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Sites include: Giza, Saqqara, Thebes, Ebla, Uruk, Ur, Babylon, Susa, Isernia, Malta, Minoan Crete, Mycenaean cities, Bologna, Verucchio, Entella, Athens, Delphi, Olympia, Macedonia, Rome, Pompeii, the Indus Valley, South-Central Asia, Scythia, China, Mongolia, Japan, Teotihuacan, Tikal, Palenque, Copán, Tenochtitlan, the Andes, and others.
Computer Applications and Quantitative Methods in Archaeology (CAA)
Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.
This is the first comprehensive review of computer applications in archaeology from the archaeologist's perspective. The book deals with all aspects of the discipline, from survey and excavation to museums and education.
The VAST conference brought together a large number of scholars working with or researching virtual reality in archaeology, a subject which also includes 3D modelling, computer visualisation and GIS for example. This volume publishes the papers given at the 2000 conference and covers a broad range of scientific and virtual cultural research, with case studies from the ancient Near East, Cumae near Naples, a prehistoric cave in Lecce (Italy), historic Bologna, and Pompeii among others. The papers are all in English and can also be found on the accompanying CD-Rom.
The authors address how digital technologies have been and can be incorporated within different aspects of archaeology and heritage management. They aim to stimulate widespread thought and debate on how IT can be holistically integrated into the study of past cultures.
An up-to-date, systematic depiction of Bronze Age societies of the Levant, their evolution, and their interactions and entanglements with neighboring regions.
​​This volume debuts the new scope of Remote Sensing, which was first defined as the analysis of data collected by sensors that were not in physical contact with the objects under investigation (using cameras, scanners, and radar systems operating from spaceborne or airborne platforms). A wider characterization is now possible: Remote Sensing can be any non-destructive approach to viewing the buried and nominally invisible evidence of past activity. Spaceborne and airborne sensors, now supplemented by laser scanning, are united using ground-based geophysical instruments and undersea remote sensing, as well as other non-invasive techniques such as surface collection or field-walking survey. Now, any method that enables observation of evidence on or beneath the surface of the earth, without impact on the surviving stratigraphy, is legitimately within the realm of Remote Sensing. ​The new interfaces and senses engaged in Remote Sensing appear throughout the book. On a philosophical level, this is about the landscapes and built environments that reveal history through place and time. It is about new perspectives—the views of history possible with Remote Sensing and fostered in part by immersive, interactive 3D and 4D environments discussed in this volume. These perspectives are both the result and the implementation of technological, cultural, and epistemological advances in record keeping, interpretation, and conceptualization. Methodology presented here builds on the current ease and speed in collecting data sets on the scale of the object, site, locality, and landscape. As this volume shows, many disciplines surrounding archaeology and related cultural studies are currently involved in Remote Sensing, and its relevance will only increase as the methodology expands.
This combination of workbook and CD-ROM (Win PC only) functions as a "virtual field school" that gives students the opportunity to carry out an excavation using real data. Based on excavations at the Middle Paleolithic site of Combe-Capelle in France, the exercises included in "Virtual Dig" ask students to access the CD's database to analyze and interpret findings.
Die Aufmerksamkeit auf die Rolle des Web als eine ńeue Technologieíst momentan in der Auflösung begriffen. Vor zehn Jahren aber kam das Web mit diversen Utopien im Gepäck. Insbesondere im Vokabular, welches versucht das Neue zu beschreiben, finden sich utopische Elemente. In dieser Studie wurde eine spezifische Untergruppe des Vokabulars untersucht: die Nutzertypen.