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At the Lawrence Livermore National Laboratory in California—one of the nation’s premier nuclear-weapons design facilities—high-level physicists operate within heavy security to model and test new warhead designs. But politics can be just as dangerous as the weapons they design, and with gigantic budgets on the line, scientific egos, and personality clashes, research can turn deadly. When a prominent and abrasive nuclear-weapons researcher is murdered inside a Top Security zone, FBI investigator Craig Kreident is brought in on the case—but his FBI security clearance isn’t the same as a Department of Energy or Department of Defense clearance, and many of the clues are “sanitized” before he arrives. Kreident finds that dealing with red tape and political in-fighting might be more difficult than solving a murder. Written by two insiders who have worked at Lawrence Livermore, Virtual Destruction is not only a gripping thriller and complex mystery, but a vivid portrayal of an actual US nuclear-design facility.
Executives are dying at the hands of their most trusted employees in a bizarre wave of violence that's left CEOs, congressmen and innocent bystanders dead. The connection linking these unlikely assassins is a sophisticated Virtual Reality defense training program. Rapid system brainwashing using the VR technology is creating walking assassins, delivering death to selected targets. It's priority one for Mack Bolan. Three members of Able Team have just completed the VR course--and they're heading to Stony Man Farm, programmed for destruction. Now, The Executioner must stop his friends any way he can.
After playing a new video game, Marc starts having nightmares, weird accidents happen, and now one by one his friends die. Marc realizes this isn't a game, but how can he end it?
The first comparative, comprehensive history of Nazi mass killing – showing how genocidal policies were crucial to the regime’s strategy to win the war Nazi Germany killed approximately 13 million civilians and other non-combatants in deliberate policies of mass murder, mostly during the war years. Almost half the victims were Jewish, systematically destroyed in the Holocaust, the core of the Nazis’ pan-European racial purification programme. Alex Kay argues that the genocide of European Jewry can be examined in the wider context of Nazi mass killing. For the first time, Empire of Destruction considers Europe’s Jews alongside all the other major victim groups: captive Red Army soldiers, the Soviet urban population, unarmed civilian victims of preventive terror and reprisals, the mentally and physically disabled, the European Roma and the Polish intelligentsia. Kay shows how each of these groups was regarded by the Nazi regime as a potential threat to Germany’s ability to successfully wage a war for hegemony in Europe. Combining the full quantitative scale of the killings with the individual horror, this is a vital and groundbreaking work.
Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico
In 1924 the last caliphateùan Islamic state as envisioned by the Koranùwas dismantled in Turkey. With no caliphate in existence matching their ideals, al Qaeda and its hundreds of affiliate organizations have failed to achieve their goal of reestablishing radical Islamic rule. Journalist Yaakov Lappin asserts that this failure to create a homeland necessitated the formation of an unforeseen and unprecedented entity: an Islamist "state" on the Internet, the virtual caliphate. The virtual caliphate is an Islamist state that exists on computer servers around the world. Islamists use it to carry out functions typically reserved for a physical state, such as recruiting an army and training its soldiers, handling foreign affairs, and directing finances. In Virtual Caliphate, Lappin shows how Islamists employ twenty-first-century technology to achieve a seventh-century vision, hoping to soon upload the online state into the physical world. Lappin draws links between online sermons calling for violence and subsequent terror attacks like 2005's London transport bombing, a chilling glimpse of how the virtual caliphate has already moved beyond mere words and videos. Weaving together hard-to-find resources that often no longer exist online, Lappin captures a recent history of the virtual caliphate for the reader, exposing and demystifying all aspects of the jihadi online netherworld. Virtual Caliphate is a compelling and indispensable guide for anyone interested in understanding the technological aptitude of the global jihadi movement.
Examines predatory practices in mortgage markets to provide invaluable insight into the racial wealth gap between black and white Americans.
A quarterly review of philosophy.
“A fascinating book about how platform internet companies (Amazon, Facebook, and so on) are changing the norms of economic competition.” —Fast Company Shoppers with a bargain-hunting impulse and internet access can find a universe of products at their fingertips. But is there a dark side to internet commerce? This thought-provoking exposé invites us to explore how sophisticated algorithms and data-crunching are changing the nature of market competition, and not always for the better. Introducing into the policy lexicon terms such as algorithmic collusion, behavioral discrimination, and super-platforms, Ariel Ezrachi and Maurice E. Stucke explore the resulting impact on competition, our democratic ideals, our wallets, and our well-being. “We owe the authors our deep gratitude for anticipating and explaining the consequences of living in a world in which black boxes collude and leave no trails behind. They make it clear that in a world of big data and algorithmic pricing, consumers are outgunned and antitrust laws are outdated, especially in the United States.” —Science “A convincing argument that there can be a darker side to the growth of digital commerce. The replacement of the invisible hand of competition by the digitized hand of internet commerce can give rise to anticompetitive behavior that the competition authorities are ill equipped to deal with.” —Burton G. Malkiel, Wall Street Journal “A convincing case for the need to rethink competition law to cope with algorithmic capitalism’s potential for malfeasance.” —John Naughton, The Observer
Examining the cultural and social impact of new digital technologies, Levy tackles the concept of "the virtual," clearly defining it alongside "the real," "the actual," and "the possible." He shows how the body, the text, and the economy, are made virtual. He then reveals how the Internet and web sites are now transforming the virtual into a "collective intelligence" linked to digital communication. Though Levy agrees with many contemporary philosophers of science that these changes are producing a cultural revolution, he is uniquely optimistic. Allaying the fears of those who think technology will dehumanize society, he demonstrates how the virtual has always been an enduring component of the human mind.