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Introduccion: En las sociedades modernas, las nuevas tecnologías de la información y la comunicación, adquieren un significado preponderante. La abundancia de información es casi infinita e imposible de asimilar, la complejidad del conocimiento es cada vez más grande, el cambio vertiginoso en los aspectos de la sociedad vuelve caducos los conocimientos y hábitos con gran velocidad, el tiempo de los individuos se convierte en recurso escaso y costoso, los valores y actitudes de las nuevas generaciones cambian con las tendencias de la internacionalización, de los saberes y la globalización de la economía. El ámbito de la educación, y en particular el de la formación superior, no puede permanecer indiferente al impacto de las nuevas tecnologías y al desarrollo de la sociedad del conocimiento. Esta apreciación se ve respaldada por la necesidad de generar y desarrollar unos contenidos adecuados al medio (las redes, la interactividad, la supresión de las barreras espaciotemporales, los sistemas multi-modales, etc.), pero también al fin: la formación, la educación y la mejora cualitativa y cuantitativa de los procesos de enseñanza-aprendizaje. El avance de la tecnología y comunicación ofrecen diversidad de medios y recursos para apoyar la enseñanza, pero no es la tecnología que está a nuestro alcance el factor determinante para los modelos, procedimientos o estrategias pedagógicas. La creación de Ambientes Virtuales de Enseñanza se debe basar en teorías de la sicología educativa y de la pedagogía. El simple hecho de acceder a información de calidad no implica que se cumpla a cabalidad todas las condiciones que llevan a un conocimiento. El constructivismo es una de las teorías que propone Leflore para orientar el diseño de materiales y actividades de enseñanza en un entorno virtual. Actualmente, existen diferentes herramientas tecnológicas para la educación virtual que permiten llevar a cabo los diferentes cursos ofertados por una institución...
Bienvenidos a EDUCACIÓN VIRTUAL: Educación online, Educación en línea, Educación a distancia, Ciber-Educación para el mundo, la cual es utilizada en todos los procesos educativos, formativos y de capacitación en los diferentes niveles de estudio.La educación virtual es un área que está constituida por conceptos, técnicas y herramientas. Esta debe llevarse de una forma metódica y sistematizada, donde se tenga en cuenta la aplicación de las teorías psicológicas, pedagógicas al servicio de la educación, donde se aporten conceptos básicos y avanzados relacionados con la implementación y ejecución de los procesos de virtualización. Temáticas como Educación virtual su Historia y Tendencias futuras, conoceremos la enseñanza multicanal o compuesta, Realidad Aumentada (RA), Realidad Virtual (RV), Telepresencia, Aprendizaje basado en drones, Simuladores V.R, Realidad mixta, Realidad Disminuida, Inmersiones Interactivas, Infrarrojos, Holograma, Gemelos digitales, Tecnología Háptica, Teleinmersión, Mundos Virtuales Inmersivos, Realidad Inmersiva, Gemelo y Tutores Robóticos que no regañan, I.A, Implantes Neuronales, Neurociencia educativa, Neuro didáctica, Neuro Educación, Neuro pedagogía, Meta competencias, plataforma e-learning, Tipos de educación virtual, Roles, tipos generacionales, Aprendizaje Lúdico, Machine learning, Aprendizaje basado en drones, Nuevo lenguajes y como todos esto permitirá que Vivamos el futuro desde hoy.Conoceremos que es la Educación abierta a Distancia, ¿Qué es el e-learning y cómo aplicar la Gamificación, ¿Cómo optimizar el proceso del aprendizaje?, desde el Diseño pedagógico comunicativo de aprendizaje, técnico, Diseño Instruccional aplicando los Modelos, los Conceptos teóricos con Formatos Aplicaciones, Herramientas, Storytelling, Futuro web, con Ejemplos aplicados, Casos prácticos, tratará de aproximarlos a la elaboración de programas formativos y procesos de capacitación en diversas instituciones y servicios de educación. A demás da luz de las herramientas y recursos suficientes a los actores de la educación.
The book provides both solid theory and practical considerations for the planning and implementing of distance learning programs. It presents the fundamental concepts of distance learning, planning program development, and the basic technologies used. The author blends historical and theoretical background with the most current applications and technologies being used today, to paint a current and complete picture of distance learning in the educational environment. Emphasis is placed on distance learning application and program development in its entirety, as opposed to focusing on a single component, to give viewers the " big picture" and a comprehensive explanation. Case studies in each chapter help spark interest and enthusiasm for the topics covered. The book concludes with a guide to designing a web-based distance learning course that will assist users who want to develop their own distance learning courses or modules. For individuals interested in distance learning--with an emphasis on planning and administration.
