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"Take the trip of a lifetime with Carline, a home economist and woman-of-size, Tucker, a bus driver, and Mel, a retiree, as they journey from Massachusetts to Texas to unload an old city bus. In the process, these friends also leave behind their preconceived notions about one other, drop their inhibitions and become fully who they were meant to be."--PUBLISHER.
“Baxter has an uncanny gift for mixing a punchy, cyberpunk cynicism with his resolutely hard SF story base. . . . [Exultant] rivals Asimov in its boundless vision for the future evolution of humanity.”—Kirkus Reviews (starred review) For more than twenty thousand years, humans have been at war with the alien race of Xeelee. Faced with certain death, a young pilot, Pirius, disobeys orders and travels into the future. Upon his return, Pirius is court-martialed and sentenced to penal servitude. But it is not only Pirius who pays the price. In flying into the future and back again, Pirius returned to a time before he’d left, a time inhabited by his younger self, who also receives punishment. Commissary Nilis believes that the elder Pirius, whom he dubs Pirius Blue, may know how to defeat the Xeelee. But Nilis can do nothing for Pirius Blue. Instead, he takes the younger Pirius—Pirius Red—back to Earth. There Pirius Red will discover truths that shatter his preconceived notions of all that he is fighting for, while Pirius Blue will learn even harsher truths. But the most shocking revelation of all is still to come. “Absurdly ambitious, technically brilliant, and downright exciting.”—SFX Magazine “Striking . . . chilling . . . [with] a triumphant conclusion.”—Starburst
A tender affair and the redemptive power of art are at the core of this compelling novel from National Book Award finalist Allegra Goodman, “a romantic realist who dazzles with wit [and] compassion” (The Wall Street Journal). Collin James is young, creative, and unhappy. A college dropout, he waits tables and spends his free time beautifying the streets of Cambridge, Massachusetts, with his medium of choice: chalk. Collin’s art captivates passersby with its vibrant colors and intricate lines—until the moment he wipes it all away. Nothing in Collin’s life is meant to last. Then he meets Nina. . . . The daughter of a tech mogul who is revolutionizing virtual reality, Nina Lazare is trying to give back as a high school teacher—but her students won’t listen to her. When Collin enters her world, he inspires her to think bigger. Nina wants to return the favor—even if it means losing him. Against this poignant backdrop, Allegra Goodman paints a tableau of students, neighbors, and colleagues: Diana, a teenage girl trying to make herself invisible; her twin brother, Aidan, who’s addicted to the games produced by Nina’s father; and Daphne, a viral-marketing trickster who unites them all, for better or worse. Wise, warm, and enchanting, The Chalk Artist is both a finely rendered portrait of modern love and a celebration of all the realms we inhabit: real and imagined, visual and virtual, seemingly independent yet hopelessly tangled. Praise for The Chalk Artist “The virtual world Goodman conjures is as feverishly vivid as it is mysterious and alluring. Not since I pushed my way through C. S. Lewis’s fusty mothballed wardrobe and stepped out into the frozen, pine-scented forests of Narnia can I remember being so effectively transported into a viscerally, sometimes terrifyingly plausible alternate universe. . . . This is a novel full of wit and spark. . . . Irresistible and arresting.”—The New York Times Book Review “Enjoyably sharp dialogue and convincing portraits of multiple mindsets and terrains . . . One can’t help but marvel at how Goodman has captured the atmosphere of this virtual fantasy land so effectively in words.”—NPR “Mesmerizing depictions of virtual-reality landscapes of ‘Neverwhen’ and ‘Underworld’ make the games’ dangerous power over one of Nina’s students very real.”—People “Goodman’s latest combines fantastical flourishes (an imagined video game called ‘Underworld’) and realistic Cambridge details . . . in a narrative about art and ambition.”—The Boston Globe “Allegra Goodman creates suspense where you might least expect to find it.”—The Atlantic
At thirty-five, Mary Frazier Armstrong, called "Frazier" by friends and enemies alike, is a sophisticated woman with a thriving art gallery, a healthy bank balance, and an enviable social position. In fact, she has everything to live for, but she's lying in a hospital bed with a morphine drip in her arm and a life expectancy measured in hours. "Don't die a stranger," her assistant says on her last hospital visit. "Tell the people you love who you are." And so, as her last act on earth, Frazier writes letters to her closest family and friends, telling them exactly what she thinks of them and, since she will be dead by the time they receive the letters, the truth about herself: she's gay. The letters are sent. Then the manure hits the fan in Charlottesville, Virginia, because the funny thing is, Frazier Armstrong isn't going to die after all.
Focuses on the drawings of the artist famous for his sculptures and his work on the Sistine Chapel ceiling
A leading Venus researcher explains in a friendly non-technical style what we know through our investigations of Earth's 'twin' planet.