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In *Video-Graphic Alchemy: Transforming "Dear Diary,"* Elayne Zalis explores personal and cultural memories of life in the United States during the second half of the twentieth century. Blending fact and fiction, the retrospective brings together artistic, multimedia, and literary texts from her repertoire. A childhood diary that Zalis kept in the mid-1960s inspired these transmedia experiments. The book includes reproductions of more than twenty color and black-and-white images. For additional background, see www.TheMemoryChannel.com.
A funny, colorful, fascinating tour through the work and life of one of today’s most influential graphic designers. Esquire. Ford Motors. Burton Snowboards. The Obama Administration. While all of these brands are vastly different, they share at least one thing in com­mon: a teeny little bit of Aaron James Draplin. Draplin is one of the new school of influential graphic designers who combine the power of design, social media, entrepreneurship, and DIY aesthetic to create a successful business and way of life. Pretty Much Everything is a mid-career survey of work, case studies, inspiration, road stories, lists, maps, how-tos, and advice. It includes examples of his work—posters, record covers, logos—and presents the process behind his design with projects like Field Notes and the “Things We Love” State Posters. Draplin also offers valuable advice and hilarious commentary that illustrates how much more goes into design than just what appears on the page. With Draplin’s humor and pointed observations on the contemporary design scene, Pretty Much Everything is the complete package.
This "blook" preserves the musings on media and memory that Elayne Zalis posted on her blog, VirtualDayz, from June 27, 2005, to July 15, 2006 (see http: //www.virtualdayz. blogspot.com/). Both private and public archives inspire her reflections, which explore media in transition, a range that encompasses film, video, print, digital arts, and the Web. She is interested in what artists and writers are doing and in what critics and scholars are saying
The novel begins as Arella prepares for 2000 and the fresh start it represents. More at home in cyberspace than anywhere she has actually lived, she reinvents herself and her life story for readers of a multimedia web diary she calls *Arella's Repertoire,* a blend of memoir, travelogue, and blog. Characters who star in this virtual drama recapture worlds Arella has known and weave together the memories, dreams, and imaginings that have contributed to her development as a woman and a writer in postmodern America. Framed as an online text that she posts incrementally throughout the month of December 1999, the narrative explores personal and cultural memory. *Arella's Repertoire* forms part of a quartet that also includes two works of nonfiction, *Video-Graphic Alchemy: Transforming "Dear Diary"* and *VirtualDayz: Remediated Visions & Digital Memories,* and another fictional text, *Vagabond Scribe (Leah's Backstory).*
Enrich your motion graphic design work with this substantial investigation of aesthetic principles and their application to motion graphics. Historical reference provides context; design principles serve as building blocks; and an examination of method and technique inspire innovations in your own work. Bring your work to the next level with a command of concepts that include: the language of traditional graphic design and how it can be combined with the dynamic visual language of cinema; pictorial design considerations including the relationships between images and type, hierarchy, form and composition; and, how motion is orchestrated and sequenced to enhance artistic expression and conceptual impact.
Let me place on your radar screen an issue that for most people goes by unnoticed. Every day it is there for all of us to see and hear - if we can just notice it for that first time. This is the rising use of media, the use of media in abusive, penetrating ways. Our freedom to choose whether or not we consume that media is taken away from us. With their business model coming under pressure from shrinking audiences, media companies seek to regain their footing by forcing people to consume TV and other digital content outside the home by turning public and private settings into captive-audience platforms. In this book Robert Freedman looks at how consumers are putting up resistance to being held captive to TV on buses, trains, elevators, taxis, subways, office lobbies, schools, stores, and street corners.
This first practical book on fractals for Windows with accompanying software brings to life the dazzling world of fractals--impossibly intricate, endlessly fascinating visual patterns generated by computers according to mathematical laws of pure randomness. Includes 3-D glasses, a disk containing the revolutionary new Winfract program, and a spectacular fold-out, color poster.
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This book maps the entire process of multimedia production geared toward anyone who makes or plans to make a living off multimedia. It discusses the appropriate tools to use for various projects and legal issues and intellectual property concerns that multimedia producers face. The CD includes director demo, authorware demo, PageMill demos, SiteMill demos, Quest demo and more.