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Gamer gal, Olivia, has been waiting impatiently for the new virtual reality game for women, Victorian Vamps and Vixens in Virtual Reality, ever since she started playing the Ruby Heart Virtual Reality games a year ago in her local VR gaming facility. Finally, the game has been released, and Olivia wastes no time trying it out. She’s one of the first to experience the spicy new game that will transport her virtually into the gaslit streets of Victorian London, where her love of historical paranormal romance can be played out with roguishly handsome vampires—in cravats, of course. Olivia has always felt she was born in the wrong century, and virtually experiencing Victorian London is a dream come true for her. Add in vampires and spice and everything not so nice, and it’s the perfect game to satisfy her curiosity—in more ways than one—wink, wink. To find out what spicy debauchery is in store for gamer gal, Olivia, unlock the story within and fall into a brand new virtual reality of Fanged Rogues and Dark Alcoves. Adventure awaits!
Inspiration and technique are rolled into one with this stunning display of 3D representations of the female form.
NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.
The Hotel Bartender Who Slips You A Guests Room Number Because He Thinks It Will Help Him Get Lucky. The Security Guard Who Lets A Team Into A Top-Secret Facility Because He Thinks Hes Pitching In On Covert-Ops Training. The Business Suit Who Drops Ten Thousand Nuyen On A Project Because He Thinks Itll Earn Him Fifty Thousand. Marks, All Of Them, And The Sixth World Is Full Of Them. Yeah, Blasting Your Way Into A Well-Guarded Facility Is Fun, But Talking Your Way In, Smooth And Subtle, Might Be More Rewarding. Almost Every Kind Of Shadowrun Involves At Least A Little Con Artistry, And Some Of Them Are Full-On Long Cons. That Means You Need To Sharpen Your Con Game. With Tips, Plot Updates, Spells, Gear, And More To Improve Characters Con Abilities, Cutting Aces Gives Players The Swagger And Skills They Need To Swindle The World. It Also Includes Information On One Of The Sixth Worlds Hottest Spots For Running A Conistanbul, City Of The Worlds Desire. Cuttings Aces Is For Use With Shadowrun, Fifth Edition, And It Also Contains Plot Information, Story Ideas, And Characters That Can Be Used With Shadowrun: Anarchy With Slight Adjustments Of Character Stats.
Sexy Little Cheerleaders Ashley and Cami are in for a hot romp in the boat house while at cheer camp. When they meet a couple of sexy, hot guys from two of the other teams, the girls decide the only way to beat the competition is to cream them. Blazing hot erotic short story. Only for Adult 18+
Provides an introduction to American pulp fiction during the twentieth century with brief author biographies and lists of their works.
This book brings together the author's interviews with many prominent figures in fantasy, horror, and science fiction to examine the traditions and extensions of the gothic mode of storytelling over the last 200 years and its contemporary influence on film and media.
The "Gothic" style was a key trend in Italian cinema of the 1950s and 1960s because of its peculiar, often strikingly original approach to the horror genre. These films portrayed Gothic staples in a stylish and idiosyncratic way, and took a daring approach to the supernatural and to eroticism, with the presence of menacing yet seductive female witches, vampires and ghosts. Thanks to such filmmakers as Mario Bava (Black Sunday), Riccardo Freda (The Horrible Dr. Hichcock), and Antonio Margheriti (Castle of Blood), as well the iconic presence of actress Barbara Steele, Italian Gothic horror went overseas and reached cult status. The book examines the Italian Gothic horror of the period, with an abundance of previously unpublished production information drawn from official papers and original scripts. Entries include a complete cast and crew list, home video releases, plot summary and the author's analysis. Excerpts from interviews with filmmakers, scriptwriters and actors are included. The foreword is by film director and scriptwriter Ernesto Gastaldi.
From Schism[2] Press Amygdalatropolis is a work of brilliant neurorealism in which the city is a Computer, a libidinal pornutopia voided of all bedeutung other than the residual, electronic prickling of sexual fear and auto-autistic aggression where software and synapse flicker in an endless algorithmic loop. Norburt Wiener's apocalyptic steersman leads directly here: a psychopathological cyberutopia heading straight into the lake of fire. Scott Wilson, author of Great Satan's rage: American negativity and rap/metal in the age of supercapitalism Yeager's haphephobic protagonist /1404er/ has got over reality, family or the social and moved on - to a somewhat more tenable amnion of snuff porn, clickbait and casual online scapegoating. Amygdalatropolis inhabits our post-truth heterotopia like some virulent new literary life form, perfectly tooled for the death of worlds. David Roden, author of Posthuman Life: Philosophy at the Edge of the Human
A Shadow Within: Evil in Fantasy and Science Fiction is the third Call for Papers of Academia Lunare, the non-fiction arm of Luna Press Publishing. The papers focus on the theme of Evil, a constant in human history, one that shifts with every passing decade. Evil isn't a static presence confined to any one given time, but rather something that evolves under the influence of the author's own experience, society, the technology of the period, and even their understanding of humanity. Featuring papers from Teika Bellamy, Step P. Bianchini, Octavia Cade, Alice Capstick, A J Dalton, Sharon Day, Tatiana Fajardo, Sean Z Fitzgerald, Jason Gould, Lucinda Holdsworth, Anna Köhler, Jyrki Korpua, Rostislav Kůrka, Kim Lakin-Smith, Robert S Malan, Anna Milon, Thomas Moules, Katarina O'Dette, Charul Palmer-Patel, Matthew J. Elder, Dominic Riemenschneider and Barbara Stevenson.