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Attention, designers, it’s time to get serious about your creative process. For too long you’ve allowed yourself to go soft, relying on your software to do all of your creative work at the expense of your craftsmanship. This book will NOT show you how to use every tool and feature in Adobe Illustrator. This book WILL, however, teach you the importance of drawing out your ideas, analyzing the shapes, and then methodically building them precisely in vector form using the techniques explained in this book. In Vector Basic Training, Second Edition acclaimed illustrative designer Von Glitschka takes you through his systematic process for creating the kind of precise vector graphics that separate the pros from the mere toolers. Along the way, he’ll whip your drawing skills into shape and show you how to create elegant curves and precise anchor points for your designs. In addition to new illustrative examples throughout the book, this edition includes an all-new chapter on how to apply color and detail to your illustrations using tried-and-true methods that you’ll use over and over again. You’ll also get access to over seven hours of all-new HD video tutorials and source files so you can follow along with Von as he walks you through his entire process. Whether you’re creating illustrations in Adobe Illustrator, Affinity Designer, CorelDRAW, or even Inkscape, you’ll be able to use Von’s techniques to establish a successful creative process for crafting consistently precise illustrations every single time you pick you up your pen, stylus, or mouse. In Vector Basic Training, Second Edition, you’ll learn: The tools and shortcuts that make up a design pro’s creative arsenal How to use “The Clockwork Method” to create accurate curves every time When and where to set just the right number of anchor points for any design How to build shapes quickly using basic Illustrator tools and plug-ins Techniques for art directing yourself to get the results you desire Fundamental methods for applying color and detail to your illustrations
The author of Your Short Game Solution presents his Tour-proven putting-improvement system that can work with any stroke. In a follow-up to the industry-acclaimed Your Short Game Solution (2015), James Sieckmann presents a no-nonsense plan to making more putts. Most putting manuals focus on hard-set mechanics that even the top putters on Tour fail to achieve. According to Sieckmann, you can score even if your mechanics are flawed as long as you master four essential skills: 1) choosing the correct line; 2) starting your ball on that line; 3) matching the line with appropriate speed; and 4) believing completely in yourself and in your training. Borrowing from the same playbook he uses with his Tour clients, Sieckmann outlines a step-by-step process for perfecting these skills, which automatically boost performance.
Every advanced undergraduate and graduate student of physics must master the concepts of vectors and vector analysis. Yet most books cover this topic by merely repeating the introductory-level treatment based on a limited algebraic or analytic view of the subject. Geometrical Vectors introduces a more sophisticated approach, which not only brings together many loose ends of the traditional treatment, but also leads directly into the practical use of vectors in general curvilinear coordinates by carefully separating those relationships which are topologically invariant from those which are not. Based on the essentially geometric nature of the subject, this approach builds consistently on students' prior knowledge and geometrical intuition. Written in an informal and personal style, Geometrical Vectors provides a handy guide for any student of vector analysis. Clear, carefully constructed line drawings illustrate key points in the text, and problem sets as well as physical examples are provided.
The fun and easy way to get up to speed on the basic concepts of physics For high school and undergraduate students alike, physics classes are recommended or required courses for a wide variety of majors, and continue to be a challenging and often confusing course. Physics I For Dummies tracks specifically to an introductory course and, keeping with the traditionally easy-to-follow Dummies style, teaches you the basic principles and formulas in a clear and concise manner, proving that you don't have to be Einstein to understand physics! Explains the basic principles in a simple, clear, and entertaining fashion New edition includes updated examples and explanations, as well as the newest discoveries in the field Contains the newest teaching techniques If just thinking about the laws of physics makes your head spin, this hands-on, friendly guide gets you out of the black hole and sheds light on this often-intimidating subject.
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Matter and Interactions offers a modern curriculum for introductory physics (calculus-based). It presents physics the way practicing physicists view their discipline and integrates 20th Century physics and computational physics. The text emphasizes the small number of fundamental principles that underlie the behavior of matter, and models that can explain and predict a wide variety of physical phenomena. Matter and Interactions will be available as a single volume hardcover text and also two paperback volumes.
Gives readers a more thorough understanding of DEM and equips researchers for independent work and an ability to judge methods related to simulation of polygonal particles Introduces DEM from the fundamental concepts (theoretical mechanics and solidstate physics), with 2D and 3D simulation methods for polygonal particles Provides the fundamentals of coding discrete element method (DEM) requiring little advance knowledge of granular matter or numerical simulation Highlights the numerical tricks and pitfalls that are usually only realized after years of experience, with relevant simple experiments as applications Presents a logical approach starting withthe mechanical and physical bases,followed by a description of the techniques and finally their applications Written by a key author presenting ideas on how to model the dynamics of angular particles using polygons and polyhedral Accompanying website includes MATLAB-Programs providing the simulation code for two-dimensional polygons Recommended for researchers and graduate students who deal with particle models in areas such as fluid dynamics, multi-body engineering, finite-element methods, the geosciences, and multi-scale physics.
Introducing many innovations in content and methods, this book involves the foundations, basic concepts, and fundamental results of probability theory. Geared toward readers seeking a firm basis for study of mathematical statistics or information theory, it also covers the mathematical notions of experiments and independence. 1970 edition.