologies in unexpected ways—uses that go beyond those intended by developers and designers. Morris examines these kinds of personalized life hacks, chronicling the ways that people have adapted technology to strengthen social connection, enhance well-being, and affirm identity. Morris, a clinical psychologist and app creator, shows how people really use technology, drawing on interviews she has conducted as well as computer science and psychology research. She describes how a couple used smart lights to work through conflict; how a woman persuaded herself to eat healthier foods when her photographs of salads garnered “likes” on social media; how a trans woman celebrated her transition with selfies; and how, through augmented reality, a woman changed the way she saw her cancer and herself. These and the many other “off-label” adaptations described by Morris cast technology not just as a temptation that we struggle to resist but as a potential ally as we try to take care of ourselves and others. The stories Morris tells invite us to be more intentional and creative when left to our own devices.