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Vindeon is a brand-new fantasy role-playing game focusing heavily on immersive acting and fast action rules, enabling players to get the most out of their game sessions. The Setting The world is not healed. The elves, dwarves and humans have just begun to recover and rebuild after the devastation wrought by conflict and change. But not all. Some realms fell in the chaos, and now lies in ruins or serve even darker purposes. In this time of instability, you are trying to find your place in the world. There is no telling what fate Vindeon has in store for you or your companions. No telling how small or grand adventure looming just beyond the horizon or behind the next bend of the forest trail. Player - Character You play a character in a darkening, torn world, who embarks on an adventure or campaign, forging your destiny along the way or die trying. The world is unforgiving an often brutal, but it is not yet bereft of love and joy. There will always be hope. Embark on these undertakings as one of the three playable races: humans, dwarves and elves, choose from nine unique human, dwarven or elven cultures and their culture-specific professions, to customize your character to fit your preferred play-style and acting. Or go rogue and create a profession of your own. Fate is in your hands! Welcome to Vindeon
The Maid of Flowerdale is the very first released adventure using the Vindeon world and game rules, set in the beautiful rural town of Flowerdale and its surroundings, in the Alerian county Faerann Eadar, western Loingseach. It is an investigation/mystery type adventure with creating a stark contrast between the fairytale surface of the land and the sinister darkness hidden within. This is the first act of the Night Court of Wolfstone campaign. It is followed by Act II: Through Nocturnal Woods.
"At a time when each Society had its own medium of propogation of its researches ... in the form of Transactions, Proceedings, Journals, etc., a need was strongly felt for bringing out a journal devoted exclusively to the study and advancement of Indian culture in all its aspects. [This] encouraged Jas Burgess to launch the 'Indian antiquary' in 1872. The scope ... was in his own words 'as wide as possible' incorporating manners and customs, arts, mythology, feasts, festivals and rites, antiquities and the history of India ... Another laudable aim was to present the readers abstracts of the most recent researches of scholars in India and the West ... 'Indian antiquary' also dealt with local legends, folklore, proverbs, etc. In short 'Indian antiquary' was ...entirely devoted to the study of MAN - the Indian - in all spheres ... " -- introduction to facsimile volumes, published 1985.
Fields of Blood: The Book of War provides everything you need to rule a nation, raise an army, and assault your enemies on the battlefield. With rules governing anything from small keeps to vast nations, your character can now be a hero both in the dungeon and on the battlefield. Features: A complete set of detailed wargame rules based on the d20 system mechanic to resolve combat at any scale; rules for leading troops, from a small squad of men to an army of thousands; rules for governing, from the cost of building and maintaining a small keep, to taxing a nation of millions; rules for NPC nations allowing GMs to run several dozen opposing realms at a time; leadership rules for every class, using your character's strengths to lead an army; rules for using miniatures, or tracking the battles on a simple map; new prestige classes for every character type, designed for use with this system; and more!