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This book explores the significance of the now-lost pavilion built in the Buckingham Palace Gardens in the time of Queen Victoria for understanding experiments in British art and architecture at the outset of the Victorian era. It introduces the curious history of the garden pavilion, its experimental contents, the controversies of its critical reception, and how it has been digitally remediated. The chapters discuss how the pavilion, decorated with frescos and encaustics by some of the most prominent painters of the mid-nineteenth century, became the center of a national conversation about an identity for British art, the capacity of its artists, and the quality of Royal and public taste. Beyond an examination of the pavilion's history, this book also introduces a digital model which restores the pavilion to virtual life, underscoring the importance of the pavilion for Victorian aesthetics and culture.
In 1859, the historian Lord John Acton asserted: 'two great principles divide the world, and contend for the mastery, antiquity and the middle ages'. The influence on Victorian culture of the 'Middle Ages' (broadly understood then as the centuries between the Roman Empire and the Renaissance) was both pervasive and multi-faceted. This 'medievalism' led, for instance, to the rituals and ornament of the Medieval Catholic church being reintroduced to Anglicanism. It led to the Saxon Witan being celebrated as a prototypical representative parliament. It resulted in Viking raiders being acclaimed as the forefathers of the British navy. And it encouraged innumerable nineteenth-century men to cultivate the superlative beards we now think of as typically 'Victorian'—in an attempt to emulate their Anglo-Saxon forefathers. Different facets of medieval life, and different periods before the Renaissance, were utilized in nineteenth-century Britain for divergent political and cultural agendas. Medievalism also became a dominant mode in Victorian art and architecture, with 75 per cent of churches in England built on a Gothic rather than a classical model. And it was pervasive in a wide variety of literary forms, from translated sagas to pseudo-medieval devotional verse to triple-decker novels. Medievalism even transformed nineteenth-century domesticity: while only a minority added moats and portcullises to their homes, the medieval-style textiles produced by Morris and Co. decorated many affluent drawing rooms. The Oxford Handbook of Victorian Medievalism is the first work to examine in full the fascinating phenomenon of 'medievalism' in Victorian Britain. Covering art, architecture, religion, literature, politics, music, and social reform, the Handbook also surveys earlier forms of antiquarianism that established the groundwork for Victorian movements. In addition, this collection addresses the international context, by mapping the spread of medievalism across Europe, South America, and India, amongst other places.
The Bloomsbury Handbook to the Digital Humanities reconsiders key debates, methods, possibilities, and failings from across the digital humanities, offering a timely interrogation of the present and future of the arts and humanities in the digital age. Comprising 43 essays from some of the field's leading scholars and practitioners, this comprehensive collection examines, among its many subjects, the emergence and ongoing development of DH, postcolonial digital humanities, feminist digital humanities, race and DH, multilingual digital humanities, media studies as DH, the failings of DH, critical digital humanities, the future of text encoding, cultural analytics, natural language processing, open access and digital publishing, digital cultural heritage, archiving and editing, sustainability, DH pedagogy, labour, artificial intelligence, the cultural economy, and the role of the digital humanities in climate change. The Bloomsbury Handbook to the Digital Humanities: Surveys key contemporary debates within DH, focusing on pressing issues of perspective, methodology, access, capacity, and sustainability. Reconsiders and reimagines the past, present, and future of the digital humanities. Features an intuitive structure which divides topics across five sections: “Perspectives & Polemics”, “Methods, Tools & Techniques”, “Public Digital Humanities”, “Institutional Contexts”, and “DH Futures”. Comprehensive in scope and accessibility written, this book is essential reading for students, scholars, and practitioners working across the digital humanities and wider arts and humanities. Featuring contributions from pre-eminent scholars and radical thinkers both established and emerging, The Bloomsbury Handbook to the Digital Humanities should long serve as a roadmap through the myriad formulations, methodologies, opportunities, and limitations of DH. Comprehensive in its scope, pithy in style yet forensic in its scholarship, this book is essential reading for students, scholars, and practitioners working across the digital humanities, whatever DH might be, and whatever DH might become.
