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This book provides an overview of the experimental characterization of materials and their numerical modeling, as well as the development of new computational methods for virtual design. Its 17 contributions are divided into four main sections: experiments and virtual design, composites, fractures and fatigue, and uncertainty quantification. The first section explores new experimental methods that can be used to more accurately characterize material behavior. Furthermore, it presents a combined experimental and numerical approach to optimizing the properties of a structure, as well as new developments in the field of computational methods for virtual design. In turn, the second section is dedicated to experimental and numerical investigations of composites, with a special focus on the modeling of failure modes and the optimization of these materials. Since fatigue also includes wear due to frictional contact and aging of elastomers, new numerical schemes in the field of crack modeling and fatigue prediction are also discussed. The input parameters of a classical numerical simulation represent mean values of actual observations, though certain deviations arise: to illustrate the uncertainties of parameters used in calculations, the book’s final section presents new and efficient approaches to uncertainty quantification.
The interdisciplinary research and development work carried out in the last ten years which is presented in this book aimed at replacing the conventional airport control tower by a new “remote tower operation” work environment (RTO) which should enhance work efficiency and safety and reduce costs. This revolutionary human–system interface allows for remote aerodrome traffic control without a physical tower building and enables the establishment of remote airport traffic control centers (RTC) of which each may serve several airports from a central location.
This state-of-the-art survey gives a systematic presentation of recent advances in the design and validation of computer architectures. The book covers a comprehensive range of architecture design and validation methods, from computer aided high-level design of VLSI circuits and systems to layout and testable design, including the modeling and synthesis of behavior and dataflow, cell-based logic optimization, machine assisted verification, and virtual machine design.
This state-of-the-art survey gives a systematic presentation of recent advances in the design and validation of computer architectures. The book covers a comprehensive range of architecture design and validation methods, from computer aided high-level design of VLSI circuits and systems to layout and testable design, including the modeling and synthesis of behavior and dataflow, cell-based logic optimization, machine assisted verification, and virtual machine design.
To provide insight into how changing the visual display component affected interaction with a virtual human, we designed two comparative user studies. The first study compared two immersive visual displays - a large-screen projection display and a more immersive head-mounted display. Results suggested that higher immersion may impair users' ability to accurately reflect upon their own performance. Participants in the head-mounted display condition were less accurate in evaluating their use of empathy. Following up on results from the first study, the second study compared two non immersive visual displays--a plasma television and a smaller computer monitor. Results suggested that displays that enable life-size scale virtual humans enhance user performance. Participants in the plasma television condition were more engaged, empathetic, pleasant, and natural.
This book describes a set of SystemC‐based virtual prototype analysis methodologies, including design understanding, verification, security validation, and design space exploration. Readers will gain an overview of the latest research results in the field of Electronic Design Automation (EDA) at the Electronic System Level (ESL). The methodologies discussed enable readers to tackle easily key tasks and applications in the design process.
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.
Automotive engineers have been working to improve vehicle safety ever since the first car rolleddown some pathway well over 100 years ago. Today, there are many new technologies being developedthat will improve the safety of future vehicles. Featuring the 69 best safety-related SAE technical papers of 2003, this book provides the most comprehensive information available on current and emerging developments in automotive safety. It gives readers a feel for the direction engineers are taking to reduce deaths and injuries of vehicle occupants as well as pedestrians. All of the papers selected for this book meet the criteria for inclusion in SAE Transactions--the definitive collection of the year's best technical research in automotive engineering technology.
This book presents an in-depth description of the Arrowhead Framework and how it fosters interoperability between IoT devices at service level, specifically addressing application. The Arrowhead Framework utilizes SOA technology and the concepts of local clouds to provide required automation capabilities such as: real time control, security, scalability, and engineering simplicity. Arrowhead Framework supports the realization of collaborative automation; it is the only IoT Framework that addresses global interoperability across multiplet SOA technologies. With these features, the Arrowhead Framework enables the design, engineering, and operation of large automation systems for a wide range of applications utilizing IoT and CPS technologies. The book provides application examples from a wide number of industrial fields e.g. airline maintenance, mining maintenance, smart production, electro-mobility, automative test, smart cities—all in response to EU societal challenges. Features Covers the design and implementation of IoT based automation systems. Industrial usage of Internet of Things and Cyber Physical Systems made feasible through Arrowhead Framework. Functions as a design cookbook for building automation systems using IoT/CPS and Arrowhead Framework. Tools, templates, code etc. described in the book will be accessible through open sources project Arrowhead Framework Wiki at forge.soa4d.org/ Written by the leading experts in the European Union and around the globe.
The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.