The Persona Lifecycle is a field guide exclusively focused on interaction design's most popular new technique. The Persona Lifecycle addresses the "how" of creating effective personas and using those personas to design products that people love. It doesn't just describe the value of personas; it offers detailed techniques and tools related to planning, creating, communicating, and using personas to create great product designs. Moreover, it provides rich examples, samples, and illustrations to imitate and model. Perhaps most importantly, it positions personas not as a panacea, but as a method used to complement other user-centered design (UCD) techniques including scenario-based design, cognitive walkthroughs and user testing. The authors developed the Persona Lifecycle model to communicate the value and practical application of personas to product design and development professionals. This book explores the complete lifecycle of personas, to guide the designer at each stage of product development. It includes a running case study with rich examples and samples that demonstrate how personas can be used in building a product end-to-end. It also presents recommended best practices in techniques, tools, and innovative methods and contains hundreds of relevant stories, commentary, opinions, and case studies from user experience professionals across a variety of domains and industries. This book will be a valuable resource for UCD professionals, including usability practitioners, interaction designers, technical writers, and program managers; programmers/developers who act as the interaction designers for software; and those professionals who work with developers and designers. Features* Presentation and discussion of the complete lifecycle of personas, to guide the designer at each stage of product development.* A running case study with rich examples and samples that demonstrate how personas can be used in building a product end-to-end. * Recommended best practices in techniques, tools, and innovative methods.* Hundreds of relevant stories, commentary, opinions, and case studies from user experience professionals across a variety of domains and industries.
This book focuses on novel design and systems engineering approaches, including theories and best practices, for promoting a better integration of people and engineering systems. It covers a range of innovative topics related to: development of human-centered systems; interface design and human-computer interaction; usability and user experience; innovative materials in design and manufacturing; biomechanics and physical rehabilitation, as well as safety engineering and systems complexity. The book, which gathers selected papers presented at the 3rd International Conference on Human Systems Engineering and Design: Future Trends and Applications (IHSED 2020), held on September 22-24, 2020, at Juraj Dobrila University of Pula, in Pula, Croatia, provides researchers and practitioners with a snapshot of the state-of-the-art and current challenges in the field of human systems engineering and design.
This book includes a selection of articles from The 2018 Multidisciplinary International Conference of Research Applied to Defense and Security (MICRADS’18), held in Salinas, Peninsula de Santa Elena, Ecuador, from April 18 to 20, 2018. MICRADS is an international forum for researchers and practitioners to present and discuss the most recent innovations, trends, results, experiences and concerns in the various areas of defense and security, together with their technological development and applications. The main topics covered are: Information and Communication Technology in Education; Computer Vision in Military Applications; Engineering Analysis and Signal Processing; Cybersecurity and Cyberdefense; Maritime Security and Safety; Strategy, Geopolitics and Oceanopolitics; Defense planning; Leadership (e-leadership); Defense Economics; Defense Logistics; Health Informatics in Military Applications; Simulation in Military Applications; Computer Networks, Mobility and Pervasive Systems; Military Marketing; Military Physical Training; Assistive Devices and Wearable Technology; Naval and Military Engineering; Weapons and Combat Systems; Operational Oceanography. The book is aimed at all those dealing with defense and security issues, including practitioners, researchers and teachers as well as undergraduate, graduate, master’s and doctorate students.
This book constitutes the proceedings of the 1st International Conference on Advances in Emerging Trends and Technologies (ICAETT 2019), held in Quito, Ecuador, on 29–31 May 2019, jointly organized by Universidad Tecnológica Israel, Universidad Técnica del Norte, and Instituto Tecnológico Superior Rumiñahui, and supported by SNOTRA. ICAETT 2019 brought together top researchers and practitioners working in different domains of computer science to share their expertise and to discuss future developments and potential collaborations. Presenting high-quality, peer-reviewed papers, the book discusses the following topics: Technology Trends Electronics Intelligent Systems Machine Vision Communication Security e-Learning e-Business e-Government and e-Participation
This book provides glimpses into contemporary research in information systems & technology, learning, artificial intelligence (AI), machine learning, and security and how it applies to the real world, but the ideas presented also span the domains of telehealth, computer vision, the role and use of mobile devices, brain–computer interfaces, virtual reality, language and image processing and big data analytics and applications. Great research arises from asking pertinent research questions. This book reveals some of the authors’ “beautiful questions” and how they develop the subsequent “what if” and “how” questions, offering readers food for thought and whetting their appetite for further research by the same authors.
E-learning is at an exciting point in its development; its potential in terms of research is great and its impact on institutional practices is fully recognised. This book defines e-learning as a field of research, highlighting the complex issues, activities and tensions that characterise the area. Written by a team of experienced researchers and commented upon by internationally recognised experts, this book engages researchers and practitioners in critical discussion and debate about the findings emerging from the field and the associated impact on practice. Key topics examined include: access and inclusion the social-cultural contexts of e-learning organisational structures, processes and identities technical aspects of learning research – using tools and resources approaches to learning and teaching practices and associated learning theories designing for e-learning and the management of educational resources professional roles and identities the evolution of e-assessment collaboration, motivation and educational evaluation. Contemporary Perspectives in E-Learning Research provides a synthesis of research, giving readers a grounding in contemporary e-learning scholarship whilst identifying the debates that make it such a lively and fast-moving area. A landmark text in an evolving field, this book will prove invaluable for all researchers, practitioners, policy makers and students who engage with e-learning.