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The next best thing to working with a live model, Virtual Pose(r) 3 provides professional and student artists with an accurate and convenient method of viewing the human form--without needing access to a live model and studio sessions.Digital artist Mario Henri Chakkour has created a CD-ROM and companion book that features models in 70 high resolution poses, images which can be zoomed in on and rotated 360 degrees. Painters, sculptors, and other artists will welcome the opportunity to study at length each detail and subtlety of the human form, giving them a deeper understanding of shape, form, and gesture.
Drawing and painting figures at rest or in motion is challenging for artists. These books include PC/MAC compatible CD-ROMs featuring over 3000 views of over 200 high-resolution poses that can be rotated 360 degrees.
For drawers, painters and sculptors, this latest installment in the popular series is the next best thing to working with a real, clothed junior model. *A must for illustrators of children's books, as well as professional and student artists without studio access*Includes a CD-ROM (PC/Mac compatible) with 70 high-resolution poses in QTVR format with 36 views per pose--more than 2,500 total views *CD-ROM poses can be rotated 360 degrees around the axis and include zoom and print optionsFor artists who want a better understanding of shape, form and gesture, Virtual Pose Children & Teens is the ultimate visual reference tool.
This volume constitutes the proceedings of the 17th International Conference on Intelligent Tutoring Systems, ITS 2021, held in Athens, Greece, in June 2021. Due to COVID-19 pandemic the conference was held virtually. The 22 full papers, 22 short papers and 18 other papers presented in this volume were carefully reviewed and selected from 87 submissions. Conforming to the current move of education, work and leisure online, the title of ITS 2021 was “Intelligent Tutoring Systems in an online world”. Its objective was to present academic and research achievements of computer and cognitive sciences, artificial intelligence, and, due to its recent emergence, specifically, deep learning in tutoring and education
The two volume set LNCS 7431 and 7432 constitutes the refereed proceedings of the 8th International Symposium on Visual Computing, ISVC 2012, held in Rethymnon, Crete, Greece, in July 2012. The 68 revised full papers and 35 poster papers presented together with 45 special track papers were carefully reviewed and selected from more than 200 submissions. The papers are organized in topical sections: Part I (LNCS 7431) comprises computational bioimaging; computer graphics; calibration and 3D vision; object recognition; illumination, modeling, and segmentation; visualization; 3D mapping, modeling and surface reconstruction; motion and tracking; optimization for vision, graphics, and medical imaging, HCI and recognition. Part II (LNCS 7432) comprises topics such as unconstrained biometrics: advances and trends; intelligent environments: algorithms and applications; applications; virtual reality; face processing and recognition.
Supercharge your drawings with the power of photo reference! Almost every professional comic artist uses photo reference. Finding really good photo reference is crucial to capturing accurate lighting, foreshortening and body language in your drawings. Sure, you can surf the 'net or flip through catalogs to find a few poses . . . or consult generic photo reference books with static poses and flat lighting. But to draw a character consistently and convincingly over an entire issue or series, you need a serious reference library. In this book, you get over 1,100 awesome-quality, color photos—500+ in the book and 600+ on the CD-ROM—all created specifically for you, the professional or aspiring comic artist. Inside you'll find: Handsome, muscular men and gorgeous, fit women in dynamic poses Extreme angles, foreshortening and complex body mechanics Poses including jumping, kicking, punching, standing, ducking, lifting, flying, sitting, smoking, drinking, kissing, screaming, laughing, cowering, shooting, sword-fighting and more Superior lighting that creates dramatic, muscle-revealing shadows 7 fantastic art demos by professional comic artists Unless you have a team of superheroes willing to pose for you, Comic Artist's Photo Reference: People and Poses will be the most important tool in your photo reference library. Get started today drawing the pictures that will launch or advance your comic book career!
It's THE book on manga from YouTube's most popular art instruction Guru! There's more to manga than big, shiny eyes and funky hair. In these action-packed pages, graphic novelist Mark Crilley shows you step-by-step how to achieve an authentic manga style—from drawing faces and figures to laying out awesome, high-drama spreads. You'll learn how a few basic lines will help you place facial features in their proper locations and simple tricks for getting body proportions right. Plus, you'll find inspiration for infusing your work with expression, attitude and action. This is the book fans have been requesting for years, packed with expert tips on everything from hairstyles and clothing to word bubbles and sound effects, delivered in the same friendly, easy-to-follow style that has made Mark Crilley one of the "25 Most Subscribed to Gurus on YouTube." Take this opportunity to turn the characters and stories in your head into professional-quality art on the page! Packed with everything you need to make your first (or your best-ever) manga stories! • 30 step-by-step demonstrations showing how to draw faces and figures for a variety of ages and body types • Inspirational galleries featuring 101 eyes, 50 ways to draw hands, 40 hairstyles, 12 common expressions, 30 classic poses and more! • Tutorials to create a variety of realistic settings • Advanced lessons on backgrounds, inking, sequencing and layout options
The six-volume set comprising LNCS volumes 6311 until 6313 constitutes the refereed proceedings of the 11th European Conference on Computer Vision, ECCV 2010, held in Heraklion, Crete, Greece, in September 2010. The 325 revised papers presented were carefully reviewed and selected from 1174 submissions. The papers are organized in topical sections on object and scene recognition; segmentation and grouping; face, gesture, biometrics; motion and tracking; statistical models and visual learning; matching, registration, alignment; computational imaging; multi-view geometry; image features; video and event characterization; shape representation and recognition; stereo; reflectance, illumination, color; medical image analysis.
FOREWORD BY GUY KAWASAKI Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the Net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen challenges the conventional wisdom of making "slide presentations" in today’s world and encourages you to think differently and more creatively about the preparation, design, and delivery of your presentations. Garr shares lessons and perspectives that draw upon practical advice from the fields of communication and business. Combining solid principles of design with the tenets of Zen simplicity, this book will help you along the path to simpler, more effective presentations.
This volume is a post-event proceedings volume and contains selected papers based on presentations given, and vivid discussions held, during two workshops held in Taormina in 2003 and 2004. The 30 thoroughly revised papers presented are organized in the following topical sections: recognition of specific objects, recognition of object categories, recognition of object categories with geometric relations, and joint recognition and segmentation.