Little seems to have changed since Queen Victoria's day in the instant magnetism of British royalty across the Atlantic Ocean; yet for the first generations liberated by revolution, the British Isles and its sovereigns seemed as remote as the moon. In theyoung nation, Americans who were little interested in the sons and daughters of their last king, George III, developed a love-hate relationship with Victoria, his granddaughter, that lasted for all her sixty-four years on the throne, ending only with herdeath in the first weeks of the twentieth century. Victoria's long reign encompassed much of the time in which the young United States was growing up. The responses of Americans toward Victoria reveal not only what they thought of her (and her husband) as people and as monarchs, but reflect their own ambitions, confidence, smugness, insecurities-and sense of loss. Parting from England brought a surge of pride, but it also carried with it an unanticipated price. American encounters with Queen Victoria asperson and as symbol evoke the costs of relinquishing a history, a tradition, a ceremonial texture. The brash, bewildered and beguiled Americans in these pages, from lion tamer Isaac Van Amburgh, Barnum's midget "Tom Thumb" and sharpshooter Annie Oakley,to literary lions like Nathaniel Hawthorne, Mark Twain and Henry James evince not only another dimension of the remote woman who might have been their queen, but what Americans were like, and what they thought they were like, in her time.
Association Football did not magically begin with the formation of the Football Association in 1863: for centuries before, leather and rag balls had been kicked about, often as a smoke-screen for a jolly good brawl amongst the ruffians of the town or village! In medieval times, the common people from all over the Midlands would chase after a stuffed leather football, sometimes from dawn till dusk, from one end of town to the other. Football, in all its various forms, was the game of the people. Centuries later, in England's universities and public schools, the game was brought under a unified set of rules by middle and upper-class young men who formed exclusive football clubs for their fellows and tried to keep the Association game between themselves. Back in the Midlands, however, pioneering men started football teams for the working-class society, and within a decade, there were hundreds of such teams from Worcester to Sheffield. Football had been given back to the common man. This book gives an insight into over sixty small clubs who were the mainstay of organised football across the Midlands from the embryonic 1860s to beyond professionalism in the 1890s. Many new details and photographs are being published for the first time, as the author travels all over the eight counties of the Midlands to find the lost grounds and the Lost Teams of the Midlands. In This Book, Author Mike Bradbury Brings together a history and description of over sixty of the most prominent lost' Midlands football clubs from the Victorian era, many defunct even before 1900 Discovers the location of the lost Trapezium Ground in Wednesbury Discovers the location of the Shrubbery Ground where Tipton FC played in the 1870s Establishes four of the grounds used by Derby Junction and other Derby teams Establishes the site of Derby Midland FC's lost ground near the railway station Discovers the true origins of Walsall Town Football Club Unearths previously unpublished pictures of Wellington St. George's and their Shropshire ground Discovers the previously unknown team colours for over twenty teams featured in this book, including Notts Olympic, B'ham Excelsior, Calthorpe, Derby Junction, Staveley Unravels the mystery of the two St. George's football teams in the Birmingham area Finds out what became of Walsall's oldest team, Rushall Rovers Publishes unseen photographs of Birmingham's oldest team, Saltley College, and their ground within the college Discovers the first two grounds of the early Bloxwich FC (Strollers) Presents maps showing the lost locations of the grounds of Rushall Rovers, Smethwick Carriage Works, Lozells FC, Wednesbury Strollers, Crosswells FC, and others Unearths the 1873 advert where players are asked to form the Walsall Football Club Discovers the lost' football ground at Aston Cross, used by Aston Shakespeare and Aston Victoria Finds and gets access to the lost' ground of the Willenhall Pickwicks, seven-times Staffordshire Junior Cup finalists Photographs all three grounds of pioneering Birmingham club, Calthorpe FC, and unearths their colours and their link to Aston Villa Discovers the lost' Vulcan ground used by early Derby teams in the city centre Has created a web site featuring over 100 photographs and maps of teams, players, and grounds, details of which are given inside the book
