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The Ventrue: Manipulators of mortals and leaders of the Kindred. Yet the Ventrue's powerful faade hides a myriad of internal struggles, petty rivalries and epoch-spanning vendettas. From the domain of Prince Mithras to the reaches of India, the Ventrue power gambit plays out nightly. Created in the spirit of the Giovanni Chronicles series, The Ventrue Chronicle focuses on the trials and tribulations of a single clan. This book pits the players' characters against elders, ancillae and even neonates in a century-spanning bid for power no less grand than one would expect of the Blue Bloods.
"Lords Over the Damned" is a supplement for the World of Darkness game "Vampire: The Requiem."
The Vampire the Masquerade Clan Novel Saga is a thirteen-volume masterpiece, presenting the war between the established Camarilla leadership and the growing power of the brutal Sabbat on the East Coast of the United States. Each novel is told from the perspective of one of the thirteen clans, intertwining with the others, and filling in missing pieces artfully as we follow battle after battle, intrigue after intrigue—and the appearance of a strange artifact that falls into the hands of a solitary Toreador sculptor. Clan Novel Ventrue is the fifth in the series. War rages among the children of the night. The monstrous vampires of the Sabbat ravage the East Coast from Savannah to Washington, D.C. Camarilla princes who ruled for centuries are ashes on the wind, burning cities the only witnesses to their passing. Elders of the Camarilla call on Jan Pieterzoon, Ventrue childe of privilege, to turn the tide of battle. To succeed in his task, he must navigate a minefield of shifting alliances, where tonight's co-conspirator is tomorrow's enemy. If Jan can survive his friends, he might just have a chance against the Sabbat. This series is a monumental, 13-novel exploration of the forbidden world of the Kindred. What began in Clan Novel: Toreador continues here, and its ending will determine the fate of every human—and inhuman—being in the world.
The last of the Camarilla Clanbooks is reserved for the Ventrue, the most powerful and influential of all vampires.
"The first vampires remember their first nights, but do not speak of them. Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore. These are their tales... Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicle of Shadow reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming dread of Gehenna. The Book of Nod is a collection of mythic texts for use in the Vampire : T he Masquerade Roleplaying Game. Presented as an epic poem, the Book of Nod is an in - game resource, viewed as sacred by Noddist scholars and most vampire elders, especially of the Sabbat. Rather than a book of game mechanics, this book can be used as a prop and for lore, as it outlines the genesis of vampires with the mythology of Caine."--Amazon.com
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. Clanbooks contain vital character information for players and Storytellers.
War of the DamnedIt is a time of conflict. The Ventrue Lord Jurgen and the Tzimisce Vladimir Rustovich battle for domain in Hungary, while their agents spar across Europe, using intrigue and bloodshed in equal measure. In the Holy Land, the Fifth Crusade arrives in Acre and with it come the vampiric lords' agents in pursuit of a fragment of the True Cross. Victory can come only at a terrible price.Blood of the InnocentUnder the Black Cross is a complete chronicle for Vampire: The Dark Ages RM. It follows Ventrue efforts to use the Teutonic Knights to establish domain in the Tzimisce territories of Hungary, sending agents as far afield as the Holy Land in pursuit of allies and advantage. It includes details on the court of Lord Jurgen of Clan Ventrue, on the Teutonic Knights and on Acre, a city long protected from the childer of Caine by a holy aura.
Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. The adventure saga continues throughout immortal ages.
Saulot has fallen, and to what end? The demon Kupala rages in his anscestral home at whose behest? Beneath the dead soil of Transylvania pulses and undying heart, but for how long? The prophecies of Gehenna are coming to fruition in the Dark Medieval world. Only those who could defy destiny itself can stem the dark tide of the final nights.
Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. Veil of Night is a complete guide to the medieval Islamic world and the Canities who rule its nights. From Moorish Spain and gilded Egypt to far-flung Persia and sand-swept Araby, vampires lurk.