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Whether you want to fix the distorted picture on your screen, keep your home VCR working and trouble-free, preserve your video library, or improve your professional qualifications, this book will give you the help you need. Copyright © Libri GmbH. All rights reserved.
About 80% of all VCR problems really boil down to one component that is bent, worn out, loose, or dirty--and easily found and repaired by the average do-it-yourselfer. This thoroughly illustrated guide can save VCR owners hundreds of dollars in repair bills by showing them how to correct many of the most common VCR malfunctions right in their own homes.
The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology. Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content.
Mrs. Fixit says "It's just that simple!" Clueless about caulking your bathtub or replacing a phone jack? Think fixing a leaky faucet or hanging a window valance are jobs for the experts only? Let Mrs. Fixit give you the tools to tackle hundreds of home repairs on your own. On every page of this easy-to-use household companion, television's hugely popular handywoman lays out fast, easy, money-saving tips and step-by-step instructions for simple repair jobs for every room in your house or apartment storage and organizational tips with professional results quick fixes and surprising solutions to everyday household problems.