"Gaslamp Fantasy," or historical fantasy set in a magical version of the nineteenth century, has long been popular with readers and writers alike. A number of wonderful fantasy novels owe their inspiration to works by nineteenth-century writers ranging from Jane Austen, the Bront s, and George Meredith to Charles Dickens, Anthony Trollope, and William Morris. And, of course, the entire steampunk genre and subculture owes more than a little to literature inspired by this period. Queen Victoria's Book of Spells is an anthology for everyone who loves these works of neo-Victorian fiction, and wishes to explore the wide variety of ways that modern fantasists are using nineteenth-century settings, characters, and themes. These approaches stretch from steampunk fiction to the Austen-and-Trollope inspired works that some critics call Fantasy of Manners, all of which fit under the larger umbrella of Gaslamp Fantasy. The result is eighteen stories by experts from the fantasy, horror, mainstream, and young adult fields, including both bestselling writers and exciting new talents such as Elizabeth Bear, James Blaylock, Jeffrey Ford, Ellen Kushner, Tanith Lee, Gregory Maguire, Delia Sherman, and Catherynne M. Valente, who present a bewitching vision of a nineteenth century invested (or cursed ) with magic. A Kirkus Reviews Best Fiction Book of 2013
Queen Victoria's central importance to the era defined by her reign is self-evident, and yet it has been surprisingly overlooked in the study of Victorian culture. This collection of essays goes beyond the facts of biography and official history to explore the diverse, and sometimes conflicting, meanings she held for her subjects around the world and even for those outside her empire, who made of her a multifaceted icon serving their social and economic needs. In her paradoxical position as neither consort nor king, she baffled expectations throughout her reign. She was a model of wifely decorum and solid middle-class values, but she also became the focus of anxieties about powerful women, and - increasingly - of anger about Britain's imperial aims. Each essay analyses a different aspect of this complex and fascinating figure. Contributors include noted scholars in the field of literature, cultural studies, art history, and women's studies.
"Richly illustrated with historical images and new images of the site by acclaimed photographer Chris Caldicott, The Lost World of Pompeii tells the fascinating story of the ghosts of a bygone era raised from the ashes."--BOOK JACKET.
A Kirkus Reviews Best Fiction Book of the Year An anthology featuring all-original tales of gaslamp fantasy from bestselling and award-winning authors including Gregory Maguire, author of Wicked. "Gaslamp Fantasy," or historical fantasy set in a magical version of the nineteenth century, has long been popular with readers and writers alike. A number of wonderful fantasy novels owe their inspiration to works by nineteenth-century writers ranging from Jane Austen, the Brontës, and George Meredith to Charles Dickens, Anthony Trollope, and William Morris. And, of course, the entire steampunk genre and subculture owes more than a little to literature inspired by this period. Queen Victoria's Book of Spells is an anthology for everyone who loves these works of neo-Victorian fiction, and wishes to explore the wide variety of ways that modern fantasists are using nineteenth-century settings, characters, and themes. These approaches stretch from steampunk fiction to the Austen-and-Trollope inspired works that some critics call Fantasy of Manners, all of which fit under the larger umbrella of Gaslamp Fantasy. The result is eighteen stories by experts from the fantasy, horror, mainstream, and young adult fields, including both bestselling writers and exciting new talents, who present a bewitching vision of a nineteenth century invested (or cursed!) with magic. Includes short stories by Delia Sherman, Jeffrey Ford, Genevieve Valentine, Maureen McHugh, Kathe Koja, Elizabeth Wein, Elizabeth Bear, James P. Blaylock, Kaaron Warren, Leanna Renee Hieber, Dale Bailey, Veronica Schanoes, Catherynne M. Valente, Ellen Kushner and Caroline Stevermer, Jane Yolen, Gregory Maguire, Tanith Lee, Theodora Goss. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.