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This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and client-centered treatment methods, and—as described in a stimulating discussion of virtual patient technologies—innovative clinical training. Immersive digital technologies are shown enhancing opportunities for patients to react to situations, therapists to process patients’ physiological responses, and scientists to have greater control over test conditions and access to results. Expert coverage details leading-edge applications of VR across a broad spectrum of psychological and neurocognitive conditions, including: Treating anxiety disorders and PTSD. Treating developmental and learning disorders, including Autism Spectrum Disorder, Assessment of and rehabilitation from stroke and traumatic brain injuries. Assessment and treatment of substance abuse. Assessment of deviant sexual interests. Treating obsessive-compulsive and related disorders. Augmenting learning skills for blind persons. Readable and relevant, Virtual Reality for Psychological and Neurocognitive Interventions is an essential idea book for neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists. Researchers across the behavioral and social sciences will find it a roadmap toward new and emerging areas of study.
Title Page -- Foreword -- Contributors -- Contents -- Part I. Virtual Reality for Health Care -- Virtual Reality for Health Care: a survey -- Human Factors Consideration in Clinical Applications of Virtual Reality -- Part II. Virtual Reality for Psychological Assessment and Rehabilitation -- Virtual Reality Therapy: An Effective Treatment for Psychological Disorders -- Virtual Reality as Assessment Tool in Psychology -- Virtual Reality for the Treatment of Autism -- Virtual Reality for the Palliative Care of Cancer -- Virtual Reality for the Treatment of Body Image Disturbances -- Development of a Virtual Sand Box: An Application of Virtual Environment for Psychological Treatment -- Part III. Virtual Reality for Neuro-Physiological Assessment and Rehabilitation -- Virtual Reality and Cognitive Assessment and Rehabilitation: The State of the Art -- Virtual Environments in Neuropsychological Assessment and Rehabilitation -- Virtual Environments for the Rehabilitation of Disorders of Attention and Movement -- Virtual Reality in the Assessment of Neuromotor Diseases: Measurement of Time Response in Real and Virtual Environments -- Virtual Reality Therapy of Multiple Sclerosis and Spinal Cord Injury: Design Considerations for a Haptic-Visual Interface -- Author Index
The goal of this book is to analyze the processes by which cybertherapy applications will contribute to the delivery of state-of-the-art health services. Particular attention is given to the clinical use of virtual reality technology.
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide
Drawing on research in the social sciences, communications, and other fields, this book wants to analyze how the online environment is influencing the experience of psychology. However, understanding how the Internet is changing our everyday experience presents a substantial challenge for the psychologists. Now, research in this area is still sparse and limited in both the number and scope of studies: actual research, especially studies with strict methodologies, is only just beginning. The contributions in this book are among the first scientific attempts to take a serious look at various aspects of Internet-related psychology. However, we need not start from scratch. Psychology has a broad knowledge about the factors that affect human behaviour in other setting. So, the papers collected for this book are descriptive and practical-oriented in nature.
"The intent of this book is to assist researchers, practitioners, and the users of assistive technology to augment the accessibility of assistive technology by implementing human cognition into its design and practice"--Provided by publisher.
The two-volume set LNCS 7066 and LNCS 7067 constitutes the proceedings of the Second International Visual Informatics Conference, IVIC 2011, held in Selangor, Malaysia, during November 9-11, 2011. The 71 revised papers presented were carefully reviewed and selected for inclusion in these proceedings. They are organized in topical sections named computer vision and simulation; virtual image processing and engineering; visual computing; and visualisation and social computing. In addition the first volume contains two keynote speeches in full paper length, and one keynote abstract.
"This multi-volume book delves into the many applications of information technology ranging from digitizing patient records to high-performance computing, to medical imaging and diagnostic technologies, and much more"--
Psychodynamic Neurology: Dreams, Consciousness, and Virtual Realty presents a novel way of thinking about the value of dreaming, based in solid comprehension of scientific research on sleep and dreams, but with deep understanding of psychoanalytic and other interpretations of dreams.This book:Surveys the remarkable history of sleep research over th