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Anything and everything may come under the rubric of violence in a society that is by and large addicted to the images of violence that are an inescapable part of contemporary reality. In the wake of recent international events, many have come to accept the perpetration of violence as morally acceptable and a just enterprise towards peace. But what is violence? How do we identify something or somebody as violent? Is violence justifiable? If so, under what circumstances? Violent Depictions addresses these and other questions on the role and nature of violence in a range of different national and historical contexts. Violent Depictions is a reflection on the relationship between violence and representation and includes a number of thematic categories such as youth violence in films, violence against women in literary and cinematic texts, gendered representations of terrorism, the violence of colonial encounters and of the remembering of institutionalised violence.
"This is criticism at its best." —Carolyn Kellogg, Los Angeles Times Writing in the tradition of Susan Sontag and Elaine Scarry, Maggie Nelson has emerged as one of our foremost cultural critics with this landmark work about representations of cruelty and violence in art. From Sylvia Plath’s poetry to Francis Bacon’s paintings, from the Saw franchise to Yoko Ono’s performance art, Nelson’s nuanced exploration across the artistic landscape ultimately offers a model of how one might balance strong ethical convictions with an equally strong appreciation for work that tests the limits of taste, taboo, and permissibility.
Introduction; Motion Pictures; Music Recordings; Electronic Games; Conclusion; Index.
Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.
It is estimated that the typical American child will watch 8,000 murders and 100,000 acts of violence before finishing elementary school. Concern for the impact television violence may have on American society prompted this Senate hearing. As stated by Senator Hollings, the goals of the hearing were the following: (1) to determine the compelling State interest; (2) examine the historical record of Congress in this area; (3) review how the television industry could police itself; and (4) study the numerous bills which had been introduced. Opening statements were made by the following U.S. Senators (in order): Ernest F. Hollings, John C. Danforth, J. James Exon, Conrad Burns, Byron L. Dorgan, John F. Kerry, Slade Gorton, Kay Bailey Hutchison, and Larry Pressler. Those presenting testimony were: Catherine Belter, National Parent Teacher Association; Winston Cox, Showtime Networks Inc. & National Cable Television Association's Satellite Network Programmers Committee; Gael Davis, National Council of Negro Women; Al DeVaney, WPWR-TV Channel 50 & Association of Independent Television Stations, Inc.; Edward Donnerstein, Department of Communications, University of California; Paul Dovre, Concordia College; Dave Durenberger, U.S. Senator from Minnesota; Robert Gould, National Coalition on Television Violence; Carl Levin, U.S. Senator from Michigan; Mara Purl, Susan Clark, & Alex Karas; James Quello, Federal Communications Commission; Janet Reno, Attorney General of the United States; Paul Simon, U.S. Senator from Illinois; Joy Stockwell & Dean Stockwell; Howard Stringer, CBS Broadcast Group; Jack Valenti, Motion Picture Association of America; George Vradenburg, III, Fox, Inc.; Lindsay Wagner. Appendices include: Carl Levin, U.S. Senator, letter from, to U.S. Senator Hollings, dated November 3, 1993; prepared statement of the American Medical Association; Ed Donnerstein, University of California, Santa Barbara, letter from, to John Windhausen; prepared statement of Senator Dorgan; and "H. F. Guggenheim Urges Vigilance against Media Violence," press release. (JBJ)
This book describes how the violent dimension of intergroup relations can be better understood if the interplay between psychological and social-developmental factors is taken into account. Ten unique, innovative and original chapters by international scholars of social and developmental psychology address the way how social reality is constructed as a hierarchical order, and how social norms, beliefs and cognitive-behavioral patterns are learned, shared and repeatedly processed on how to uphold or challenge this social order. The volume covers diverse issues such as the effects (or lack thereof) of power and violent video games on people’s thinking and behavior, the acquisition of social norms and attitudes during childhood, minorities’ identity management strategies, the role of mothers’ educational beliefs and the impact of ideologies. This volume is inspired by the oeuvre of Maria Benedicta Monteiro, emphasizing the psychogenetic and sociogenic diacronies that are too often neglected by the predominantly synchronic paradigm of social psychology. It is therefore an indispensable reading for researchers and advanced students in social, community and developmental psychology, for scientifically interested practitioners working with families, school contexts or intergroup conflict, and for everyone interested in the expanding field of the social developmental approaches to attitudes and behaviour.
It is commonplace for fictional content to depict immoral activities: the kidnapping of a politician, for example, or the elaborate theft of a national treasure, or perhaps the gruesome proclivities of a sadistic murderer. These and similar depictions can be found across a range of media, and in varying degrees of detail and realism. Fictional Immorality and Immoral Fiction examines potential conditions for transforming fictional immorality into immoral fiction, in order to establish what makes a depiction of fictional immorality and/or one’s engagement with it immoral. To achieve this aim, Garry Young analyzes fictional content, its meaning, one’s motivation for engaging with it, and the medium in which the fiction is presented (such as film, literature, theatre, video games) using philosophical inquiry. The end result is a systematic examination of fictional immorality, which contributes toward debates on the morality of depicting and engaging with fictional immorality, as well as the reach of censorship and other forms of prohibition, especially when the act depicted is of the kind that would be most egregious if carried out in reality.
The gospel of Jesus Christ is the good news of peace. Gathering contributions from theologians, pastors, and practitioners, Shawn Graves and Marlena Graves cast a vision of Christian nonviolence in today's world, not only responding to the realities of war but also offering a deeper understanding of peace—a holistic shalom.
The second edition of this textbook provides a thoroughly revised, updated and expanded overview of social psychological research on aggression. The first part of the book covers the definition and measurement of aggression, presents major theories and examines the development of aggression. It also covers the role of situational factors in eliciting aggression, and the impact of using violent media. The second part of the book focuses on specific forms and manifestations of aggression. It includes chapters on aggression in everyday life, sexual aggression and domestic violence against children, intimate partners and elders. There are two new chapters in this part addressing intergroup aggression and terrorism. The concluding chapter explores strategies for reducing and preventing aggression. The book will be essential reading for students and researchers in psychology and related disciplines. It will also be of interest to practitioners working with aggressive individuals and groups, and to policy makers dealing with aggression as a social problem.