Download Free Video Rating Guide For Libraries Book in PDF and EPUB Free Download. You can read online Video Rating Guide For Libraries and write the review.

Zotero is a reference manager program. It exists either as an add-on for the Firefox web browser, a separate program, or both. It allows researchers to save references from library catalogs, research databases and other websites with a single click.
Learn the right questions to ask when considering the creation, maintenance, and policy needs of the A.V. collection! A.V. in Public and School Libraries guides librarians through the development of an A.V. policy by addressing special aspects of A.V. in the 90s such as censorship, cataloging, costs, and acquisition policy dilemmas. Audio-visual material use is soaring in the public and school library environment, yet some video collections are being developed haphazardly as libraries select new materials based on policy statements written for print materials. The staff of any library that is starting or adding to an A.V. collection will benefit from this insightful overview of the video collection that addresses future trends, patron use patterns, collection development tools, and development of written policies. Some of the special issues concerning the A.V. collection addressed in this book include: charging fees for borrowing videos censorship issues--should children have access to R and NC--17 rated videos? video collections in a small public library collections of audio books teaching youth how to judge A.V. information critically recommended videos for establishing a children's video collection how secondary school students can benefit from A.V. instructional media Video acquisitions librarians, A.V. librarians, and librarians in small- and medium-sized libraries who are responsible for policymaking regarding the video collection will benefit from this practical advice on developing basic collections, creating collection tools, copyright issues, and decisions based on quality versus popularity of materials. A.V. in Public and School Libraries helps all librarians address the audio-visual needs of younger patrons in the school library media collection and the public library environment.
Producing and Directing the Short Film and Video is the definitive book on the subject for beginning filmmakers and students. The book clearly illustrates all of the steps involved in preproduction, production, postproduction, and distribution. Its unique two-fold approach looks at filmmaking from the perspectives of both producer and director, and explains how their separate energies must combine to create a successful short film or video, from script to final product. This guide offers extensive examples from award-winning shorts and includes insightful quotes from the filmmakers themselves describing the problems they encountered and how they solved them. The companion website contains useful forms and information on grants and financing sources, distributors, film and video festivals, film schools, internet sources for short works, and professional associations.
Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!), how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Contains scenarios that offer school librarians an overview of the intellectual freedom issues they may face and includes advice on how to handle them and interact with library patrons, covering materials selection, management, programs, access, labeling, privacy, and the Internet.
Now a Nickelodeon Original Movie! Over 100 Weeks on the New York Times Bestseller List! 44 State Award Lists! Discover what James Patterson calls “the coolest library in all the world” in this fun-filled, action-packed bestseller from the much-loved co-author of I Funny and Treasure Hunters! “A worthy successor to.…Willy Wonka.” —Booklist, Starred Review When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library—it's getting out. Because when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route! Don't miss bonus content in the back of the book—extra puzzles, an author Q&A, and more! And look for the puzzle-packed sequels—Mr. Lemoncello's Library Olympics and Mr. Lemoncello’s Great Library Race! “Full of puzzles to think about, puns to groan at …this solid, tightly plotted read is a winner for readers and game-players alike.” —Kirkus Reviews, Starred Review